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{{{1}}} is a champion in League of Legends.[1]Template:ChampCostLee Sin, The Blind Monk is a Champion in League of Legends.
Abilities
Patch v1.0.0.114 | ||
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Flurry |
(Innate): After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 50% attack speed and return 10 energy each.
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Ability | Description | Leveling up |
Sonic Wave |
(Active): Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
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Cooldown: 10 / 9 / 8 / 7 / 6 seconds Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage) |
Resonating Strike |
(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
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Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.8 per bonus attack damage) |
Safeguard |
(Active): Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
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Shield Strength: 40 / 80 / 120 / 160 / 200 (+0.8 per ability power) |
Iron Will |
(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
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Spell Vamp & Lifesteal Bonus: 10 / 15 / 20 / 25 / 30 % Armor Bonus: 10 / 15 / 20 / 25 / 30 |
Tempest |
(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
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Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per bonus attack damage) |
Cripple |
(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
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Slow: 30 / 37.5 / 45 / 52.5 / 60 % |
Dragon's Rage |
(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
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Cooldown: 90 / 75 / 60 seconds Physical Damage: 200 / 400 / 600 (+1.5 per bonus attack damage) |
Notes
References
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