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Blood Well
STATIC COOLDOWN: 180 / 160 / 140 / 120
Blood Well

Aatrox fills his Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Hellbent for 4 seconds as the Blood Well drains. During Hellbent, dealing or taking damage against enemy champions will completely fill the Blood Well and refresh Hellbent duration.

Hellbent: Aatrox gains 25% increased base AD and 30% / 40% / 50% / 60% bonus attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Aatrox's revive is then put on a cooldown.

Ability Details
Blood Well is a revive with a self-targeted buff component.

Additional Information:

  • The color of Blood Well.png Blood Well changes to red when under the effect of Hellbent.
    • Light red if Aatrox can revive.
    • Dark red if he can't.
  • Chronoshift.png Chronoshift and Guardian Angel item.png Guardian Angel's passive will take precedence over Blood Well.
  • When Aatrox enters Stasis icon stasis while he was being targeted by a turret, the turret will choose a new priority target and Aatrox will not be targeted even after Stasis icon stasis ends (unless he or an allied champion is the only viable target for the turret). In other words, Aatrox will drop turret aggro when he enters Stasis icon stasis.
  • Tether abilities such as Soul Shackles.png Soul Shackles, stay connected.
  • The healing component is affected by Spirit Visage item.png Spirit Visage.

Dark Flight
RANGE: 650 / 225 / 75
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Dark Flight

Active: Aatrox dashes to the target area after a brief delay, filling 20% of his Blood Well.png Blood Well, dealing physical damage to nearby units upon landing, and Airborne icon knocking up all units in the epicenter for 1 second.

  • Physical Damage: 10 / 35 / 60 / 95 / 120 (+ 110% AD)
Ability Details
Dark Flight is a ground-targeted dash that Airborne icon knocks up and damages in a circular area of effect.

Additional Information:

  • Dark Flight possesses a considerable overhead for a dash ability, able to traverse many walls that are otherwise much wider than the indicator suggests is possible to vault.
  • If Aatrox is sent Airborne icon airborne or forced into Blood Well.png Blood Well's Stasis icon stasis during the initial flight time, Dark Flight will fail and will not cause him to dash.
    • Other forms of crowd control applied while the animation is in progress will be suspended until the animation finishes.
  • Dark Flight does not cancel other commands. Aatrox will immediately begin attacking after he lands.
  • With smartcast on, Dark Flight will be cast immediately and at 650-range if the cursor is beyond that.
  • Flash.png Flash cannot be cast during Dark Flight.
  • Dark Flight has a 0.6 second cast time. 0.3 second wind-up, and 0.3 second wind-down.

Blood Thirst / Blood Price

Passive: Aatrox applies a bonus on-hit effect on every third hit against non-structures.

Blood Thirst

Toggle Off – Blood Thirst 2.png Blood Thirst: Aatrox heals himself on-hit.

  • Heal: 30 / 45 / 60 / 75 / 90 (+ 6.5% missing health)
Blood Price

Toggle On – Blood Price 2.png Blood Price: Aatrox deals bonus on-hit physical damage and fills 20% of his Blood Well.png Blood Well.

  • Physical Damage: 45 / 80 / 115 / 150 / 185 (+ 75% bonus AD)
Ability Details
Blood Thirst/Blood Price is toggle-able on-hit effect that triggers on every third basic attack.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can Critical strike icon critically strike as normal.
    • Unlike most other on-hit physical damage, Blood Price's bonus damage does not apply life steal; this is a special case. The triggering attack will still apply life steal.
    • However, using Death&#039;s Dance item.png Death's Dance would then heal Aatrox for 15% of the Blood Price's bonus damage.
    • Blood Thirst/Price will miss if Aatrox is blinded.
    • Critical strike icon Critical strikes do not interact with the bonus damage of Blood Thirst/Blood Price.
    • If Blood Thirst/Price is Aegis Protection.png blocked or Riposte.png parried, the effect will still apply, but the base damage will not.
    • If Blood Thirst/Price is Counter Strike.png dodged the effect and base damage will apply as normal.
  • Banshee&#039;s Veil item.png Spell shields will not block Blood Price.

Additional Information:

  • The attack counter between Blood Thirst and Blood Price is shared, meaning that toggling the ability with one empowered attack prepared will immediately allow use of the empowered attack of the other.
  • Toggling between Blood Thirst and Blood Price does not reset the basic attack timer. It will, however, cancel an empowered basic attack in its windup animation if it is toggled during that time.
  • Toggled abilities do not count as ability activation for the purposes of effects such as Spellblade or Force Pulse.png Force Pulse.
  • Aatrox's basic attack animation correlates with the amount of stacks for Blood Thirst/Price. The first basic attack animation (after leveling up Blood Thirst/Price or proccing an empowered basic attack) is Aatrox swinging his sword to the left, the second is to the right and the third basic attack animation (which will be affected by Blood Thirst/Price) is Aatrox stabbing the target.

Blades of Torment
RANGE: 1000
COST: 30 health
COOLDOWN: 12 / 11 / 10 / 9 / 8
Blades of Torment

Active: Aatrox unleashes two converging energy waves in the target direction, filling 20% of his Blood Well.png Blood Well, dealing physical damage to all units hit and Slow icon slowing for 2 seconds.

  • Physical Damage: 70 / 110 / 150 / 190 / 230 (+ 70% bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50%
Ability Details
Blades of Torment is a pass-through skillshot that fires two energy beams that converge towards the targeted direction.

Additional Information:

  • Units may only be damaged by one projectile of Blades of Torment per cast.
  • Units with a very small hitbox (such as minions) can potentially avoid the damage and slow altogether if Aatrox uses the ability in their direction at point-blank range.
  • Flash.png Flash can be cast during the cast animation of Blades of Torment. If done so, the ability resolves after Flash.png Flash from the location Aatrox flashes to.
  • Has a width of 150 decreasing as it converges on its max range.

RANGE: 550 / 325 / 175
COOLDOWN: 100 / 85 / 70

Active: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling 20% of his Blood Well.png Blood Well for each enemy champion hit.

  • Magic Damage: 200 / 300 / 400 (+ 100% AP)

Additionally, Aatrox gains bonus attack speed and attack range for 12 seconds.

  • Attack Speed: 40 / 50 / 60%
Ability Details
Massacre is a point-blank area of effect that temporally increases Aatrox's attack speed and attack range.

Additional Information:

  • Aatrox is still classified as a Melee role melee champion for the duration of Massacre.
  • Flash.png Flash can be cast during the cast animation of Massacre. If done so, the ability resolves after Flash.png Flash in the location Aatrox flashes to.


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