Aatrox, the Darkin Blade, revealed
By Tyler 'RiotWenceslaus' Eltringham 
, the Darkin Blade emerges from the shadows of history to slake his thirst for and battle. This deft warrior down his foes and their life force with his blade. Aatrox's abilities cost health to cast.
- Blood Well
Aatrox stores a portion of his abilities' health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.
- Dark Flight
Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.
- Blood Thirst
Aatroxhimself on every third attack. Activating Blood Thirst toggles .
- Blood Price: Every third attack now deals instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.
- Blades of Torment
Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.
is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in and mechanics make him an ideal fit for top lane.
The sustain fromkeeps Aatrox's health topped off, allowing him to farm throughout the laning phase. Aatrox excels as a duelist, able to switch to for heavy when trading with his lane opponent. After the exchange, Aatrox can toggle back to to top off his health. When he's ready to finish the job, adds significantly to an already potent burst combo.
If the lane isn't going Aatrox's way, the knock-up effect fromcan be used to set up ganks for his jungler. Or, if Aatrox has bullied his enemy out of lane, he can push aggressively, safe in the knowledge that the disengage from and slow will aid his escape when enemies come charging. Even when things go totally wrong, offers a second chance to secure kills or make a quick exit.
- Team fights
Aatrox'sgives him an innate ability to pressure enemy carries in team fights. grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. When he sees an opportunity to reach an enemy carry, closes the gap and allows the punishment to begin. When Aatrox is in deep, the area of effect burst and extra range from , and slow on prevent high-value targets from escaping. All the while the consistent healing from and resurrection effect from keep him alive long enough to cut through enemy squishies.
If Aatrox's team is on the defensive, a well-aimedcan slow multiple enemies and open a window for retreating allies to slip away. Alternately, he can kite enemies with , and create an opportunity for the remainder of his team to turn and counter-initiate. If Aatrox is focused, sustain and the keep him in the fight, giving his teammates an opportunity to cut through foes as he and delivers the killing blow.