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< Aatrox

Champion Background Strategy Skins & Trivia

 Aatrox is classified as a Fighter and Tank. His abilities primarily scale over Attack Damage and boost his Auto Attacks. This makes him a strong dueler, capable of fighting other Champions one on one/many. As such he is primarily played in the top lane, but is also capable of being played in the middle lane or jungle.

Ability usage

  • Whether playing in lane or in the jungle, it is recommended that you level your  Blades of Torment first as the increased slow time as well as the powerful, ranged, magic damage offers more per skill point than any of  Aatrox's other skills.
    • It may seem appealing to maximize  Blood Thirst first for additional sustain, however the amount healed only goes up by 10 base with each skill point (roughly 3.3 health per attack, lower than Doran's Blade)
  • The attack speed from  Blood Well is one of the most underutilized parts of  Aatrox's kit, be sure to keep your  Blood Well full, regardless of whether or not the revive is on cooldown.
  • It is important to remember that  Blood Thirst and  Blood Price can be switch between at any time. Meaning you can charge the heal in  Blood Thirst then switch to  Blood Price to instead use it for damage.
    • Switch to  Blood Price for early game harass against other melee champions. On the other hand, switching to  Blood Thirst and getting one last heal can mean the difference between life and death when running from foes.
  •  Dark Flight can be used as both an initiation move and a disengage, but be aware that  Aatrox is still vulnerable to crowd controls, such as stuns and knockups.
    •  Dark Flight has a very fast movement time and can be used to quickly jump over smaller walls to escape pursuers or chase down enemies who have recently used Flash or other blinks such as  Arcane Shift
  •  Blades of Torment and  Dark Flight have some synergy with each other.
    • Using  Blades of Torment first can allow you to get in a few hits and hopefully force an enemy to attempt an escape, after which you can follow up with  Dark Flight for further punishment. Reversing the skill order will achieve the same effect but not with the same efficiency -  Dark Flight has a longer cooldown and is a "harder" form of crowd control, thus encouraging more efficient use.
    • Additionally, the slow from  Blades of Torment makes landing dark flight's knock-up easier by reducing the enemy's ability to dodge it
  • Try following the bonus damage from your  Blood Price immediately with  Massacre after you engage for the quickest burst of damage. A full combo would be readying your  Blood Price, engage with  Blades of Torment followed by  Dark Flight, proc  Blood Price bonus damage, then activate  Massacre to deliver a burst of damage.
  • Be aware that both  Blades of Torment and  Dark Flight briefly interrupt Aatrox's movement.
    • When trying to disengage, it's good to use  Blades of Torment first (since it has a longer range and a shorter cast animation) followed immediately by  Dark Flight (since it has a shorter range and a longer cast animation).
  • With enough life steal,  Aatrox can leave  Blood Price on indefinitely, as the amount of damage he takes every third strike is negated by the life steal.
  •  Massacre has a huge variety of uses and a relatively short cooldown, so don't be afraid to use it for as many of these as possible
    • One use of  Massacre is for heavy burst damage as explained above.
    • Another use of  Massacre is to grant yourself additional attack speed for pushing down towers.

Item usage

  •  Aatrox is a melee fighter who specializes in strong initiation and in-fight sustain. Because of the diversity in  Aatrox's kit, he can quite effectively build two different ways: Damage or Tank.
  • Aatrox benefits from life steal since it allows him to negate the health loss from his abilities.
  • Trinity Force provides many valuable stats to  Aatrox, giving movement speed, attack speed, health, attack damage, and a Phage movement speed bonus on-hit .
    • Make sure to utilize the procs of Trinity Force properly or the breadth of mediocre stats it provides will be less effective than an item more focused on a single stat.
  • Youmuu's Ghostblade is especially useful once you fall below half health, as the bonus attack speed combined with the tripled healing from  Blood Thirst makes you very hard to kill, even without your revive passive.
    • For the same reason, Sword of the Divine can be used, although it is relatively cost inefficient.
  • Aatrox can use all 3 armor penetration items effectively ( Last Whisper, The Black Cleaver and Youmuu's Ghostblade). The choice depends on whether or not you need armor penetration early, and also whether or not your enemies are focusing on armor.
    • If you predict that your enemies are likely to get high amounts of armor, it is best to get Last Whisper during mid-game, helping you transition into your late-game phase better due to the high armor penetration and low cost.
    • If you feel that you need armor penetration more early, or that you need cooldown reduction, getting a The Brutalizer is a good idea. It can later be upgraded into a The Black Cleaver, which offers high armor penetration and some useful health, or Youmuu's Ghostblade which offers a passive that synergizes fantastically with Aatrox, as well as some critical strike chance.
  • Zephyr gives off great offensive stats, and the tenacity is good if not getting Mercury's Treads.
  • Sunfire Cape's passive will allow  Aatrox to deal mixed damage, forcing enemies to itemize on some magic resist as well as armor.
  • Randuin's Omen helps soak up damage in team fights and helps you survive long enough to take out high priority targets and the active slow helps catch running enemies.
  • Spirit Visage in conjunction with Ravenous Hydra results in fast healing due to the increased healing effects of Spirits Visage and the AoE life steal from Hydra. It also sync well with his Passive and Blood thirst as it also increases their healing.
  • Frozen Mallet is also a good choice since it provides 700 bonus health and an on-hit slow.
  • Guardian Angel is equivalent to a second  Blood Well; they both revive  Aatrox after death. This gives more survivability and allows for more opportunities to finish off targets.
  • An early Hexdrinker is primarily to counter laning opponents dealing mostly magic damage. Additionally, the active shield can save  Aatrox from an otherwise untimely death.

Recommended Builds

Summoner's Rift
Starting Doran's Blade item Scrying Orb item Health Potion item
Essential Blade of the Ruined King item Ninja Tabi item Maw of Malmortius item
Offensive The Bloodthirster item Zephyr item Ravenous Hydra item
Defensive Randuin's Omen item Warmog's Armor item Spirit Visage item
Consumables Health Potion item Sight Ward item Elixir of Fortitude item
The Howling Abyss
Starting Doran's Blade item Boots of Speed item Health Potion item3 Cloth Armor item
Essential Blade of the Ruined King item Ninja Tabi item Zephyr item
Offensive Youmuu's Ghostblade item Ravenous Hydra item Sanguine Blade item
Defensive Spirit Visage item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item Elixir of Fortitude item
The Crystal Scar
Starting Prospector's Blade item Boots of Speed item Health Potion item2
Essential Ninja Tabi item Sanguine Blade item Zephyr item
Offensive Youmuu's Ghostblade item Ravenous Hydra item Entropy item
Defensive Spirit Visage item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item
The Twisted Treeline
Starting Doran's Blade item Boots of Speed item
Essential Blade of the Ruined King item Ninja Tabi item Zephyr item
Offensive Youmuu's Ghostblade item Ravenous Hydra item Sanguine Blade item
Defensive Spirit Visage item Maw of Malmortius item Randuin's Omen item
Consumables Health Potion item


  • When  Aatrox takes fatal damage he is healed for the amount currently in his resource bar. Landing a fatal blow on him while the resource bar is low will result in him reviving with a lower amount of health.
    • Unlike other reviving champions,  Aatrox's  Blood Well revive is rapid and grants him invulnerability during this time which allows him to quickly re-join a team fight after being dropped to critical health.
    • When fighting him, consider his resource bar as part of his own health. (For example, killing him with a full  Blood Well will make him return with a large portion of his hitpoints and if the fight was closely matched, he will most likely kill you.)
    • Be aware that his passive (after reviving) doesn't provide any attackspeed anymore, because he consumes all the blood within it and be sure to look if he got the Blood Thirst/Blood Price buff while reviving.
  • When  Aatrox casts  Dark Flight towards your location, avoid being knocked up by moving away from the center of impact.
    • Most players will aim the ability right above you or right behind you. So, moving closer to Aatrox at the time he casts  Dark Flight will likely make the skill miss you.
  • In lane, zoning  Aatrox out of combat will quickly drain out his  Blood Well making him a much more vulnerable target.
  • While he can be built as a fighter,  Aatrox's stats and kit are similar to those of a melee ADC, like  Fiora or  Master Yi. These champions are devastating as long as they are able to attack, but are extremely vulnerable to crowd control, and while  Aatrox's  Blood Well helps him survive, he is no exception to the rule, as a well landed stun or snare can severely hinder his combat abilities.
    • In particular, not only his damage but his in-lane sustain are dependent on him auto-attacking. Champions with strong blinds like  Teemo or  Quinn will give him fits during laning.
  • Inflicting Grievous Wounds can reduce his healing from  Blood Thirst.
    • However, Grievous Wounds does not affect the health he regains from his  Aatrox's  Blood Well.
  • Without ability power (which likely won't be built),  Massacre's initial damage is not a factor. The large attack speed and range bonus is a huge threat, but you don't have to worry about getting instantly burst-nuked by the activation.
    • The ability lasts long enough for most teamfights, but baiting  Aatrox into using the ability to commit to killing you before a fight breaks out will remove the strong threat the ability presents in a teamfight.
    • However, it's recommended you only do this if you are a very hard to kill or catch champion, such as  Lulu,  Zac,  Singed, or  Karma.
  • Aatrox is auto attack reliant for not only his damage, but also his survivability. Reducing his attack speed by purchasing Randuin's Omen or Frozen Heart can help reduce both of those components greatly.

Champion Spotlight

Aatrox Champion Spotlight06:02

Aatrox Champion Spotlight


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