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Ability power (AP) is a champion statistic that increases the effectiveness of most abilities. It stacks additively.

Effects that benefit from ability power receive a bonus based on a certain percentage of a champion's current ability power. For example, if a spell deals 100 (+20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 (+10).

Increasing Ability Power

Outta Time! Emote
"Time doesn't heal all wounds."
This article is outdated. Please update this article to reflect recent events or newly available information.

Items

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Variable Availability

Champion Abilities

Note: Only the ability power buffs of these abilities are shown here. To read more information on each of these abilities, follow the links to their champions' pages.

Masteries

  • Mental Force mastery 2014 Mental Force increases your champion's ability power by 0.33 / 0.61 / 0.89 per champion level (6 / 11 / 16 at level 18).
  • Arcane Mastery mastery 2014 Arcane Mastery increases your champion's ability power by 6.
  • Archmage mastery 2014 Archmage increases your champion's ability power by 2 / 3.5 / 5% per rank.
  • Arcane Blade mastery 2014 Arcane Blade causes your champion's basic attacks to deal bonus magic damage equal to 5% of your Ability Power.

Neutral buffs

Runes

  • Template:Rune and Template:Rune runes increase ability power.
Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Ability Power Mark Marks (2) 0.33

30 IP Influence Point

0.46

165 IP Influence Point

0.59

410 IP Influence Point

Seal Seals (3) 0.33

30 IP Influence Point

0.46

165 IP Influence Point

0.59

410 IP Influence Point

Glyph GGlyphs (3) 0.66

30 IP Influence Point

0.92

165 IP Influence Point

1.19

410 IP Influence Point

Quintessence Quintessences (3) 2.75

80 IP Influence Point

3.85

410 IP Influence Point

4.95

1025 IP Influence Point

Ability Power, Scaling

(Ability power per level)

Mark Marks (4) 0.06 per level (1.08)

30 IP Influence Point

0.08 per level (1.44)

165 IP Influence Point

0.10 per level (1.80)

410 IP Influence Point

Seal Seals (2) 0.06 per level (1.08)

30 IP Influence Point

0.08 per level (1.44)

165 IP Influence Point

0.10 per level (1.80)

410 IP Influence Point

Glyph GGlyphs (4) 0.10 per level (1.80)

30 IP Influence Point

0.13 per level (2.34)

165 IP Influence Point

0.17 per level (3.06)

410 IP Influence Point

Quintessence Quintessences (4) 0.24 per level (4.32)

80 IP Influence Point

0.34 per level (6.12)

410 IP Influence Point

0.43 per level (7.74)

1025 IP Influence Point

Trivia

  • The ability with the largest AP ratio is Annie's Annie's Summon: Tibbers Summon: Tibbers, with a maximum AP ratio of 9.8 counting initial cast and the target taking damage from all 45 ticks of tibbers aura damage.
  • The second and third bounces of Nami's Nami's Ebb and Flow Ebb and Flow scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
  • Darius Darius, Draven Draven, Garen Garen, Olaf Olaf, Riven Riven, Talon Talon, Vayne Vayne, and Zed Zed have no abilities or innate effects that scale with ability power.
This combination will result in Mordekaiser Mordekaiser having 1729.886... AP. The Kassadin Kassadin ghost spawned will have 2733.424... AP, though his abilities cannot be used.
Relevant mathematics:
Kassadin Kassadin AP = (
180
 + 
120 × 4
 + 
138.435
 + 
83.16
 + 
40
 + 
16
 + 
6
 + 
35
) × (
1.3
 × 
1.05
) = 1335.782175
Mordekaiser Mordekaiser AP = (
180
 + 
120 × 5
 + 
83.16
 + 
40
 + 
40
 + 
35
 + 
16
 + 
6
 + 
(1335.782175 × 0.2)
) × (
1.3
 × 
1.05
) = 1729.8869338
Kassadin Kassadin ghost AP = 1335.782175 + (
1365.2184 × 0.75
 × (
1.3
 × 
1.05
) = 2733.424512
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