Ability power (AP) is a champion statistic that increases the effectiveness of most abilities. It stacks additively.
Effects that benefit from ability power receive a bonus based on a certain percentage of a champion's current ability power. For example, if a spell deals 100 (+20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 (+10).
Increasing Ability Power
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Items
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Variable Availability
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Twisted Treeline Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile.
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
Champion Abilities
Note: Only the ability power buffs of these abilities are shown here. To read more information on each of these abilities, follow the links to their champions' pages.
- adds 50% of his total magic resistance to his bonus ability power.
- grants him 35 / 50 / 65 ability power for 25 seconds.
- grants himself 30 / 50 / 70 ability power, and grants nearby allies half of that amount.
- passively generates souls for him to collect, with each soul collected permanently granting 0.75 ability power.
- permanently grants him 1 ability power when the ability kills a unit and passively grants him 1 / 2 / 3 / 4 / 5 ability power when he kills a champion from any damage source.
- grants him 3 ability power per level.
- grants him 45 ability power.
- grants him 1 ability power per 40 bonus health.
Masteries
- Mental Force increases your champion's ability power by 0.33 / 0.61 / 0.89 per champion level (6 / 11 / 16 at level 18).
- Arcane Mastery increases your champion's ability power by 6.
- Archmage increases your champion's ability power by 2 / 3.5 / 5% per rank.
- Arcane Blade causes your champion's basic attacks to deal bonus magic damage equal to 5% of your Ability Power.
Neutral buffs
- The buff grants +40 ability power (among other bonuses) for 4 minutes.
Runes
- Template:Rune and Template:Rune runes increase ability power.
Trivia
- The ability with the largest AP ratio is , with a maximum AP ratio of 9.8 counting initial cast and the target taking damage from all 45 ticks of tibbers aura damage.
- The second and third bounces of scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
- , , , , , , , and have no abilities or innate effects that scale with ability power.
- Aside from magic resistance when disconnected), the highest attainable ability power by a playable champion is 1729.886... on . To reach this amount, he must:
- have a fully stacked and five .
- have a full page of Template:Rune runes.
- Maximum ranks in the Arcane Mastery, Mental Force, and Archmage masteries.
- possess the buff.
- have consumed an .
- be affected by the auras of nearby abilities
- have killed an enemy Expanded Mind Mastery as well as maximum ranks in Arcane Mastery, Mental Force, and Archmage masteries.) with
- Note: Kassadin cannot have the buff, due to Mordekaiser's team capturing it.
with the same setup (except a in place of one of the and maximum ranks in the
and , who may obtain theoretically infinite ability power due to the passive effects of and respectively, and , whose interacts with a metagame mechanic not intended to be seen in gameplay (bonus
- This combination will result in having 1729.886... AP. The ghost spawned will have 2733.424... AP, though his abilities cannot be used.
- Relevant mathematics:
- 180+120 × 4+138.435+83.16+40+16+6+35) × (1.3×1.05) = 1335.782175
AP = (
- 180+120 × 5+83.16+40+40+35+16+6+(1335.782175 × 0.2)) × (1.3×1.05) = 1729.8869338
AP = (
- 1365.2184 × 0.75× (1.3×1.05) = 2733.424512 ghost AP = 1335.782175 + (
- Galio's Base MR 31.25
- (30 MR)
- (15 MR or more)
- (10 MR)
- (10 MR)
- (25 AP)
- Full ranks of Arcane Mastery, Mental Force, Archmage, Enchanted Armor, and Resistance masteries (6.89 AP + 5 MR)
- A rune page consisting of entirely flat-value Ability Power runes (36.18 AP)
- 31.25 base + 30 from bulwark + 15 from Braum + 10 from Mordekaiser + 10 from Orianna + 5 from Masteries (+ 0.05 x 70 Bonus MR) = 104.75 MR = 52.375 AP
- (36.18 + 6.89 + 25 + 52.375) x 1.05 = 126.46725
is able to obtain the highest level 1 value of Ability Power in the game (without disconnecting) at more than 126.46725 AP. This is achieved by a combination of the following effects: