Ability Power (AP) is a champion statistic that increases the effectiveness of most abilities. It stacks additively.
Effects that benefit from ability power receive a bonus based on a certain percentage of a champion's current ability power. For example, if a spell deals 100 (+20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 (+10).
Ability power has a theoretical gold value of 21.75 per unit. This means that is the most efficient AP core item, with a gold/AP ratio of 20.833∞.The costs of these stats are always offset by increased final costs of their upgraded items.
Increasing Ability Power
Items
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Specific to
- Template:Ile
- Template:Ile
- Template:Ile
- Template:Ile
Champion Abilities
Note: Only the ability power buffs of these abilities are shown here. To read more information on each of these abilities, follow the links to their champions' pages.
- 50% of his total magic resistance to his ability power. adds
- grants him 35 / 50 / 80 ability power for 25 seconds.
- passively generates souls for him to collect, with each soul collected permanently granting 0.75 ability power.
- permanently grants him 1 ability power whenever he hits an enemy champion with an ability, and 5 ability power whenever he scores a champion takedown.
- 4% of his bonus health. grants ability power equal to
Masteries
- 3 / 6 / 9 / 12 / 15 ability power and 2 / 4 / 6 / 8 / 10 attack damage at level 18. grants a total of
Neutral buffs
- The +8 / 16 / 24% ability power. buff grants
- The +40 ability power (among other bonuses) for 3 minutes. buff grants up to
Runes
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Ability Power | Mark | X | X | 0.59 |
Seal | X | X | 0.59 | |
Glyph | 0.66
N/A |
0.92 | 1.19 | |
Quintessence | 2.75
N/A |
3.85 | 4.95 | |
Ability Power, Scaling
(Ability Power per level) |
Mark | X | X | 0.1 per level (1.8) |
Seal | X | X | 0.1 per level (1.8) | |
Glyph | X | X | 0.17 per level (3.06) | |
Quintessence | X | X | 0.43 per level (7.74) |
Trivia
- The ability with the largest AP ratio is , with a maximum AP ratio of (+ 515% AP) counting initial cast of (+ 65% AP) and the target taking damage from all 45 ticks of tibbers aura damage ((+ 10% AP) per tick).
- The second and third bounces of scale exponentially, however the low base ratio means it will not beat other spells at normal levels of AP.
- , , , , , , , , , , and have no abilities or innate effects that scale with ability power.
(Last updated May 26th 2016 on patch 6.10)
Aside from magic resistance when disconnected), the highest attainable ability power by a playable champion on Summoner's Rift is still on thanks to his passive, .
- To reach this amount there are 5 nearby enemy players and 3 allied players needed, who play , and .
- Be level 18 while having a full rune page of Template:Rune runes.
- Have maximum ranks in the , in the and in the mastery.
- Possess the Template:Moi. buff (after 35 minutes) and three Infernal stacks of the buff, empowered by the buff of the
- Have the buff.
- Have a fully stacked , 4 s, and one .
- Have consumed an and have cast on himself.
- Be a Conduit for at 100 charges (connected to )
- Be affected by and by .
- Be affected by Legion, the passive of and .
must:
- Be level 18 while having maximum ranks in the mastery.
- Use her on .
must:
- Be next to , have and or .
- Have maximum ranks in the mastery.
- Use level 5 on Galio.
- Be a Conduit for at 100 charges (connected to ).
must:
- Be next to and use his level 5 on him, while being shielded by .
- Be level 18 while having a full rune page of Template:Rune runes.
- Have maximum ranks in the and in the mastery.
- Have 6 s.
- Be affected by Legion, the passive of and .
must:
- This combination will result in ability power. having about 2343
- Relevant mathematics:
- 15 + 83.16 + 40 + 145 + 120 × 4 + 151.04 + 50 + 173.45) × (1 + 0.36 + 0.35 + 0.15 + 0.2) = 2343.44 ability power = (
- 70 × 6 + 15 + 15 + 11 + 73.44) × 1.05 = 561.16 additional magic resistance = (
- Magic resistance by 25 + 561.16 × 0.16 = 114.79 =
- Ability Power gained by 54,6 + 30 + 90 + 11 + 15 + 15 + 114.79 × 1.05) ÷ 2 = 173.45 = (
- Full rune page of Template:Rune runes = (1.8 × 9) + (1.8 × 9) + (3.06 × 9) + (7.74 × 3) = 83.16
- Full rune page of Template:Rune runes = (1.26 × 9) + (1.8 × 9) + (2.88 × 9) + (6.66 × 3) = 73.44
- ability power = ((1000 + 200 + 1168) × 0.03) + 80 = 151.04
[Last updated 13/8/2015 on patch 5.15]
- The highest attainable ability power by a playable champion at level 1 (without disconnecting) is 129.2032153 on
- Have maximum ranks in the Mental Force, Arcane Mastery, Archmage, and Resistance masteries.
- Have 3 last points in Enchanted Armor.
- Have a full rune page of Template:Rune runes.
- Have bought a .
- Use .
- Be under the effect of with five enemies nearby.
- Be under the effects of and .
thanks to his passive, . To reach this amount, he must:
- This combination will result in ability power. having 129.2032153
- Relevant mathematics:
- 5 + 5 × 3 + 0.77 × 9 + 0.74 × 9 + 1.34 × 9 + 4 × 9 + 25) × 1.10 = 117.315
- 5 + 30 + (15 + 117.315 × 0.1) + 10 + 10) × 1.075) + 32.1 = 119.9613625
- 0.89 + 6 + 0.59 × 9 + 0.59 × 9 + 1.19 × 9 + 4.95 × 3 + 20 + (119.9613625 × 0.5)) × 1.05 = 129.2032153 ability power = (
magic resist = ((
bonus magic resist = ( - 5 + 30 + (15 + 117.315 × 0.1) + 10 + 10) × 1.075) + 32.1 = 119.9613625
- 5 + 5 × 3 + 0.77 × 9 + 0.74 × 9 + 1.34 × 9 + 4 × 9 + 25) × 1.10 = 117.315