Ability power
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Calculations To calculate the bonus to a numerical value in an ability, the formula is
- Bonus = AP × AP ratio.
For example, if a damage spell has an ability power ratio of 0.25, every 4 points of ability power will increase the damage of this ability by 1. Abilities that are affected by ability power are identifiable by a bracketed plus sign with a green font, along with a number that corresponds to the applicable bonus. For example a champion with 50 ability power who has an ability with an ability power ratio of 0.7, it will display "+35" (50 × 0.7) next to the corresponding value in the UI.
Increasing ability power
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Items
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Core
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Abyssal Scepter: +70 ability power, +45 magic resistance. Unique Aura: Nearby enemy champions suffer −20 magic resistance. 2560 gold
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Amplifying Tome: +20 ability power. 435 gold
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Archangel's Staff: +60 ability power. Unique Passive – Insight: Gain ability power equal to 3% of your maximum mana. +10 mana regeneration per 5 seconds, +250 mana. Unique Passive – Mana Charge: Each time you cast a spell or spend mana, you gain 6 maximum mana (3 second cooldown). Bonus caps at +750 bonus mana. 2700 gold.
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Athene's Unholy Grail: +60 ability power, +15 mana regeneration, +40 magic resist. Unique Passive: +20% cooldown reduction Unique Passive: Restores 12% of your max mana on kill or assist, Unique Passive - Mana Font: Increases your mana regeneration by 1% per 1% mana you are missing. 2600 gold
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Banner of Command: +40 ability power, +30 armor, 10% cooldown reduction. Unique Aura - Valor: Nearby allies gain 10 health regen per 5 seconds and nearby allied minions deal 15% increased damage. Unique Active - Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. 180 second cooldown. 2360 gold
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Blasting Wand: +40 ability power. 860 gold
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Deathfire Grasp: +120 ability power. +10% cooldown reduction. Unique Active: Deals 15% of target champion's maximum health in magic damage and amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown (750 range). 3100 gold
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Fiendish Codex: +30 ability power. Unique Passive: +10% cooldown reduction. 820 gold
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Guinsoo's Rageblade: +40 ability power, + 35 attack damage. Passive: Your basic attacks and spellcast grant you 4% attack speed and 4 ability power for 8 seconds (maximum 8 stacks). Unique Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat. 30 second cooldown. 2600 gold
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Haunting Guise: +25 ability power, +200 health. Unique Passive - Eyes of Pain: +15 magic penetration. 1485 gold
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Hextech Gunblade: +65 ability power, +45 attack damage, +10% life steal, +20% spell vamp. Unique Passive: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. Unique Active: Deals 150 + 40% of your ability power as magic damage and slows target champion's movement speed by 40% for 2 seconds. 60 second cooldown and 700 range. 3400 gold
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Hextech Revolver: +40 ability power. Unique Passive: +12% spell vamp. 1200 gold
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Iceborn Gauntlet: +30 ability power, +500 mana, +70 armor, +10% cooldown reduction. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30%. 2 second cooldown. 3250 gold
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Kage's Lucky Pick: +25 ability power. Unique Passive - Lucky Shadow: Gain +4 gold per 10 seconds. 765 gold
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Lich Bane: +80 ability power, +250 mana, +5% movement speed. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown. 3000 gold
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Malady: +25 ability power, +45% attack speed. Unique Passive: Your basic attacks deal 15 + 10% of your ability power as bonus magic damage. Unique Passive: Your basic attacks reduce enemy magic resistance by 4 for 8 seconds. Stacks up 7 times. 2035 gold
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Morellonomicon: +75 ability power, +12 mana regeneration, +20% cooldown reduction. Unique Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds. 2200 gold
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Nashor's Tooth: +65 ability power, +50% attack speed. Unique Passive: +20% cooldown reduction. 2500 gold
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Needlessly Large Rod: +80 ability power. 1600 gold
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Rabadon's Deathcap: +120 ability power. Unique Passive: Increases ability power by 30%. 3300 gold
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Rod of Ages: +60 ability power. Passive: You gain +2 ability power, +20 health, and +20 mana every 60 seconds (maximum +20 ability power, +200 health, and +200 mana). +450 health, +450 mana. Unique Passive: On leveling up, restores 150 health and 200 mana over 8 seconds. 2800 gold
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Rylai's Crystal Scepter: +80 ability power, +500 health. Unique Passive: Dealing spell damage slows the target' movement speed by 35% for 1.5 seconds. (15% for multi-target and damage-over-time spells). 2900 gold
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Seeker's Armguard: +20 ability power, +30 armor. Unique: Killing a unit grants 0.5 bonus armor and ability power. This bonus stacks up to 30 times. 1160 gold
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Seraph's Embrace: +60 ability power, Unique Passive - Insight: Gain ability power equal to 3% of your maximum mana., +1000 mana, +10 mana regen. Unique Active - Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown). 2700 gold
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Shard of True Ice: +40 ability power. Unique Passive - Lucky Shadow: Gain an additional 4 gold every 10 seconds. Unique Aura - Mana Warp: Nearby allied champions gain 6 mana regen per 5 seconds. Unique Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30%. 60 second cooldown. 1700 gold
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Sheen: +25 ability power, +200 mana. Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to your base attack damage. 2 second cooldown. 1200 gold
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Spirit of the Spectral Wraith: +50 ability power, +10 mana regeneration. Unique Passive: +20% spell vamp, +10% cooldown reduction. Unique Passive - Butcher: Damage dealt to neutral monsters increased by 25%. 2000 gold.
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Trinity Force: +30 ability power, +30 attack damage, +30% attack speed, +10% critical strike chance, +250 health, +200 mana, +8% movement speed. Unique Passive - Icy: Your basic attacks have a 25% chance to slow your target's movement speed by 30% for 2 seconds (20% for ranged.) Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base attack damage. 2 second cooldown. 3843 gold
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Twin Shadows: +40 ability power, +40 magic resistance, +6% movement speed. Unique Active - Hunt: Summons up to 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow his movement speed by 40% and reveal him for 2.5 seconds. 120 second cooldown. 1900 gold
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Void Staff: +70 ability power. Unique Passive: +35% magic penetration. 2295 gold
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Will of the Ancients: +50 ability power. Unique Aura: Nearby allied champions gain +30 ability power and +20% spell vamp. 2550 gold
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Zhonya's Hourglass: +120 ability power, +50 armor. Unique Active - Stasis: For 2 seconds, you are invulnerable and untargetable but cannot take any actions. 90 second cooldown. 3260 gold
Classic
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Doran's Ring: +15 ability power, +80 health, +3 mana regeneration. Passive: Restores 5 mana when you kill an enemy unit. 475 gold
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Elixir of Brilliance: On use, grants +25-40 ability power (based on champion level), +10% cooldown reduction for 3 minutes. 250 gold
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Liandry's Torment: +50 ability power, +300 health. Unique Passive - Eyes of Pain: +15 magic penetration. Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Multi-target or periodic effects deals 2.5% over 1.5 seconds. 300 max damage vs monsters. 2900 gold
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Mejai's Soulstealer: +20 ability power. Unique Passive: You gain +8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, you gain +15% cooldown reduction. 1235 gold
Dominion & Twisted Treeline
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Blackfire Torch: +80 ability power, +250 health. Unique Passsive: +20% cooldown reduction. Unique Passive - Eyes of Pain: +15 magic penetration. Unique Passive: Your spells burn for an additional 3.5% of the target's maximum Health in magic damage over 2 seconds. Each second consumes a charge. Up to 18 charges are generated when no in use. 3770 gold
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Hextech Sweeper: +50 ability power, +300 health. Unique Passive: +10% cooldown reduction, +10% movement speed. Unique Passive - Trap Detection: Nearby stealthed enemy traps are revealed. Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds. 60 second cooldown. 1920 gold
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Ichor of Illumination: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes. 500 gold
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Prospector's Ring: +30 ability power, +7 mana regeneration. Unique Passive: +200 health (does not stack with other Prospector items). 950 gold
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Wooglet's Witchcap: +100 ability power, + 40 armor. Unique Passive: Increase ability power by 25%. Unique Active: Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action. 90 second cooldown. 3500 gold
Champion abilities
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Note: Only the ability power buff effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
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Galio's
Runic Skin adds 50% of his total magic resistance to his bonus ability power.
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Lulu's
Whimsy Increases the the ability power of the target by 20 / 30 / 40 / 50 / 60.
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Singed's
Insanity Potion grants him 35 / 50 / 65 ability power for 25 seconds.
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Sona's
Hymn of Valor aura grants herself and nearby allied champions 4 / 8 / 12 / 16 / 20 bonus ability power while active.
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Taric's
Radiance grants himself 30 / 50 / 70 ability power, and grants nearby allies half of that amount.
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Thresh's
Damnation passively generates souls for him to collect, with each soul collected granting ability power permanently, with the first soul being worth 1 ability power and subsequent souls being worth 0.01 less down to 0.5 ability power per soul collected.
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Veigar's
Baleful Strike permanently grants him 1 ability power when the ability kills a unit and passively grants him 1 / 2 / 3 / 4 / 5 ability power when he kills a champion from any damage source.
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Viktor's
Evolving Technology grants him 3 ability power per level.
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Viktor's
Augment : Death grants him 45 ability power.
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Vladimir's
Crimson Pact grants him 1 ability power per 40 bonus health.
Masteries
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Archmage increases your champion's ability power by 1.25 / 2.5 / 3.75 / 5% per rank.
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Blast increases your champion's ability power by 0.25 / 0.5 / 0.75 / 1 per champion level (4.5 / 9 / 13.5 / 18 at level 18).
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Mental Force increases your champion's ability power by 2 / 4 / 6 per rank.
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Summoner's Wrath grants +5 ability power while your
Ignite spell is on cooldown.
Neutral buffs
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- The
Exalted with Baron Nashor buff grants +40 ability power (among other bonuses) for 4 minutes.
Runes
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| Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
|---|---|---|---|---|
| Force
| Mark | 0.06 per level (1.08) | 0.08 per level (1.44) | 0.10 per level (1.80) |
| Seal | 0.06 per level (1.08) | 0.08 per level (1.44) | 0.10 per level (1.80) | |
| Glyph | 0.10 per level (1.80) | 0.13 per level (2.34) | 0.17 per level (3.06) | |
| Quintessence | 0.24 per level (4.32) | 0.34 per level (6.12) | 0.43 per level (7.74) | |
| Potency
| Mark | 0.33 | 0.46 | 0.59 |
| Seal | 0.33 | 0.46 | 0.59 | |
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Glyph
| 0.66 | 0.92 | 1.19
410
| |
| Quintessence | 2.75 | 3.85 | 4.95 |
| Champion statistics | |
|---|---|
| Offensive | |
| Defensive | |
| Magical |
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