- For the removed item, see .
- For the removed item, see .
Abyssal Mask is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 10 ability haste = 500
- 300 health = 800
- 60 magic resistance = 1080
- Total Gold Value = 2380
Gold Value per Cursed Enemy
- 9 magic resistance = 162
Gold Value with 5 Cursed Enemies
- 45 magic resistance = 810
Gold efficiency
- 99.17% gold efficient. base stats are
- 6.75% per enemy cursed by Unmake. gold efficiency is increased by
- 132.92% gold efficient at 5 enemies cursed by Unmake. becomes
Similar items
Notes
- Unmake will reduce nearby enemy champions' magic resistance by a minimum of 8.6.
- 1366.67 bonus health from other sources is needed to reach the cap.
- Champions can only be afflicted by one curse at a time if they are within multiple auras of Unmake, prioritizing the most potent curse.
- The visual indicator of the reduction lasts up to 60 seconds, despite the debuff lasting indefinitely against champions as long as they are within Unmake's aura.
Map-Specific Differences
- Health changed to 350.
Old icons
Trivia
Media
Patch History
- Bug Fix: No longer causes enemy champions' to not function properly.
- New Recipe: + + 700 = 2400.
- New Stats: 300 health, 60 magic resistance, 10 ability haste.
- Old Stats: 550 health, 300 mana, 40 magic resistance, 10 ability haste.
- Limited to 1 Abyssal Mask instead of 1 Eternity item.
- Removed Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second.
- Mana restored reduced to 7% pre-mitigation damage taken from 8%.
- Heal increased to 25% of mana spent from 20%.
- Heal cap increased to 20 from 15.
- Updated icon.
- New Recipe: + + 650 = 3000.
- Health increased to 500 from 450.
- Mana increased to 300 from 0.
- Magic resistance increased to 40 from 35.
- New Unique Passive - Eternity: Restore mana equal to 8% of pre-mitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
- Limited to 1 Eternity item.
- Magic resistance increased to 35 from 30.
- Bonus magic resistance per cursed champion increased to 9 from 7.
- Unmake health ratio increased to 1.2% bonus health from 1%.
- Unmake maximum magic resistance reduction increased to 25 from 20.
- New Recipe: + + 650 = 2700.
- Health increased to 450 from 400.
- Magic resistance reduced to 30 from 60.
- Ability haste increased to 10 from 0.
- Unique Passive - Unmake:
- New Effect: Nearby enemy champions become cursed, reducing their magic resistance by 5 (+ 1% bonus health), capped at a reduction of 20 magic resistance. Gain 7 bonus magic resistance per cursed enemy. Champions can only be afflicted by one curse at a time, prioritizing the most potent curse.
- Old Effect: Immobilizing enemy champions increases the damage they take by 15% for 5 seconds.
- Bug Fix: Debuff icon now properly displays in the buff bar.
- Health increased to 400 from 350.
- Unmake bonus damage increased to 15% from 10%.
- Unmake duration increased to 5 seconds from 4.
- Updated icon.
- New:
- Recipe: + + 900 = 2700.
- Stats: 350 health, 60 magic resistance.
- Unique Passive - Unmake: Immobilizing an enemy champion increases the damage they take by 10% for 4 seconds.
- Limited to 1 Abyssal Mask.
- Old:
- Recipe: + + 1180 = 3000.
- Stats: 350 health, 55 magic resistance, 10% cooldown reduction, 300 mana.
- Unique Passive - Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
- Unique Aura: Nearby enemy champions take 15% more magic damage (325 range).
- Stats: 750 health, 100 magic resistance, 10% cooldown reduction, 300 mana.
item: .
- magic resistance increased to 100 from 90.
- health increased to 750 from 550.
- Aura range type changed to edge to center from center to center.
- Aura range reduced to 325 from 700.
- Aura bonus magic damage increased to 15% from 10%.
- Bug Fix: No longer counts as a spell for the purposes of or 3 unique spell requirement.
- Added to recipe from . Only available while is on your team.
- New Recipe: + + 1080 = 2900
- Base health regeneration reduced to 0% from 100%.
- Health increased to 350 from 300.
- Mana increased to 300 from 0.
- Magic resistance reduced to 55 from 65.
- New Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
- Bug Fix: Aura range indicator now represents the actual range.
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items