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Cost Analysis

Template:Gold value math

Gold efficiency

  • Abyssal Scepter Abyssal Scepter is 95.89% gold efficient, without its passive.
  • With its passive, Abyssal Scepter Abyssal Scepter is Template:Pp18 gold efficient.


Similar Items

Item suitability

File:Champ with abyssal scepter.png

Visual appearance

Abyssal Scepter Abyssal Scepter is especially powerful for melee champions and short-ranged casters, who are exceptional at close combat to the enemy and deal considerable amounts of magic damage. Considering this, the following list is a guideline about champions who should consider Abyssal Scepter Abyssal Scepter as a relevant purchase option:

Strategy

  • Abyssal Scepter Abyssal Scepter is most effective to build during laning, if both you and your opponent are mainly dealing magic damage and you're looking for a defensive item without sacrificing damage, or as an option to increase your overall burst and duelling power.
  • As one of a few items granting flat magic penetration, Abyssal Scepter Abyssal Scepter, coupled with other magic penetration items like Sorcerer's Shoes Sorcerer's Shoes, can be used to exploit high base damage values.
  • Note that Abyssal's main treat, its flat magic penetration, is becoming increasingly less influential as your opponents start amassing magic resistance. This makes Abyssal Scepter Abyssal Scepter a strategic choice, especially as it will either delay or even replace Void Staff Void Staff. If you're not in possession of strong percentual life damage, you might be rendered useless against tanks later on.
  • With proper maneuvering Abyssal Scepter's Abyssal Scepter's aura debuff can be applied to the entire enemy team, securing kills for longer-ranged champions.
  • Unlike magic penetration, Abyssal Scepter's' Abyssal Scepter's' aura can result in a negative magic resistance, resulting in an effective damage buff. For minions with 0 magic resistance for example, any magical damage dealt will be enhancend by roughly 16%.
  • The debuff also affects minions and monsters, except for the Template:Moi, Template:Moi and Template:Moi.
  • The icon indicating the debuff aura often appears before the enemy who carries it. If an enemy is standing in a nearby brush or just over a wall, the debuff icon may give them away even if they cannot be seen.
  • The aura will remain present even while using Zhonya's Hourglass Zhonya's Hourglass.

Item effect compatibility

  • Sunfire Cape Sunfire Cape - fully fits within aura range, nice item pair to greatly improve one's overall survivability and aoe damage output.
  • Hextech Gunblade Hextech Gunblade - active part has range of 700 units. For best results, try to make sure that the missile hits a target within the aura radius, an applied slow also helps to keep target in aura range.
  • Thornmail Thornmail - Most auto-attack reliant champions need to be in range of Abyssal Scepter to attack a champion using Thornmail Thornmail. this means that both items are very good to use together, especially since Thornmail's Thornmail's passive deals magic damage. Keep in mind that both items do not offer HP, and most champions who want to build those items together are tanks. You need to be able to compensate this fact; for example, Cho'Gath Cho'Gath can compensate the lack of HP from both items with his Feast Feast.

Patch History

V6.9:

  • New Recipe: Fiendish Codex Fiendish Codex + Negatron Cloak Negatron Cloak + Amplifying Tome Amplifying Tome + 695 Gold 695
    • Total cost increased to 2750 Gold 2750 from 2350 Gold 2350.
  • Ability power reduced to 60 from 70.
  • Magic resist increased to 60 from 50.
  • Now grants 10% cooldown reduction.
  • Aura now only affects enemy champions.
  • Aura's magic resistance reduction changed to Template:Pp18 from 20 at all levels.

V5.22:

  • Total cost reduced to 2350 Gold 2350 from 2450 Gold 2450.

V5.16:

  • Item cost increased to 2450 Gold 2450 from 2430 Gold 2430.
  • Combine cost increased to 800 Gold 800 from 730 Gold 730.

V5.13:

  • Item cost reduced to 2430 Gold 2430 from 2440 Gold 2440.

V4.21:

V4.20:

  • Magic resistance increased to 50 from 45.
  • Item cost reduced to 2440 Gold 2440 from 2560 Gold 2560.
  • Combine cost reduced to 580 Gold 580 from 980 Gold 980.
  • Recipe changed: Now builds from a Blasting Wand Blasting Wand and two Null-Magic Mantle Null-Magic Mantle.

V3.10:

  • New icon.

V3.02:

  • Item cost reduced to 2560 Gold 2560 from 2650 Gold 2650.

V1.0.0.152:

  • Magic resistance reduced to 45 from 57.
  • Aura range increased to 700 from 600.
  • Combine cost reduced to 980 Gold 980 from 1050 Gold 1050.

V1.0.0.146:

  • Aura range reduced to 600 from 1000.

V0.9.22.16:

  • Aura magic resist reduction reduced to 20 from 30.

July 10, 2009 Patch:

June 26, 2009 Patch:

  • Increased combine cost to 1050 Gold 1050 from 1000 Gold 1000.

June 19, 2009 Patch:

  • Ability power bonus increased to 70 from 60.
  • Aura magic resist reduction reduced to 30 from 40.

May 15, 2009 Patch:

  • Ability power reduced to 60 from 70.
  • Magic resist reduced to 60 from 70.

May 9, 2009 Patch:

  • Aura magic resist reduction increased to 40 from 30.

References

List of Items

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