Cost Analysis
Template:Gold value math
Gold efficiency
- 95.89% gold efficient, without its passive. is
- With its passive, Template:Pp18 gold efficient. is
Similar Items
Item suitability
is especially powerful for melee champions and short-ranged casters, who are exceptional at close combat to the enemy and deal considerable amounts of magic damage. Considering this, the following list is a guideline about champions who should consider as a relevant purchase option:
- The following champions are classified as long-ranged or utilize zoning as their primary mechanic, and aren't suited for the item:
- , , , , , , , , ,
- Encouraged (despite range): ,
- The following champions are classified as mid-ranged casters, or feature core mechanics that place them within a moderate range of the enemy. These are not intended users of the item, but many can easily make use of the item:
- Encouraged (below 650 range): , , , , , , , , , , , , ,
- Discretionary (above 650 range): , , , , , , ,
- Discouraged (despite range): , , , , ,
- The following champions are classified as (or can be played as) low-range or melee casters, assassins, or AP/aura tanks, and are the intended users of the item:
- , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Strategy
- magic damage and you're looking for a defensive item without sacrificing damage, or as an option to increase your overall burst and duelling power. is most effective to build during laning, if both you and your opponent are mainly dealing
- As one of a few items granting flat magic penetration, , coupled with other magic penetration items like , can be used to exploit high base damage values.
- Note that Abyssal's main treat, its flat magic penetration, is becoming increasingly less influential as your opponents start amassing magic resistance. This makes a strategic choice, especially as it will either delay or even replace . If you're not in possession of strong percentual life damage, you might be rendered useless against tanks later on.
- With proper maneuvering aura debuff can be applied to the entire enemy team, securing kills for longer-ranged champions.
- Unlike magic penetration, aura can result in a negative magic resistance, resulting in an effective damage buff. For minions with 0 magic resistance for example, any magical damage dealt will be enhancend by roughly 16%.
- The debuff also affects minions and monsters, except for the Template:Moi, Template:Moi and Template:Moi.
- The icon indicating the debuff aura often appears before the enemy who carries it. If an enemy is standing in a nearby brush or just over a wall, the debuff icon may give them away even if they cannot be seen.
- The aura will remain present even while using .
Item effect compatibility
- aoe damage output. - fully fits within aura range, nice item pair to greatly improve one's overall survivability and
- - active part has range of 700 units. For best results, try to make sure that the missile hits a target within the aura radius, an applied slow also helps to keep target in aura range.
- - Most auto-attack reliant champions need to be in range of Abyssal Scepter to attack a champion using . this means that both items are very good to use together, especially since passive deals magic damage. Keep in mind that both items do not offer HP, and most champions who want to build those items together are tanks. You need to be able to compensate this fact; for example, can compensate the lack of HP from both items with his .
Patch History
V6.9:
- New Recipe: + + + 695
- Ability power reduced to 60 from 70.
- Magic resist increased to 60 from 50.
- Now grants 10% cooldown reduction.
- Aura now only affects enemy champions.
- Aura's magic resistance reduction changed to Template:Pp18 from 20 at all levels.
- Magic resistance increased to 50 from 45.
- Item cost reduced to 2440 from 2560.
- Combine cost reduced to 580 from 980.
- Recipe changed: Now builds from a and two .
- New icon.
- Magic resistance reduced to 45 from 57.
- Aura range increased to 700 from 600.
- Combine cost reduced to 980 from 1050.
- Aura range reduced to 600 from 1000.
- Aura magic resist reduction reduced to 20 from 30.
- Recipe changed: Now requires .
- Ability power bonus increased to 70 from 60.
- Aura magic resist reduction reduced to 30 from 40.
- Ability power reduced to 60 from 70.
- Magic resist reduced to 60 from 70.
- Aura magic resist reduction increased to 40 from 30.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items