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Active ability items

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Active ability items are items that have an effect that may be activated by clicking on its icon or by pressing its assigned hotkey. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage. Using an item ability will interrupt channelled abilities such as KatarinaSquare.png Katarina's Death Lotus.png Death Lotus.

Items with an active ability

This is a list of items which have an ability that can be activated; all of their abilities are unique.

Items

  • Banner of Command item.png Banner of Command: Unique Active – Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown). +60 ability power, +200 health, +20 magic resist, +10% cooldown reduction. Unique Aura – Legion: Grants nearby allies +20 magic resist and +75% base health regen. 3000 Gold.
  • Bilgewater Cutlass item.png Bilgewater Cutlass: Unique Active: Deals 100 magic damage and slows the target champion's movement speed by 25% for 2 second (90 second cooldown) (550 range). +25 attack damage, +8% life steal. 1400 Gold.
  • Blade of the Ruined King item.png Blade of the Ruined King: Unique Active: Deals 10% of target champion's maximum health (min. 100) as physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range). +25 attack damage, +40% attack speed, +10% life steal. Unique Passive: Basic attacks deal 8% of the target's current health bonus physical damage (60 max vs. minions). 3200 Gold.
  • Face of the Mountain item.png Face of the Mountain: Unique Active: Shield target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing (100% of the target's AD) + (30% of the target's AP) magic damage, regardless of if the shield remained intact (60 second cooldown). +500 health, +100% base health regeneration, +10% cooldown reduction. Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 + (100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 + (1% of your maximum health) health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges. You may only be in possession of 1 Gold Income item. 2200 Gold.
  • Frost Queen's Claim item.png Frost Queen's Claim: Unique Active: Fires an ice lance that explodes dealing 50 + (5 × level) magic damage to nearby enemies and slowing their movement speed by 80%, decaying over 2 seconds (850 range) (225 radius) (60 second cooldown). +50 ability power, +50% base mana regeneration, +10% cooldown reduction, +2 gold per 10 seconds. Unique Passive – Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 gold. This can occur up to 3 times every 30 seconds. You may only be in possession of 1 Gold Income item. 2200 Gold.
  • Hextech Gunblade item.png Hextech Gunblade: Unique Active: Deals 150 + (40% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds (700 range) (60 second cooldown). +40 attack damage, +80 ability power, +10% life steal. Unique Passive : +20% spell vamp. Unique Passive: Basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. 3400 Gold.
  • Locket of the Iron Solari item.png Locket of the Iron Solari: Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 + (10 × level) damage (60 second cooldown). +400 health, +20 magic resistance, +10% cooldown reduction. Unique Aura – Legion: Grants nearby allies +20 magic resist and +75% base health regeneration. 2800 Gold.
  • Quicksilver Sash item.png Quicksilver Sash: Unique Active – Quicksilver: Removes all debuffs from your champion (90 second cooldown). +30 magic resistance. 1250 Gold.
  • Randuin's Omen item.png Randuin's Omen: Unique Active: Slows the movement speed of nearby enemy units by 35% for 2 + (0.5% armor) + (0.5% magic resistance) seconds (60 second cooldown) (500 range). +500 health, +70 armor. Unique Passive – Cold Steel: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second. 2850 Gold.
  • Ravenous Hydra item.png Ravenous Hydra: Unique Active – Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown). +75 attack damage, +100% base health regeneration, +12% life steal. Passive: Life steal applies to damage dealt by this item. Unique Passive – Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge). 3300 Gold.
  • Righteous Glory item.png Righteous Glory: Unique Active: Grants +60% movement speed to nearby allies when moving towards ennemies or enemy turrets for 3 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion movement speed by 80% for 1 second. This effect may be reactivated early to instantly release the shockwave (90 second cooldown). +500 health, +300 mana, +100% base health regeneration. Unique Passive – Valor's Reward: Upon leveling up, restores 150 health and 200 mana over 8 seconds. 2500 Gold.
  • Seraph's Embrace item.png Seraph's Embrace: Unique Active – Mana Shield: Consumes 20% of current mana to shield yourself for 150 + (20% of current mana) for 3 seconds (120 second cooldown). +1000 mana, +80 ability power, +50% base mana regeneration. Unique Passive – Insight: Grants (3% of your maximum mana) ability power. 3000 Gold.
  • Talisman of Ascension item.png Talisman of Ascension: Unique Active: Grants nearby allies +40% movement speed for 3 seconds (40 second cooldown) (600 range). +100% base health regeneration, +100% base mana regeneration, +20 movement speed, +10% cooldown reduction, +2 gold per 10 seconds. Unique Passive – Favor: Grants 4 gold and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range). You may only be in possession of 1 Gold Income item. 2100 Gold.
  • Tiamat item.png Tiamat: Unique Active – Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown). +40 attack damage, +100% base health regen. Passive: Life steal applies to damage dealt by this item. Unique Passive – Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge). 1900 Gold.
  • Twin Shadows item.png Twin Shadows: Unique Active – Hunt: Summons up to 2 invulnerable ghosts that seek out the 2 nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their movement speed by 40% for 2.5 seconds. If a ghost cannot find a target, it tries to return to the caster. Ghosts that successfully return in this way reduce the item's cooldown by 20 / 40 seconds (60 / 120 second cooldown). +80 ability power, +10% cooldown reduction, +6% movement speed. 2400 Gold.
  • Youmuu's Ghostblade item.png Youmuu's Ghostblade: Unique Active: Grants +20% movement speed and +40% attack speed for 6 seconds (45 second cooldown). +30 attack damage, +15% critical chance, +10% cooldown reduction. Unique Passive: +20 armor penetration. 2700 Gold.

Variable Availability

  • TC Dervish Blade item.png Dervish Blade: Unique Active – Quicksilver: Removes all debuffs from your champion. Melee champions also gain +50% movement speed for 1 second (90 second cooldown). +50% attack speed, +45 magic resist, +10% cooldown reduction. 2700 Gold.
  • CH Entropy item.png Entropy: Unique Active: For 5 seconds, basic attacks reduces the target's movement speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown). +275 health, +55 attack damage. Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. 2700 Gold.
  • H Guardian's Horn item.png Guardian's Horn: Unique Active – Battle Cry: Gain 30% movement speed, 20 armor and 20 magic resistance for 3 seconds (25 second cooldown). +200 health, +125% base health regeneration. Unique Passive: Nearby enemy spellcasts reduce the cooldown of Battle Cry by 1 second. 1015 Gold.
  • CH Hextech Sweeper item.png Hextech Sweeper: Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown). +225 health, +250 mana, +25 armor, +20% cooldown reduction. Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed. 2130 Gold.
  • CH The Lightbringer item.png The Lightbringer: Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champion that enter for 3 seconds (60 second cooldown). +30 attack damage, +30% critical strike chance. Unique Passive: Critical strikes cause ennemies to bleed for 90% of bonus AD as magic damage over 3 seconds and reaveal them for the duration. Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed. 2280 Gold.
  • SH Mercurial Scimitar item.png Mercurial Scimitar: Unique Active – Quicksilver: Removes all debuffs and also grants 50% bonus movement speed for 1 second (90 second cooldown). +80 attack damage, +35 magic resistance. 3700 Gold.
  • SH Mikael's Crucible item.png Mikael's Crucible: Unique Active: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals that champion for 150 + (10% of the target maximum health) (180 second cooldown). +40 magic resistance, +100% base mana regeneration, +10% cooldown reduction. Unique Passive – Mana Font: Restores 2% of missing mana every 5 seconds. 2450 Gold.
  • C Odyn's Veil item.png Odyn's Veil: Unique Active: Deals 200 + (stored magic damage – max 400) magic damage to nearby enemy units (90 second cooldown) (525 range). +350 health, +350 mana, +50 magic resistance. Unique Passive: Reduces and stores 10% of magic damage received. 2500 Gold.
  • S Ohmwrecker item.png Ohmwrecker: Unique Active: Prevents the closest enemy tower from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds. +300 health, +50 armor, +100% base health regen, +10% cooldown reduction. Unique Passive – Point Runner: Build up to +30% movement speed over 2 seconds while near turrets (including fallen turrets). 2600 Gold.
  • TC Wooglet's Witchcap item.png Wooglet's Witchcap: Unique Active – Statis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown). +100 ability power, +45 armor. Unique Passive: Increases ability power by 25%. 3500 Gold.
  • SH Zhonya's Hourglass item.png Zhonya's Hourglass: Unique Active – Statis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown). +100 ability power, +50 armor. 3000 Gold.
  • S Zz'Rot Portal item.png Zz'Rot Portal: Unique Active: Spawns a Void Gate at target location for 150 seconds. Every 4 seconds the gate makes a VoidspawnSquare.png Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. VoidspawnSquare.png Voidspawn ignore champions and void targets (150 second cooldown). The first and every fourth voidspawn gain 100% of armor and 100% of magic resistance as damage (150 second cooldown). +60 armor, +60 magic resist, +100% base health regen. Unique Passive – Point Runner: Build up to +30% movement speed over 2 second while near turrets or Void Gates (including fallen turrets). 2800 Gold.

Consumables (on-use)

  • Health Potion item.png Health Potion: Restores 150 health over 15 seconds. 35 Gold.
  • Mana Potion item.png Mana Potion: Restores 100 mana over 15 seconds. 35 Gold.
  • S Sight Ward item.png Stealth Ward: Places an invisible ward that provides sight in a 1100-unit radius for 3 minutes. 75 Gold.
  • S Vision Ward item.png Vision Ward: Places a visible ward that provides true sight in a 1100-unit radius until it is destroyed. 100 Gold.
  • TCH Oracle's Extract item.png Oracle's Extract: Grants your champion stealth detection for 5 minutes or until they die. 250 Gold.
  • STC Crystalline Flask item.png Crystalline Flask: Consumes a charge to restore 120 health and 60 mana over 12 seconds. Unique Passive: Starts with 3 charges and refills each time you stop by your shop. 345 Gold.
  • S Sightstone item.png Sightstone: Unique Active – Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. +150 health. Unique Passive – Ward Refresh: Holds 4 charges and refills upon visiting the shop. A player may only have 3 stealth ward on the map at one time. 800 Gold.
  • S Ruby Sightstone item.png Ruby Sightstone: Unique Active – Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. +400 health. Unique Passive – Ward Refresh: Holds 5 charges and refills upon visiting the shop. A player may only have 3 stealth ward on the map at one time. 1600 Gold.
  • STH Elixir of Iron item.png Elixir of Iron: Grants 25% increased size, slow resistance, tenacity and Path of Iron for 3 minutes. Path of Iron – Moving leaves a path behind that boosts allied champion's movement speed by 15%. 400 Gold.
  • STH Elixir of Ruin item.png Elixir of Ruin: Grants +250 health, 15% bonus damage to tower and Siege Commander for 3 minutes. Siege Commander – Nearby minions gain 15% bonus damage to towers and gain movement speed based on champion's movement speed. 400 Gold.
  • STH Elixir of Sorcery item.png Elixir of Sorcery: Grants +40 ability power, 15 bonus mana regen per 5 seconds and Sorcery for 3 minutes. Sorcery – Damaging a champion or tower deals 25 bonus true damage. This effect has a 5 second cooldown versus champions but no cooldown versus towers. 400 Gold.
  • STH Elixir of Wrath item.png Elixir of Wrath: Grants +25 attack damage, and Bloodlust for 3 minutes. Bloodlust – Dealing physical damage to champions heals for 10% of the damage dealt. Scoring a kill or assist extends the duration of this flask by 30 seconds. 400 Gold.

Toggle

  • Muramana item.png Muramana: Unique Toggle: Single target spells and attacks (on hit) consume 3% of current mana to deal 6% of current mana as physical damage. +1000 mana, +25 attack damage, +25% base mana regeneration. Unique Passive – Awe: Grants (2% of your maximum mana) attack damage. 2200 Gold.

Notes

  • Selling an item with a Unique active on cooldown, then rebuying it, will reset the cooldown to its full duration.

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