Active ability items are items that have an effect that may be activated by clicking on its icon or by pressing its assigned hotkey. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage. Using an item ability will interrupt channelled abilities such as Death Lotus.
Items with an active ability
This is a list of items which have an ability that can be activated; all of their abilities are unique. Note: only active abilities are listed here, passives and stats can be found on the individual item pages.
- : Greatly increases the power of a lane minion and grants it immunity to magic damage. 120 second cooldown. 3000 gold.
- : Deals 100 magic damage and slows the target champion by 25% for 2 seconds (450 range). 90 second cooldown. 1400 gold.
- : Deals 10% of target champion's maximum Health as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (450 range). 90 second cooldown. 3200 gold.
- : For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown. 2700 gold.
- :You shield the target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing magic damage equal to (100% of the target's AD) + (30% of the target's AP), regardless of if the shield remained intact. 60 second cooldown. 2200 gold.
- : Fire an ice lance that detonates at the target location, dealing 50 (+5 per level) magic damage to enemies and slowing them by 80%, decaying over 2 seconds. 60 second cooldown. (850 range, 225 radius) 2200 gold.
- : Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE). 60 second cooldown. 1440 gold.
- : Deals 150 plus 40% of your Ability Power as magic damage and slows the target champion by 40% for 2 seconds (700 range). 60 second cooldown. 3400 gold.
- : Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE). 60 second cooldown. 2130 gold.
- : Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE). 60 second cooldown. 2280 gold.
- Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (600 range). 60 second cooldown. 2550 gold. :
- : Removes all debuffs from your champion and grants +50% movement speed for 1 second. 90 second cooldown. 3700 gold.
- : Removes all stuns, roots, taunts, fears, silences and slows on an ally and heals them for 150 + 10% of their maximum health. 180 second cooldown. 1600 gold.
- : Deals 200 + (stored magic) [max: 400] to nearby enemy units (525 range). 90 second cooldown. 2520 gold.
- : Prevents nearby enemy towers from attacking for 3 seconds. This effect cannot be used against the same tower more than once every 8 seconds. 120 second cooldown. 2600 gold.
- : Removes all debuffs from your champion. 90 second cooldown. 1550 gold.
- : Slows the movement speed of surrounding enemy units by 35% for 2 seconds + 0.5 seconds for each 100 armor and magic resist (500 range). 60 second cooldown. 3000 gold.
- : Deals up to 100% of your Attack Damage to units around you as physical damage, decaying down to 60% near the edge. 10 second cooldown. 3300 gold.
- Movement Speed to you and nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second (60s cooldown). 2500 gold. : Grants +60%
- : Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds. 120 second cooldown. Fully Charged
- : Nearby champions gain 40% movement speed for 3 seconds (600 range). 60 second cooldown. 2200 gold.
- : Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow their movement speed by 40% and reveal them for 2.5 seconds. 120 (Summoner's Rift & Howling Abyss)/60 (Twisted Treeline & Crystal Scar)second cooldown. 2000 gold (Summoner's Rift & Howling Abyss)/1800 gold (Twisted Treeline & Crystal Scar).
- : You gain +20% movespeed and +40% attack speed for 6 seconds, or 4 seconds for ranged champions. 45 second cooldown. 2700 gold.
- : Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. 3260 gold.
- : Spawns a Void Gate at target location for 150 seconds. Every 4 seconds the gate creates a volatile Voidspawn that travels down the nearest lane, attacking enemy minions and exploding when attacking structures, but ignoring champions and void targets. 150 second cooldown. 2800 gold.
- : Restores 150 health over 15 seconds. 35 gold.
- : Restores 100 mana over 15 seconds. 35 gold.
- : Places an invisible ward with 1100 range. Lasts 3 minutes. 75 gold.
- : Places a visible ward with 1100 Vision Sight and 1000 range Magical Sight (can see invisible units). Has infinite duration. 100 gold.
- : Grants stealth detection for 5 minutes or until death. 250 gold
- : Starts with 3 charges and refills each time you stop by your shop. Consumes a charge to restore 120 health and 60 mana over 12 seconds. Cannot be used in conjunction with a Health or Mana Potion. 345 gold.
- : Consumes a charge to place an invisible that reveals the surrounding area for 3 minutes. 800 gold.
- : Consumes a charge to place an invisible that reveals the surrounding area for 3 minutes. 1600 gold.
- Path of Iron: Moving leaves a path behind you that boosts allied champions' movement speed by 15%. : Grants 25% increased size, slow resistance, Tenacity and Path of Iron for 3 minutes.
- Siege Commander: Nearby minions gain 15% bonus damage to towers and gain movement speed based on champion's Movement Speed. : Grants 250 health, 15% bonus damage to towers, and Siege Commander for 3 minutes.
- Sorcery: Damaging a champion or tower deals bonus 25 true damage. This effect has a 5 second cooldown versus champions but no cooldown versus towers. : Grants 40AP, 15 bonus MP5, and Sorcery for 3 minutes.
- Bloodlust: Dealing physical damage to champions heals for 10% of the damage dealt. Scoring a kill or assist extends duration of this elixir by 30 seconds. : Grants 25AD and Bloodlust for 3 minutes.
- : Dealing damage with single target, non-periodic spells or your basic attacks will consume 3% of your current mana to deal 6% of your current mana as physical damage. Fully charged
- Selling an item with a Unique active on cooldown, then rebuying it, will reset the cooldown to its full duration.