Active ability items are items that have an effect that may be activated by clicking on its icon or by pressing its assigned hotkey. Items can be clicked and dragged to different squares on the HUD in-game, allowing for greater control over hotkey usage. Using an item ability will interrupt channelled abilities such as Death Lotus.
Items with an active ability
This is a list of items which have an ability that can be activated; all of their abilities are unique. Note: only active abilities are listed here, passives and stats can be found on the individual item pages.
- : Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns. 180 second cooldown. 2400 gold.
- : Deals 100 magic damage and slows the target champion by 25% for 2 seconds (450 range). 90 second cooldown. 1400 gold.
- : Deals 20% of target champion's maximum Health in magic damage over 4 seconds and increases all subsequent magic damage taken by target by 20%. 90 second cooldown.2650 gold.
- : Deals 10% of target champion's maximum Health as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (450 range). 90 second cooldown. 3200 gold.
- : Deals 15% of target champion's maximum health in magic damage and applies the debuff, Doom. Doom amplifies all magic damage that champion takes by 20% for 4 seconds (750 range). 90 second cooldown. 3100 gold.
- : For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown. 2700 gold.
- :You shield the target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing magic damage equal to (100% of the target's AD) + (30% of the target's AP), regardless of if the shield remained intact. 60 second cooldown. 2200 gold.
- : Places an invisible ward with 1100 range sight that lasts for 180 seconds (~1000 cast range). 180 second cooldown. 1800g (This item cannot be bought)
- : Fire an ice lance that detonates at the target location, dealing 50 (+5 per level) magic damage to enemies and slowing them by 80%, decaying over 2 seconds. 60 second cooldown. (850 range, 225 radius) 2200 gold.
- : Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE). 60 second cooldown. 1765 gold.
- : Deals 150 plus 40% of your Ability Power as magic damage and slows the target champion by 40% for 2 seconds (700 range). 60 second cooldown. 3400 gold.
- : Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE). 60 second cooldown. 2130 gold.
- : Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE). 60 second cooldown. 2280 gold.
- Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (600 range). 60 second cooldown. 2550 gold. :
- : Removes all debuffs from your champion and grants +50% movement speed for 1 second. 90 second cooldown. 3700 gold.
- : Removes all stuns, roots, taunts, fears, silences and slows on an ally and heals them for 150 + 10% of their maximum health. 180 second cooldown. 1600 gold.
- : Deals 200 + (stored magic) [max: 400] to nearby enemy units (525 range). 90 second cooldown. 2520 gold.
- : Prevents the closest enemy tower from attacking for 2.5 seconds. This effect cannot be used against the same tower more than once every 7.5 seconds. 120 second cooldown. 2000 gold.
- : Removes all debuffs from your champion. 90 second cooldown. 1550 gold.
- : Places an invisible ward with 1100 range sight that lasts for 180 seconds (600 cast range). 180 second cooldown. 700 gold.
- : Slows the movement speed of surrounding enemy units by 35% for 2 seconds + 0.5 seconds for each 100 armor and magic resist (500 range). 60 second cooldown. 3000 gold.
- : Deals up to 100% of your Attack Damage to units around you as physical damage, decaying down to 60% near the edge. 10 second cooldown. 3300 gold.
- : Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds. 120 second cooldown. Fully Charged
- : Places an invisible ward with 1100 range sight that lasts for 180 seconds (600 cast range). 180 second cooldown.(Summoner's Rift)/ Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds (800 range, 375 AoE). 60 second cooldown.(The Twisted Treeline)
- : You gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes. 60 second cooldown. 2150 gold.
- : Nearby champions gain 40% movement speed for 3 seconds (600 range). 60 second cooldown. 2200 gold.
- : Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow their movement speed by 40% and reveal them for 2.5 seconds. 120 (Summoner's Rift & Howling Abyss)/60 (Twisted Treeline & Crystal Scar)second cooldown. 2000 gold (Summoner's Rift & Howling Abyss)/1800 gold (Twisted Treeline & Crystal Scar).
- : Places an invisible ward with 1100 range sight that lasts for 180 seconds (600 cast range). 180 second cooldown. 1800 gold.
- : You gain +20% movespeed and +40% attack speed for 6 seconds, or 4 seconds for ranged champions. 45 second cooldown. 2700 gold.
- : Places your champion into stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown. 3260 gold.
Consumables (on-use)
- : Restores 150 health over 15 seconds. 35 gold.
- : Restores 100 mana over 15 seconds. 35 gold.
- : Grants 20–40 ability power, based on champion level, and reduces cooldowns by 10% for 4 minutes. 250 gold.
- : Grants 120–235 health, based on champion level and 15 attack damage for 3 minutes. 350 gold.
- : Grants 30–64 Ability Power based on champion level, 15% Cooldown reduction and a huge boost to mana and energy rengeneration for 3 minutes.500 gold.
- : Grants 20–40 Attack Damage, based on champion level, 20–40 attack speed (based on champion level) and 15% increased damage to Turrets for 3 minutes.500 gold.
- : Places an invisible ward with 1100 range. Lasts 3 minutes. 75 gold.
- : Places a visible ward with 1100 Vision Sight and 1000 range Magical Sight (can see invisible units). Has infinite duration. 100 gold.
- : Grants stealth detection for 5 minutes or until death. 250 gold
- : Starts with 3 charges and refills each time you stop by your shop. Consumes a charge to restore 120 health and 60 mana over 12 seconds. Cannot be used in conjunction with a Health or Mana Potion. 345 gold.
- : Consumes a charge to place an invisible that reveals the surrounding area for 3 minutes. 800 gold.
- : Consumes a charge to place an invisible that reveals the surrounding area for 3 minutes. 1600 gold.
Toggle
- : Dealing damage with single target, non-periodic spells or your basic attacks will consume 3% of your current mana to deal 6% of your current mana as physical damage. Fully charged
Notes
- Selling an item with a Unique active on cooldown, then rebuying it, will reset the cooldown to its full duration.