Cost Analysis
Base Statistical Value
- 20 magic resist = 360
- 200 health = 533.33
- 100% health regeneration = 300
Statistical Value per Passive Charge
- 10 magic resist per affected allied champion = 180 ( 900 with 5 affected allied champions)
Total Gold Value to Wielder = 1373.33
Gold efficiency
- 99.44% gold efficient without the aura. While the aura is affecting the wielder and no one else, the item is 114.44% gold efficient. base stats are
- For the item to be considered 100% gold efficient, the would need to have a gold value of 126.67.
- The aura has a value of 180 for every allied champion it affects. If all allied champions are affected, the aura has a value of 720, and the item becomes 174.44% gold efficient.
Template:Builds into section
Strategy
- champions. is most useful on support and tank
- becomes more effective with more nearby teammates. Therefore, a team that has one has a significant advantage in teamfights.
- Like all aura items, stacking rules. has special
Trivia
- Demacian Dynasty. bears the crest of the
Patch History
- New recipe: 550 = 1600 + +
- Now grants 100% health regeneration.
- Aura magic resist reduced to 15 from 20.
- Aura health regeneration removed.
- New recipe: 820 = 1900 + + +
- Aura bonus changed to +75% base health regeneration from +10 health regeneration per 5 seconds.
- Legion aura applies to all types of ally units (applies to only champions previously)
- Added to recipe for .
V4.5:
- Combine cost reduced to 375 from 625
- Health reduced to 200 from 250.
- Magic resistance reduced to 0 from 20.
- Unique Aura – Legion
- No longer grants armor.
- Magic resist increased to 20 from 15.
- No longer grants additional bonuses to minions.
- Added to recipe for .
- Aura grants an additional 50% health regen, armor, and magic resist for minions.
- Fixed a bug where the Legion Aura from both items was stacking on teams.
and :
- New recipe: 625 = 2150 + + +
- Health reduced to 250 from 270.
- Armor increased to 20 from 18.
- Magic resistance reduced to 20 from 24.
- Aura no longer grants attack damage.
- Aura armor bonus reduced to 10 from 12.
- Aura now grants 10 health regen per 5 seconds to nearby allies.
- Used in new item recipe:
- Aura bonuses are now only applied to ally champions instead of to all ally units.[1]
- No longer grants aura while the holder is dead.
- Fixed a bug where was not affecting minions.
- Clones will no longer grant a double bonus to the aura holder. Clones with aura items otherwise interact the same with other champions.
V1.0.0.82: Remake
- Health reduced to 270 from 300.
- Armor increased to 18 from 0.
- Magic resistance increased to 24 from 0.
- Aura armor reduced to 12 from 23.
- Aura magic resistance reduced to 15 from 24.
- Aura attack damage reduced to 8 from 10.
- Health increased to 300 from 285.
- Aura armor reduced to 25 from 35.
- Aura attack damage increased to 10 from 8.
- Aura magic resistance reduced to 25 from 40.
- Reduced health to 285 from 300.
May 9, 2009 Patch: Added
- Mid tier legendary Armor / Magic Resistance / Health item with Unique passive: +12 attack damage / +35 armor / +40 magic resistance aura (Affects minions).
:
References
- ↑ This was undocumented in the patch notes and only confirmed by a Riot employee after players reported it as being a bug.
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items