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Ahri/Abilities

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Essence Theft
Essence Theft

Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft 2 Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability heals her for 3 / 5 / 9 / 18 (+ 9% AP) for each enemy hit.

Ability Details
Essence Theft is a spell effect.

Additional Information:

  • Ahri's Orb Essence Theft 2 is shining green Essence Theft when Essence Theft reaches 9 Charges.


Orb of Deception
RANGE: 880
SPEED: 1700
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 7
Orb of Deception

Active: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back to herself, dealing true damage on the way back, also passing through enemies.

「 Damage Per Pass: 40 / 65 / 90 / 115 / 140 (+ 35% AP) 」「 Total Mixed Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP) 」

While the orb is travelling, Ahri gains 215 bonus movement speed that rapidly decays down to 80 over the first 0.5 seconds.

Ability Details
Orb of Deception is a linear, pass-through skill shot that returns to Ahri upon reaching maximum range.

Additional Information:

  • If Ahri dies or becomes untargetable while Orb of Deception is in-flight it will still deal damage and return to Ahri's position.
  • The projectile can only damage an enemy champion twice, once before it reaches its maximum range and once while returning to Ahri.
  • If Ahri is performing an attack animation when the orb switches direction, the attack animation is canceled.
  • * Flash.png Flash can be cast during the cast animation of Orb of Deception. If done so, the ability resolves after Flash.png Flash from the location Ahri flashed to.


Fox-Fire
RANGE: 550
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Fox-Fire

Active: Ahri summons three spectral flames which orbit her for up to 5 seconds. After a brief delay, each flame pursues the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.

Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP)

Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.

「 Additional Magic Damage: 12 / 19.5 / 27 / 34.5 / 42 (+ 12% AP) 」「 Total Single Target Damage: 64 / 104 / 144 / 184 / 224 (+ 64% AP) 」
Ability Details
Fox-Fire is point blank auto-targeted ability.

Additional Information:

  • Fox-Fire has no casting time and will not interrupt Ahri's previous orders.
  • Fox-Fire's targeting priority is as follows:
    • The enemy champion closest to the orb's location
    • The target of Ahri's last autoattack
    • The enemy unit closest to the orb's location
  • Ahri must have sight of an enemy in order for Fox-Fire to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If the target of Fox-Fire dies, the missile will fizzle.
  • Any unused Fox-Fires will fizzle on Ahri's death.
  • If Ahri uses Zhonya&#039;s Hourglass item.png Zhonya's Hourglass while Fox-Fire is active, any orbs that have not acquired a target will fizzle.
  • The cooldown of Fox-Fire begin once all the orbs have been cast or timed-out.
  • Each missile of Fox-Fire has its own range.


Charm
RANGE: 975
SPEED: 1600
COST: 85 mana
COOLDOWN: 12
Charm

Active: Ahri blows a kiss in a line, dealing magic damage to the first enemy hit and Charm icon charming them.

  • Magic damage: 60 / 95 / 130 / 165 / 200 (+ 50% AP)
  • Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
Charm is a linear, colliding skill shot.

Additional Information:

  • If the charmed enemy does not have sight of Ahri they will stand still for its duration.
  • The enemy movement speed reduction is fixed for the duration meaning Ghost ghosting or further slowing the target will have no effect
  • If Ahri dies while an enemy is charmed the effect will end.
    • This may be a bug.
  • Flash.png Flash can be cast during the cast animation of Charm. If done so, the ability resolves after Flash.png Flash from the location Ahri flashed to.


Spirit Rush
RANGE: 450 / 600
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Spirit Rush

Active: Ahri dashes in the direction of the cursor and fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage. Each enemy can only be hit by one bolt at a time.

「 Magic Damage: 70 / 110 / 150 (+ 30% AP) 」「 Total Magic Damage Per Target: 210 / 330 / 450 (+ 90% AP) 」

Spirit Rush can be cast twice more within 10 seconds of activation at no additional cost before going on cooldown.

Ability Details
Spirit Rush is a ground targeted dash that fires up to 3 auto-targeted missiles.

Additional Information:

  • Spirit Rush uses a barrage system meaning it can be cast multiple times within a given period at no additional cost.
    • Each dash counts as activating an ability for the purposes of effects such as Spellblade and Force Pulse.png Force Pulse.
  • Spirit Rush uses smart cast by default.
  • Ahri must have sight of an enemy in order for Spirit Rush to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If Ahri dies mid-dash, she will not fire the missiles.


References

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