|Champion||Background||Strategy||Skins & Trivia|
The Ionian countryside burned. Noxian Legions ripped through the land like a serrated knife, their gleaming armor blood-red in the sinking sun. Blazing temples lit the waning daylight, and distant cries of anguish filled the air.
Nestled in the foothills of Tevasa Mountain was a village of perhaps a hundred people—but home to no great warriors. Some families fled. Some prayed. Others held their loved ones close and wept. Fifty brave souls prepared to fight. They cleaned the dirt from their pitchforks and bound knives to broom handles.
Mounting panic shone in the eyes of every defender; they knew they had no hope. With the dust of the Noxian advance already visible in the distance, there was little to do but make peace with their gods. The sons and daughters of Ionia took deep, steadying breaths of mountain air, gazed into the starry twilight, and waited for the slaughter soon to come.
Ahri's nine tails swished: a nervous tic. Her sharpened senses warned of danger. Crouched in the shadow of a towering willow she listened, watched, and waited. She had observed the villagers for weeks: watching from afar, but never trusting herself to approach. She heard families talking over dinner, the laughs of women who might have been her sisters, and the games of children. Ahri would listen for hours on end, tearing herself away only when the longing grew too sharp.
Though she had little understanding of nations or politics, instinct alone told her something was very wrong in the world today. Curious, and fearing for the villagers, Ahri sniffed the air. She pinpointed the source of her disquiet, and dashed into the night.
Seven Noxian scouts eased through the brush, pushing ever closer to the mountain. Dark-eyed and wary, the men kept their hands on their weapons as they crept through the settling dusk.
Ahri found them in a matter of moments and followed them through the forest. She darted between the trees, suspicion mounting as she observed their movements. Of their mission Ahri could only guess, but she had fought enough battles to know killers when she saw them.
The squad’s captain scanned the undergrowth. Without breaking stride he whispered a brief order to the man at his back, who relayed it to the man at his. Ahri thought nothing of it, and continued her silent pursuit.
Suddenly, seven hands reached for seven arrows.
“Now!” roared the captain. The Noxians loosed as one, and a flurry of hawk-fletched arrows flashed towards Ahri.
She dived from the bushes as two arrows sliced through her sleeve. Ahri ripped it off and dashed into cover, yellow eyes aflame with shock and fury. She would lose no sleep in killing these men.
Ahri opened her palms to the sky, and felt the raw power of her spirit coalesce. Her nine tails fanned out in all directions as she pulled white fire from the air with a snarl. With a flick of her wrist, Ahri summoned three motes of spinning flame. She dodged another volley of arrows before leaping for the nearest tree, coiling her tails to spring from its trunk, back towards her assailants. The Noxians scattered as she landed in their midst. The man closest to her thrust a knife, but the blade cut only air. Ahri danced through her foes with blinding speed.
The fiery motes around her engulfed the three nearest men. White flames seared them, but Ahri had more than brute force in her arsenal. She vaulted from tree to tree, rising higher with every bound. She spotted the squad’s captain crouched between a tangle of tree roots, his bowstring taut. Given half a chance, Ahri knew he’d put an arrow through her eye. She crept silently to the branches above the captain’s shelter and spoke, her soft words laced with beguiling power.
“Human,” she whispered. “Come to me.”
The captain’s features went slack. Through no will of his own, he set down his bow and walked from cover. He looked up, eyes wide with desperation and desire.
“Now climb,” said Ahri, blowing the man a kiss.
The captain, utterly in her thrall, scrambled for footholds on the tree trunk. Ahri summoned a sphere of lambent energy to her palm, its innocent appearance belying its vast power. She drew back her arm, allowed herself a vulpine grin, and hurled it downwards.
The orb streaked through the captain before flying back to Ahri palm, and his smoking body fell to the forest floor with a thud. The remaining scouts fled in terror, but running proved every bit as futile as hiding. Ahri vaulted from branch to branch, tails whirling behind her as she struck two men down with thunderous bolts of energy.
The last man collapsed in a tangle of limbs, clutching at his broken bones as Ahri landed gracefully beside him. She grabbed the Noxian’s throat, and put her face an inch from his.
“You brought this on yourselves,” she hissed, and snapped the man’s neck with a blast of concussive force.
Only one task remained.
Ahri had no qualms about gaining her humanity by taking it from men who had no use for it. She knelt over the fallen Noxian, feeling his pulse fade. She placed her hands to either side of his face. The light of his essence flowed from his eyes and mouth, and a thrilling sensation surged through Ahri. His humanity poured into her, and she felt the fox within withdraw with every heartbeat. Her tails curled in pleasure, her expression rapturous.
Yet even lost in that glorious sensation, Ahri heard the sound of approaching footsteps. The villagers, hearing the sounds of combat, were coming to investigate. She couldn’t let them see her like this, draining what remained of a dying man’s life. To their eyes she would seem a terrifying mystery: a damnable half-breed stray, neither human nor beast.
Reluctantly, Ahri turned from her feast, seeing shapes moving through the trees and bushes. She recognized the men and women she had watched from afar, remembering the friendship she hoped they might one day share.
But today was not that day, and Ahri turned to flee into the woods.
- Champion selection
- "Don't you trust me?"
- "Play time's over."
- "They're mine now."
- "It's too late for mercy."
- "Let's have some real fun."
- "No one will stand in my way."
- "They've exhausted their use."
- "Shall we?"
- "Indulge me."
- "How tempting."
- "Don't hold back."
- "Tell me a secret."
- "Don't you trust me?"
- "I know what they desire."
- "Should I make your pulse rise? Or...STOP! (giggles)"
Ahri manipulates her orb like a basket ball using her tails.
- "If you'd like to play with me, you'd better be sure you know the game."
- "Come try your luck, if you think you're in my league. (giggles)"
- Ahri laughs.
- Ahri laughs.
- Ahri laughs.
- Ahri laughs.
Special Champion Sneak Peek
Announcement made in the Sneak Peek by Average Gatsby:
Occasionally we debut future champions a bit ahead of time because we’re super excited about them and we just can’t contain ourselves!
Let us introduce you to our take on the Asian legend of The Nine Tails Fox:
We think her combination of strength, beauty, power and grace will yield a fun and amazing champion to play! While she is very early in development, here’s a little sneak peak at what she’ll be able to do:
Based on the story of a fox who wanted nothing more than to become human, this champion will be a ranged caster who utilizes her Fox Bead to decimate her opponents on the battlefield. She’s going to be extremely agile and versatile, using her nine tails to maneuver in and out of combat with style and grace. She will also make use of her Fox Fire, where she will summon balls of fire which will seek out and destroy nearby enemies.
She’s very early in development, so as always her abilities and artwork are subject to change, but we hope you’re as excited about her as we are!
Back in the end of September, we announced The Nine Tails Fox much to the excitement of our community. Well the time has finally come and after much anticipation, we wanted to reveal the gameplay style for Ahri, the Nine-Tailed Fox.
Ahri's gameplay style revolves around mobility and managing position to aim her spells. When played properly, Ahri darts around teamfights, picking off wounded stragglers and harrying soft enemies.
This is largely accomplished through her ultimate, which allows her to dash multiple times before going on cooldown. Ahri can either use all three quickly to chase, burst, or escape, or she can spread out their uses to keep enemies guessing and juke around the battlefield. Combining this with her high magic damage and her Seduction ability to lock enemies down, she can strike from unexpected angles or bait enemies into over-committing to disadvantageous situations.
Ahri's major gameplay decisions are based on her assessment of risk/reward. Her burst is high, but must be in short range to maximize it. This creates a dynamic that requires her to endanger herself to reach full potential. Play it safe and have more light damage, or commit and go for the kill? Use your dash for damage, or save it for escape? The choices are constant with these opposed strengths and weaknesses.
Her kit is really designed to appeal towards opportunistic players who prefer characters with a lot of action, and especially players that like to lull enemies into overconfidence, only to capitalize and punish them. Ahri's dangerous, seductive nature is something we're happy to deliver for players who like to toy with their enemies before destroying them.
Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her.
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
"Mercy is a human luxury... and responsibility."