Previous Lore
Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamed of one day becoming human.
Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away.
She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming.
As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her. However, though she appeared human, she knew that in truth the transformation was incomplete.
A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life
when they were under the spell of her seductive .Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality.
In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
Previous Splash Art
Patch History
- Bug Fix: No longer occasionally extends the attack range of the first basic attack of targets hit by Charm after the charm effect wore off.
- Bug Fix: Popstar Ahri's Spirit Rush no longer uses on-hit particles from Foxfire Ahri.
- General
- Bug Fix: Arcade Ahri's tail sparkles no longer vanish when switching between graphics settings.
- Bug Fix: The heart in Arcade Ahri's taunt animation no longer sneakily switches back to her orb if you move the camera away and then back to Ahri.
- Bug Fix: Un-smushed the tip of one of Arcade Ahri's tails.
- Bug Fix: Arcade Ahri's right wrist is no longer of variable thickness during several of her animations.
- Bug Fix: Arcade Ahri's Fox-Fire wisps no longer move closer and farther away from Ahri as they orbit in certain weird scenarios.
- General
- Bug Fix: Restored ambient swirly effects around Challenger Ahri's orb.
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- General
- New tail-turning animations for all skins
- Bug Fix: Spawning less than three orbs when used at the same time as
- Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes.
- The charm will not take effect until the dash completes, duration permitting.
- Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes.
- Healing reduced to Error: Parameter '3' is not accepted. from 2 + level.
- Bug Fix: Fixed a bug where Charm causes monsters to freak out.
- Bug Fix: Fixed a bug where Charm was interrupting unstoppable effects.
- Mana cost increased to 65 / 70 / 75 / 80 / 85 from 55 / 60 / 65 / 70 / 75.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170.
- Orb rotation speed increased by around 30%.
- Acquisition range reduced to 550 from 650.
- Acquisition range reduced to 600 from 700.
- General
- Updated recommended items.
- Ahri now gains a massive movement speed boost while her orb is traveling that rapidly decays over time.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 65 / 90 / 115 / 140.
- Orb targeting system will now attempt to acquire a new target if the original one is going to die from the preovious orbs.
- Casting Fox-Fire no longer interferes with Ahri's basic attack animation.
- Slightly reduced the time between spell cast and the missile firing.
- Bug Fix: Fixed a rare bug where Ahri's third Fox-Fire wouldn't deal damage while her passive was active.
- Charmed targets no longer take +20% damage.
- Baseamage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- Ability power ratio increased to (+ 50% AP) from (+ 35% AP).
- Spirit Rush is now more forgiving when dashing through or over terrain.
- General
- Updated Classic splash art.
- General
- Texture update to Classic, Dynasty and Midnight skins.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 70 / 75 / 80 / 85 / 90.
- Ability power ratio on each path increased to (+ 35% AP) from (+ 32.5% AP). Total AP ratio increased to (+ 70% AP) from (+ 65% AP).
- Stats
- Base armor increased to 15 from 11.
- Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
- Stats
- Base mana increased to 250 from 230.
- Base mana regeneration increased to 7 from 6.25.
- Now heals 2 + (1 * level) + (9% AP) per enemy hit by the empowered ability, rather than granting spell vamp.
- Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, down from 50%.
- Maximum damage to a single target reduced to 64 / 104 / 144 / 184 / 224 (+ 64% AP) from 80 / 130 / 180 / 230 / 280 (+ 80% AP).
- Mana cost reduced to 50 from 60.
- Enemies hit by Charm take 20% increased damage from Ahri for 6 seconds.
- Mana cost changed to 85 at all ranks from 50 / 65 / 80 / 95 / 110.
- Base damage reduced to 70 / 110 / 150 (+ 30% AP) from 85 / 125 / 165.
- Ability power ratio reduce to (+ 30% AP) from (+ 35% AP).
- Maximum damage to a single target reduced to 210 / 330 / 450 (+ 90% AP) from 255 / 375 / 495 (+ 105% AP).
- Now has a visual effect while she has charges available.
- Stats
- Base movement speed increased to 330 from 305.
- No longer occasionally allows Ahri to spell vamp off more than one spell.
- Damage now matches the tooltip.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
- Ability power ratio increased to 0.4 from 0.375.
- Base damage reduced to 85 / 125 / 165 from 100 / 140 / 180.
- Ability power ratio increased to 0.35 from 0.3.
- The allied HUD indicator will now remain green until all 3 spell casts are used.
- Cooldown increased to 110 / 95 / 80 seconds from 90 / 80 / 70.
- Cooldown between casts increased to 1 second from 0.75.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Cooldown increased to 90 / 80 / 70 seconds from 80 / 70 / 60.
- Renamed to Essence Theft.
- Added
- I
- Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell will have bonus Spell Vamp.
- - Q
- Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
- - W
- Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
- - E
- Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
- - R
- Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
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- I