League of Legends Wiki

Ahri

Comments405
1,902pages on
this wiki

Redirected from Ahri the 9 Tails Fox


Champion Background Strategy Skins & Trivia
Statistics Edit
Health 514.4 (+80) Attack damage 53.04 (+3)
Health regen. 6.505 (+0.6) Attack speed [*] 0.668 (+2%)
Mana 334 (+50) Armor 20.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 330

Abilities

Essence Theft
Essence Theft

Whenever Ahri hits an enemy unit with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, Ahri's next abiliy will heal her for 2 + (Ahri's level) (+ 9% AP) for each enemy hit.

Ability Details
Essence Theft is a spell effect.
Orb of Deception
RANGE: 880
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 7
Orb of Deception

Active: Ahri sends forth an orb of arcane energy in the targeted direction, dealing magic damage to every enemy unit it passes through, then pulls it back to herself, dealing true damage on the way back.

  • Magic / True Damage: 40 / 65 / 90 / 115 / 140 (+ 35% AP)
  • Max. Damage vs Same Target: 80 / 130 / 180 / 230 / 280 (+ 70% AP)
  • Max. Damage vs Charmed Target: 96 / 156 / 216 / 276 / 336 (+ 84% AP)
Ability Details
Orb of Deception is a linear, pass-through skill shot that returns to Ahri upon reaching maximum range.

Additional Information:

  • If Ahri dies or becomes untargetable before the projectile changes direction, it will fizzle upon reaching maximum range.
    • This is labeled as "fixed" in the 4.5 patch, Orb of Deception will now return to Ahri's position in these scenarios.
  • The projectile can only damage an enemy champion twice, once before it reaches its maximum range and once while returning to Ahri.
  • If Ahri is performing an attack animation when the orb switches direction, the attack animation is canceled.
Fox-Fire
RANGE: 800
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Fox-Fire

Active: Ahri summons three spectral flames, which orbit her for up to 5 seconds. After a brief delay, each flame will target the closest visible enemy unit, prioritizing champions then the target of Ahri's last basic attack, dealing magic damage upon hit. Enemies can be hit by multiple flames, but each flame beyond the first will deal only 30% damage.

  • Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
  • Max. Damage vs Same Target: 64 / 104 / 144 / 184 / 224 (+ 64% AP)
  • Max. Damage vs Charmed Target: 77 / 125 / 173 / 221 / 269 (+ 76.8% AP)
Ability Details
Fox-Fire is point blank auto-targeted ability.

Additional Information:

  • Fox-Fire has no casting time and will not interrupt Ahri's previous orders.
  • Fox-Fire's targeting priority is as follows:
    • The enemy champion closest to the orb's location
    • The target of Ahri's last autoattack
    • The enemy unit closest to the orb's location
  • Ahri must have sight of an enemy in order for Fox-Fire to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If the target of Fox-Fire dies, the missile will fizzle.
  • Any unused Fox-Fires will fizzle on Ahri's death.
  • If Ahri uses Zhonya's Hourglass item.png Zhonya's Hourglass while Fox-Fire is active, any orbs that have not acquired a target will fizzle.
  • The cooldown of Fox-Fire begin once all the orbs have been cast or timed-out.
Charm
RANGE: 975
COST: 85 mana
COOLDOWN: 12
Charm

Active: Ahri blows a kiss in the targeted direction, dealing magic damage to the first enemy unit she hits, as well as appealing to its desires. The enemy is then Charm icon charmed, forcing them to walk harmlessly towards Ahri, while Slow icon slowing their movement speed by 50% for the duration.

  • Magic damage: 60 / 90 / 120 / 150 / 180 (+ 35% AP)
  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2

Enemies hit by Charm take 20% more magic damage from Ahri for 6 seconds. Orb of Deception.png Orb of Deception's true damage is also increased by this effect.

Ability Details
Charm is a linear, colliding skill shot.

Additional Information:

  • If the charmed enemy does not have sight of Ahri, they will stand still for its duration.
  • The reduction in the enemy's movement speed is fixed for the duration. Hasting or further slowing the target will have no effect, and Highlander.png Highlander will not resist it.
  • Charm's damage amplifier stacks multiplicatively with Deathfire Grasp item.png Deathfire Grasp for a total amplifier of 44%.
Spirit Rush
RANGE: 450
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Spirit Rush

Active: Ahri dashes in the direction of the cursor and fires up to three essence bolts, which target the closest visible enemy units, prioritizing champions, and deal magic damage upon hit. Spirit Rush can be cast two additional times within 10 seconds of activation, at no additional cost, before going on cooldown. The same enemy can only be hit once per dash.

  • Magic Damage: 70 / 110 / 150 (+ 30% AP)
  • Max. Damage vs Same Target: 210 / 330 / 450 (+ 90% AP)
  • Max. Damage vs Charmed Target: 252 / 396 / 540 (+ 108% AP)
Ability Details
Spirit Rush is a ground targeted dash that fires up to 3 auto-targeted missiles.

Additional Information:

  • Spirit Rush uses a barrage system, meaning it can be cast multiple times within a given period at no additional cost. Each activation counts as activating an ability for items such as Sheen item.png Sheen and abilities such as Force Pulse.png Force Pulse.
  • Spirit Rush uses smart cast by default.
  • Ahri must have sight of an enemy in order for Spirit Rush to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If Ahri dies mid-dash, she will not fire the missiles.

References

Around Wikia's network

Random Wiki