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Champion Background Strategy Skins & Trivia
AhriSquare Ahri
the Nine-Tailed Fox
Cost: IP 4800 or RP 880
Primary: Mage Secondary: Assassin Release date 2011-12-14
Attackpower.png 30
Defensepower.png 40
Abilitypower.png 80
Difficulty.png 50
Statistics Edit
Health 380 (+80) Attack damage 50 (+3)
Health regen. 5.5 (+0.6) Attack speed 0.668 (+2%)
Mana 250 (+50) Armor 15 (+3.5)
Mana regen. 7 (+0.6) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 330
Ahri, the Nine-Tailed Fox is a champion in League of Legends [1].


Essence Theft
Essence Theft

Ahri gains a charge of Essence Theft with each enemy unit hit by any of her spells, with a cap of 3 charges gained per spell cast. Upon reaching 9 charges, Ahri's next spell will heal her for 2 + (Ahri's level) (+ 9% AP) for each enemy hit.

Ability Details
Essence Theft is a spell effect.
Orb of Deception
RANGE: 880
COST: 55 / 60 / 65 / 70 / 75 mana
Orb of Deception

Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.

  • Magic damage / True damage: 40 / 65 / 90 / 115 / 140 (+ 35% AP)
  • Max Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+ 70% AP)
Ability Details
Orb of Deception is a linear, pass-through skill shot that returns to Ahri upon reaching maximum range.

Additional Information:

  • If Ahri dies or becomes untargetable before the projectile changes direction, it will fizzle upon reaching maximum range.
    • This is labeled as "fixed" in the 4.5 patch, Orb of Deception will now return to Ahri's position in these scenarios.
  • The projectile can only damage an enemy champion twice, once before it reaches its maximum range and once while returning to Ahri.
  • If Ahri is performing an attack animation when the orb switches direction, the attack animation is canceled.
RANGE: 800
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5

Active: Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, each flame will target the closest visible enemy unit to itself, prioritizing champions, and deal magic damage to the target.

  • Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
  • Max Damage to the Same Target: 64 / 104 / 144 / 184 / 224 (+ 64% AP)

Additional fox-fires that hit the same target will only deal 30% damage.

Ability Details
Fox-Fire is point blank auto-targeted ability.

Additional Information:

  • Fox-Fire has no casting time and will not interrupt Ahri's previous orders.
  • Fox-Fire's targeting priority is as follows:
    • The enemy champion closest to the orb's location
    • The target of Ahri's last autoattack
    • The enemy unit closest to the orb's location
  • Ahri must have sight of an enemy in order for Fox-Fire to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If the target of Fox-Fire dies, the missile will fizzle.
  • Any unused Fox-Fires will fizzle on Ahri's death.
  • If Ahri uses Zhonya's Hourglass item.png Zhonya's Hourglass while Fox-Fire is active, any orbs that have not acquired a target will fizzle.
  • The cooldown of Fox-Fire begin once all the orbs have been cast or timed-out.
RANGE: 975
COST: 85 mana

Active: Ahri blows a kiss that travels in a line in front of her. The first enemy it hits takes magic damage and is charmed, forcing them to walk harmlessly towards Ahri while being slowed by 50% for the duration.

Enemies hit by Charm take 20% more magic damage from Ahri for 6 seconds. Orb of Deception.png Orb of Deception's true damage is also increased by this effect.

  • Magic damage: 60 / 90 / 120 / 150 / 180 (+ 35% AP)
  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
Charm is a linear, colliding skill shot.

Additional Information:

  • If the charmed enemy does not have sight of Ahri, they will stand still for its duration.
  • The reduction in the enemy's movement speed is fixed for the duration. Hasting or further slowing the target will have no effect, and Highlander.png Highlander will not resist it.
  • Charm's damage amplifier stacks multiplicatively with Deathfire Grasp item.png Deathfire Grasp for a total amplifier of 44%.
Spirit Rush
RANGE: 450
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Spirit Rush

Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 visible nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.

  • Magic Damage: 70 / 110 / 150 (+ 30% AP)
  • Max Damage to Same Target: 210 / 330 / 450 (+ 90% AP)
Ability Details
Spirit Rush is a ground targeted dash that fires up to 3 auto-targeted missiles.

Additional Information:

  • Spirit Rush uses a barrage system, meaning it can be cast multiple times within a given period at no additional cost. Each activation counts as activating an ability for items such as Sheen item.png Sheen and abilities such as Force Pulse.png Force Pulse.
  • Spirit Rush uses smart cast by default.
  • Ahri must have sight of an enemy in order for Spirit Rush to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If Ahri dies mid-dash, she will not fire the missiles.


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