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Ahri

Redirected from Ahri the 9 Tails Fox

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 514.4 (+80) Attack damage 53.04 (+3)
Health regen. 6.505 (+0.6) Attack speed [*] 0.668 (+2%)
Mana 334 (+50) Armor 20.88 (+3.5)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 330


Abilities

Essence Theft
Essence Theft

Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, Ahri's next ability will heal her for「 2 + (Ahri's level) 」「 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 」(+ 9% AP) for each enemy hit.

Ability Details
Essence Theft is a spell effect.


Orb of Deception
RANGE: 880
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 7
Orb of Deception

Active: Ahri sends an orb of arcane energy in the targeted direction, dealing magic damage to every enemy it passes through, then pulls it back to herself, dealing true damage on the way back.

  • Magic / True Damage: 40 / 65 / 90 / 115 / 140 (+ 35% AP)
  • Max. Damage vs Same Target: 80 / 130 / 180 / 230 / 280 (+ 70% AP)

While the orb is traveling, Ahri gains 215 movement speed, rapidly decaying down to 80 over 0.5 seconds.

Ability Details
Orb of Deception is a linear, pass-through skill shot that returns to Ahri upon reaching maximum range.

Additional Information:

  • If Ahri dies or becomes untargetable before the projectile changes direction, it will fizzle upon reaching maximum range.
    • This is labeled as "fixed" in the 4.5 patch, Orb of Deception will now return to Ahri's position in these scenarios.
  • The projectile can only damage an enemy champion twice, once before it reaches its maximum range and once while returning to Ahri.
  • If Ahri is performing an attack animation when the orb switches direction, the attack animation is canceled.


Fox-Fire
RANGE: 550
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Fox-Fire

Active: Ahri summons three spectral flames, which orbit her for up to 5 seconds. After a brief delay, each flame will target the closest visible enemy, prioritizing champions then the target of Ahri's last basic attack, dealing magic damage upon hit. Multiple flames can hit a single target, but each flame beyond the first will only deal 30% damage.

  • Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
  • Max. Damage vs Same Target: 64 / 104 / 144 / 184 / 224 (+ 64% AP)
Ability Details
Fox-Fire is point blank auto-targeted ability.

Additional Information:

  • Fox-Fire has no casting time and will not interrupt Ahri's previous orders.
  • Fox-Fire's targeting priority is as follows:
    • The enemy champion closest to the orb's location
    • The target of Ahri's last autoattack
    • The enemy unit closest to the orb's location
  • Ahri must have sight of an enemy in order for Fox-Fire to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If the target of Fox-Fire dies, the missile will fizzle.
  • Any unused Fox-Fires will fizzle on Ahri's death.
  • If Ahri uses Zhonya's Hourglass item.png Zhonya's Hourglass while Fox-Fire is active, any orbs that have not acquired a target will fizzle.
  • The cooldown of Fox-Fire begin once all the orbs have been cast or timed-out.


Charm
RANGE: 975
COST: 85 mana
COOLDOWN: 12
Charm

Active: Ahri blows a kiss in the targeted direction, dealing magic damage and Charm icon charming the first enemy she hits, forcing them to walk harmlessly towards her while Slow icon slowed by 50%.

  • Magic damage: 60 / 95 / 130 / 165 / 200 (+ 50% AP)
  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
Charm is a linear, colliding skill shot.

Additional Information:

  • If the charmed enemy does not have sight of Ahri, they will stand still for its duration.
  • The reduction in the enemy's movement speed is fixed for the duration. Hasting or further slowing the target will have no effect, and Highlander.png Highlander will not resist it.


Spirit Rush
RANGE: 450
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Spirit Rush

Active: Ahri dashes in the direction of the cursor and fires up to three energy bolts that target the closest visible enemy units within 600 range, prioritizing champions, and deal magic damage on hit.

  • Magic Damage: 70 / 110 / 150 (+ 30% AP)

Spirit Rush can be cast two additional times within 10 seconds of activation at no additional cost before going on cooldown. The same enemy can only be hit once per dash.

  • Maximum Damage per Target: 210 / 330 / 450 (+ 90% AP)
Ability Details
Spirit Rush is a ground targeted dash that fires up to 3 auto-targeted missiles.

Additional Information:

  • Spirit Rush uses a barrage system, meaning it can be cast multiple times within a given period at no additional cost. Each activation counts as activating an ability for items such as Sheen item.png Sheen and abilities such as Force Pulse.png Force Pulse.
  • Spirit Rush uses smart cast by default.
  • Ahri must have sight of an enemy in order for Spirit Rush to target them. Once targeted, the missiles will chase its target even if Ahri loses sight.
  • If Ahri dies mid-dash, she will not fire the missiles.


References

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