Ahri, the Nine-Tailed Fox is a ranged magechampion who elusively darts around foes, enticing key targets to come out of safety and swiftly picking them off. In the early stages of the game, Ahri mainly focuses on using the true damage and movement speed bonus granted by her first ability to kite and poke enemies, evading their attacks and keeping herself healthy through the healing from her passive. Once she gets her ultimate, Ahri becomes an highly mobile assassin, dancing circles around her foes and charming single targets, drawing them out of safety to assassinate them while avoiding punishment from their teammates.
Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability heals her for 「 3 - 20 」「 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20(2 + (Ahri's level) 」(+ 9% AP) for each enemy hit.
If Ahri dies or becomes untargetable while Orb of Deception is in-flight, it will still deal damage and return to Ahri's position.
The projectile can only damage an enemy champion twice, once before it reaches its maximum range and once while returning to Ahri.
If Ahri is performing an attack animation when the orb switches direction, the attack animation is canceled.
COST: 50 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Active:Ahri summons three spectral flames which orbit her for up to 5 seconds. After a brief delay, each flame targets the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing them magic damage.
Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.
If the charmed enemy does not have sight of Ahri, they will stand still for its duration.
The reduction in the enemy's movement speed is fixed for the duration. Hasting or further slowing the target will have no effect, and Highlander will not resist it.
RANGE:450 / 600
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Active:Ahridashes in the direction of the cursor and fires up to three energy bolts that each target one of her nearest visible enemies, dealing them magic damage. Each enemy can only be hit by one bolt at a time.
Spirit Rush uses a barrage system, meaning it can be cast multiple times within a given period at no additional cost. Each activation counts as activating an ability for items such as Sheen and abilities such as Force Pulse.