Ahri/Strategy
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< Ahri | Redirected from Ahri the 9 Tails Fox/Strategy
| Champion | Ability Details | Background | Strategy | Skins & Trivia |
|---|
Skill usage
Edit
-
Ahri's
Essence Theft grants her more spell vamp than
Morgana's
Soul Siphon, but is only applied once per 4 spells cast at best. This gives her high sustain but is subject to mana constraints.
- The healing potential granted by
Essence Theft is at its best when used with
Orb of Deception, as it deals a very decent amount of damage and can hit the largest number of targets.
- Against a single target, however,
Fox-Fire will return more health, since each of its fires are single-target spells which gain the full effect from spell vamp. This is assuming the target has relatively low magic resistance.
- The healing potential granted by
- Consider leveling
Orb of Deception and
Fox-Fire over
Charm; this will make you a primary source of damage mid-game, although the lower CC time is a noticable loss.
- You can aim
Ahri's
Orb of Deception and
Charm and activate
Fox-Fire while in the air after using
Spirit Rush; she will cast the spell after the dash.
- Initiating with
Charm will allow you to maximize your damage, as the target will be unable to dodge
Orb of Deception and they will take the brunt of
Fox-Fire's damage.
-
Orb of Deception is a boomerang skillshot, meaning you can move after casting and it will change the path of the orb as it comes back.
Spirit Rush can help you to lead the orb's return.
- If you hit an enemy with
Charm and then leave its area of vision, for example, by walking into a brush, it will no longer follow you until you get into its sight again. The slow persists in any case.
- Though
Spirit Rush itself is only one spell, each dash will reset the cap of
Essence Theft, making it possible to gain up to 9 charges with it.
- In the early game,
Spirit Rush is great for finishing off running champions as you can usually turret dive safely since the skill can be used three times before going on cooldown.
- It is best to save the last spirit rush for escaping from turret range if it is used for turret diving.
- Using
Spirit Rush all at once may not be the smartest choice in a fight. Try saving them using them to position yourself for your skillshots, chase down stragglers, run away, or to turn the fight with another quick burst to the right champions.
-
Spirit Rush's cooldown is fairly reasonable, and will be available in most team fights. It is also great for escaping, as it can also be used to jump through thin walls.
-
Orb of Deception,
Charm and especially
Fox-Fire are really good at kiting enemies and whittle away at their health.
Item usage
Edit
- Ahri's damage is benefited greatly by her getting close to her enemies. This is why it is recommended that you build items that give a mix of both damage and defense.
- As a fragile mage that needs to get close to output her maximum damage, a health-granting AP item such as
Rod of Ages or
Rylai's Crystal Scepter is a good pick-up for
Ahri.
- Note that
Fox-Fire and
Spirit Rush proc the single-target slow on
Rylai's Crystal Scepter, making it a great item for kiting and durability.
- Note that
-
Abyssal Scepter helps
Ahri greatly as she will be close to the enemy team in many fights, however; since the nerf on
Abyssal Scepter's range, it's magic resist aura may be less consistent, as many of her spell's range exceeds the 700 range aura.
- Spell vamp from items such as
Will of the Ancients can increase her already high sutain, making it possible to better survive a fight.
- Since
Spirit Rush's Essence Bolt range is the same as
Ahri's auto-attack range, she can deal high amount of burst by dashing towards an enemy and immediately auto-attacking them to proc
Lich Bane's passive without getting into melee range.
-
Deathfire Grasp helps her nuke when you need more single target damage.
Recommended builds
Edit
| Summoner's Rift recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | |||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | | ||
| The Howling Abyss recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | | |
| Essential | | | | ||
| Offensive | | | | | |
| Defensive | | | |||
| Consumables | | | |||
| The Crystal Scar recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | ||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | |||
| The Twisted Treeline recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | |||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | |||
| Consumables | | | |||
Countering
Edit
- All of
Ahri's spells can be avoided with proper positioning or juking. Her
Orb of Deception and
Charm spells are line skill shots that move fairly slowly so you can step to the side to avoid them. Her
Fox-Fire and
Spirit Rush spells target the 3 closest enemy targets, but do prioritize champions in a smaller range, staying behind minions, tanks, or your team can help you avoid some or all of the damage or make Ahri risk putting herself in a bad position if she wants to damage you with them.
- Buying health can help you to survive against her true damage.
- Always remember to move away from her
Orb of Deception path after she uses the spell as the orb will return to her and deals true damage to you.
- Take cover behind minions when engaging her in order to avoid her
Charm.
- When
Ahri uses her
Fox-Fire, take cover behind minions so the spell will only hit you once.
-
Ahri is very vulnerable when her
Spirit Rush is on cooldown. Try to engage her when you think her
Spirit Rush is on cooldown.
- Contrary to popular belief, Ahri falls off late game but she has one of the strongest mid games in the game. Avoid giving her kills to snowball.
-
Ahri's mobility is one of her greatest strengths, so a combination of crowd control like stuns and slows will lower her utility.
- When laning with a partner against
Ahri, be sure to remember not to activate any movement speed boost abilities or item effects if a partner is affected by
Charm.
- A strong counter-pick to an
Ahri is someone with a snare, such as
Ryze, as his
Rune Prison is able to lock her out of
Spirit Rush without much difficulty, or
Veigar's
Event Horizon can stop
Ahri if she turns up the attack, and his
Primordial Burst can instantly decimate her if she has high AP.
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