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Ahri

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Champion Ability Details Background Strategy Skins & Trivia
Ahri
the Nine-Tailed Fox
Cost: IP 6300 or RP 975
Assassin, Mage, Ranged Release date 14 December 2011
30
40
80
80
Statistics
Health 380 (+80) Attack damage 50 (+3)
Health regen. 5.5 (+0.6) Attack speed 0.668 (+2%)
Mana 230 (+50) Armor 11 (+3.5)
Mana regen. 6.25 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 330

Ahri, the Nine-Tailed Fox is a champion in League of Legends.[1]

Abilities

Essence Theft
    Essence Theft

    Ahri gains a charge of Essence Theft with each enemy unit hit by any of her spells, with a cap of 3 charges gained per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.

    Orb of Deception
    • Range: 880
    • Cooldown: 7
    • Cost: 70 / 75 / 80 / 85 / 90 Mana
    Orb of Deception

    Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.

    • Magic damage/True damage: 40 / 65 / 90 / 115 / 140 (+ 33% AP)
    • Max Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+ 66% AP)
    Fox-Fire
    • Range: 800
    • Cooldown: 9 / 8 / 7 / 6 / 5
    • Cost: 60 Mana
    Fox-Fire

    Active: Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, each flame will target the closest enemy unit to itself, prioritizing champions, and deal magic damage to the target.

    • Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
    • Magic Damage to Three Targets: 120 / 195 / 270 / 345 / 420 (+ 120% AP)

    Additional fox-fires that hit the same target will only deal 50% damage.

    • Magic Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
    Charm
    • Range: 975
    • Cooldown: 12
    • Cost: 50 / 65 / 80 / 95 / 110 mana
    Charm

    Active: Ahri blows a kiss that travels in a line in front of her. The first enemy it hits takes magic damage and is charmed, forcing them to walk harmlessly towards Ahri while being slowed by 50% for the duration.

    • Magic damage: 60 / 90 / 120 / 150 / 180 (+ 35% AP)
    • Duration: 1 / 1.25 / 1.5 / 1.75 / 2
    Spirit Rush
    • Range: 550
    • Cooldown: 110 / 95 / 80
    • Cost: 100 mana
    Spirit Rush

    Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.

    • Magic Damage: 85 / 125 / 165 (+ 35% AP)
    • Max Damage to Same Target: 255 / 375 / 495 (+ 105% AP)
    • Dash Range: 450

    References

    1. Ahri's champion profile at leagueoflegends.com
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