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Ahri

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Champion Ability Details Background Strategy Skins & Trivia
Ahri Cost: IP ? or RP ?
Release date TBA
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Ahri, the Nine-Tailed Fox is a champion in League of Legends.[1]

Abilities

Patch v1.0.0.141

Essence Theft
(Innate): Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.


Ability Description Leveling up

Orb of Deception
(Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
  • Cooldown: 7 seconds
  • Range: 880

Cost: 70 / 75 / 80 / 85 / 90 mana

Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)

True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)

Maximum Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+0.66 per ability power)


Fox-Fire
(Active): Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage.
  • Cost: 60 mana
  • Range: 800

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+0.4 per ability power)

Maximum Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)


Charm
(Active): Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration.
  • Cooldown: 12 seconds
  • Range: 975

Cost: 50 / 65 / 80 / 95 / 110 mana

Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)

Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Spirit Rush
(Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
  • Cost: 100 mana
  • Dash Range: 450
  • Essence Bolt's Range: 550

Cooldown: 110 / 95 / 80 seconds

Magic Damage Per Bolt: 85 / 125 / 165 (+0.35 per ability power)

Maximum Damage to the Same Target: 255 / 375 / 495 (+1.05 per ability power)

References

  1. Ahri's champion profile at leagueoflegends.com
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