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Akali/Ability Details

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< Akali | Redirected from Akali the Fist of Shadow/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Akali
the Fist of Shadow
Assassin, Dash, Energy, Melee, Nuke, Self Heal, Slow, Stealth Release date 11 May 2010
50
30
80
60
Statistics
Health 445 (+85) Attack damage 53 (+3.2)
Health regen. 7.25 (+0.65) Attack speed 0.694 (+3.1%)
Energy 200 Armor 16.5 (+3.5)
Energy regen. 50 Magic res. 30 (+1.25)
Range 125 Mov. speed 350

Abilities Edit

Patch v1.0.0.142

Twin Disciplines
(Innate): Discipline of Force — Akali's auto attacks deal 6% bonus magic damage, increasing by 1% for every 6 ability power gained thereafter. (Magic damage affects all structures.)

Discipline of Might — Akali gains 6% spell vamp, increasing by an additional 1% for every 6 attack damage gained thereafter.

Twin Disciplines consists of two separate passive effects.
  • Twin Disciplines takes into account any temporary buffs when calculating the bonuses it grants. Of course, the resulting increase of the bonus is temporary too.

Discipline of Force is a passive ability that causes her basic attacks to deal bonus magic damage equal to a percentage of her total attack damage, this percentage further increasing with her ability power.

  • Discipline of Force formula: Akali deals bonus magic damage with her basic attacks equal to ( Current AP / 6 + 6) percent of her attack damage. This would equal 100% bonus magic damage at 564 AP.
  • Discipline of Force's bonus magic damage:

Disclipine of Might is a passive ability that grants her spell vamp, the amount further increasing with her bonus attack damage.

Twin Disciplines
Ability Description Leveling up

Mark of the Assassin
(Active): Akali throws her kama at a target enemy, dealing magic damage and marking the target for 6 seconds. Akali's melee attacks or Crescent Slashes against a marked target will consume the mark dealing the same magic damage again and restoring energy.
  • Cost: 60 energy
  • Range: 600

Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds

Magic Damage: 35 / 55 / 75 / 95 / 115 (+0.4 per ability power)

Detonation magic damage: 45 / 70 / 95 / 120 / 145 (+0.5 per ability power)

Total Magic damage: 80 / 125 / 170 / 215 / 260 (+0.9 per ability power)

Energy restored: 20 / 25 / 30 / 35 / 40

Mark of the Assassin is a single targeted ability that throws a kama at a target enemy unit, dealing magic damage on impact and marking it for 6 seconds. Akali's next basic attack or  Crescent Slash against the marked target will detonate the mark, dealing additional magic damage and restoring a flat amount of energy to Akali.
  • Mark of the Assassin does not proc on-hit effects.
  • Mark of the Assassin procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Mark of the Assassin pops Spell Shield.
  • Mark of the Assassin will damage  Black Shield but the shield does not block the mark's placement nor its detonation.
  • Mark of the Assassin will not be detonated if the auto attack  misses, is  dodged,  blocked, or  parried.
  • Mark of the Assassin has a very brief channel time (0.1s) before activation.
  • Detonating the mark is not considered a spell cast.
Mark of the Assassin

Twilight Shroud
(Active): Akali throws down a circular cover of smoke that lasts for 8 seconds. While inside the area, Akali gains armor and magic resistance and becomes stealthed. Attacking or using abilities reveals her for 0.65 seconds. Enemies inside the smoke have their movement speed reduced.
  • Cooldown: 20 seconds
  • Range to center of AoE: 700
  • Diameter of AoE: 600

Cost: 80 / 75 / 70 / 65 / 60 energy

Armor and Magic Resistance Bonus: 10 / 20 / 30 / 40 / 50

Movement Speed Reduced: 14 / 18 / 22 / 26 / 30 %

Twilight Shroud is a ground targeted area of effect ability that marks the target location for 8 seconds, slowing and revealing all enemy units within it. While within the area, Akali is stealthed. She is revealed upon attacking or using her abilities, with a 0.65 second refresh timer for the stealth. In addition, Akali gains armor and magic resistance while within the area.
  • Twilight Shroud does not pop Spell Shield.
  • Twilight Shroud will not damage  Black Shield and the slow will be negated as long as the shield is protecting the target.
  • Twilight Shroud does not proc Rylai's slow, as it does not deal any damage.
  • Akali retains the bonus armor and magic resistance for as long as she remains inside the area of effect, regardless of being stealthed or not.
  • Akali receives an assist if an enemy dies within ten seconds of the slow ending.
  • Twilight Shroud has a very brief channel time (0.1s) before activation.
  • Twilight Shroud negates  Blade Waltz,  Demacian Justice, and  Noxian Guillotine when she stealths in the shroud during their cast time.
  • Akali will not leave her shroud if taunted by an enemy champion standing outside of it.
  • Akali will be revealed if she gets snared in the shroud, however she will not be revealed if she gets stunned.
  • Twilight Shroud does not reveal stealthed champions
Twilight Shroud

Crescent Slash
(Active): Akali flourishes her kamas, hitting nearby units for physical damage.
  • Diameter of AoE: 325

Cost: 60 / 55 / 50 / 45 / 40 energy

Cooldown: 7 / 6 / 5 / 4 / 3 seconds

Physical Damage: 30 / 55 / 80 / 105 / 130 (+0.6 per attack damage) (+0.3 per ability power)

Crescent Slash is a point blank area of effect ability that deals physical damage to all enemies around Akali. It can also detonate marks placed by  Mark of the Assassin, dealing its secondary damage and energy return.
  • Crescent Slash does not proc on-hit effects.
  • Crescent Slash procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Crescent Slash pops Spell Shield.
  • Crescent Slash will not damage  Black Shield.
  • Crescent Slash has a brief channel time (0.2s) before activation.
Crescent Slash

Shadow Dance
(Active): Akali moves through the shadows to quickly appear next to her target and deal magic damage to it. Akali gains an Essence of Shadow periodically, affected by cooldown reduction, up to a maximum of 3. Additionally, Akali gains an Essence of Shadow for each kill or assist.
  • Cost: 1 Essence of Shadow
  • Range: 800

Cooldown: 2 / 1.5 / 1 seconds

New Essence of Shadow: 30 / 22.5 / 15 seconds

Magic Damage: 100 / 175 / 250 (+0.5 per ability power)

Shadow Dance is a single targeted dash ability that brings Akali to her target's location, dealing magic damage on arrival. Akali must have at least one Essence of Shadow stored in order to use the ability. Essence of Shadow charges are periodically gained on a charge-based system, and are also granted whenever Akali scores a kill or assist.
  • Shadow Dance does not proc on-hit effects.
  • Shadow Dance procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Shadow Dance pops Spell Shield.
  • Shadow Dance will damage  Black Shield but Akali will still dash to her target's location.
  • Akali will attempt to attack her target after hitting it with Shadow Dance.
  • The timer for gaining an Essence of Shadow only begins if Akali has fewer than 3 Essences of Shadow. If Akali reaches 3 Essences of Shadow via kill or assist, the timer resets and goes away until an Essence is spent.
  • When Akali respawns with at least 1 skill point in Shadow Dance, she immediately gets 3 charges of Essence of Shadow.
Shadow Dance
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