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Alistar

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Champion Ability Details Background Strategy Skins & Trivia
Alistar
the Minotaur
Cost: IP 1350 or RP 585
Pusher, Tank, Melee Release date 21 February 2009
60
90
50
80
Statistics
Health 442 (+102) Attack damage 55.03 (+3.62)
Health regen. 7.25 (+0.85) Attack speed 0.625 (+2.13%)
Mana 215 (+38) Armor 14.5 (+3.5)
Mana regen. 6.45 (+0.45) Magic res. 30 (+1.25)
Range 125 Mov. speed 330

Alistar, the Minotaur is a champion in League of Legends.[1]

Abilities Edit

Trample
    Trample

    After casting a spell, for 3 seconds Alistar ignores unit collision and deals 6 + (1 × level) (+ 10% AP) magic damage to nearby enemy units and structures each second. Trample deals double damage to minions and monsters, dealing 12 + (2 × level) (+ 20% AP) damage per second.

    Pulverize
    • Range: 182.5
    • Cooldown: 17 / 16 / 15 / 14 / 13
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Pulverize

    Active: Alistar smashes the ground beneath him, dealing magic damage to nearby enemies and knocking them up for 1 second. Upon landing, they are stunned for 0.5 seconds.

    • Magic Damage: 60 / 105 / 150 / 195 / 240 (+50% AP)
    Headbutt
    • Range: 650
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 70 / 80 / 90 / 100 / 110 mana
    Headbutt

    Active: Alistar dashes to an enemy, dealing magic damage and knocking it back a set distance over 1 second. The target is also briefly immobilized upon landing.

    • Magic Damage: 55 / 110 / 165 / 220 / 275 (+70% AP)
    • Knockback Distance: 650
    Triumphant Roar
    • Range: 287.5
    • Cooldown: 12
    • Cost: 40 / 50 / 60 / 70 / 80 mana
    Triumphant Roar

    Active: Alistar heals himself, with nearby allies healing for half that amount. Triumphant Roar's cooldown is reduced by 2 seconds whenever a nearby enemy unit dies.

    • Self Heal: 60 / 90 / 120 / 150 / 180 (+20% AP)
    • Friendly Unit Heal: 30 / 45 / 60 / 75 / 90 (+10% AP)
    Unbreakable Will
    • Cooldown: 120 / 100 / 80
    • Cost: 100 mana
    Unbreakable Will

    Active: Alistar roars, removing all crowd control effects on himself. For 7 seconds afterwards, he gains bonus attack damage and takes reduced physical and magic damage.

    • Attack Damage: 60 / 75 / 90
    • Damage Reduction: 50 / 60 / 70%

    References Edit

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