: Click to consume, restores 400 health and 200 mana over 10 seconds. It can only be used after scoring a killing blow on a champion.
: Unique Active: Teleports your champion to a target location once every 2 minutes. Any damage taken during the cast time will interrupt the cast.
: +25% attack speed, +25 hp per 5 sec, Unique Passive: Chance on hit, to apply a minor damage over time effect that deals 10 damage per second for 10 seconds, during which time the target cannot regenerate their health.
: +45% attack speed, +12% critical strike chance, Passive: Every third attack becomes guaranteed to hit and deals 75 bonus Magic Damage.
: +300 health, +25 ability power, Unique Passive: 20% chance on attack for your next spellcast to gain +100 ability power.
: +35 attack damage, +20% critical strike chance, Passive: 25% chance on attack to reveal the target to your team, prevent them from dodging, and reduce armor by 20 for 4 seconds.
: +15% life steal, Passive: restores 50 health after killing a unit.
: +15% life steal, +40% attack speed, Unique Passive: 30% chance on hit to proc a debuff that increases the damage received by enemy champion attacks by 8 magic damage by 8 seconds. This effect stacks to a maximum of 6.
: +10% life steal, +40% attack speed, Passive: 5% mana leech.
: Click to consume: restores 175 health and 150 mana over 15 seconds.
: +550 health, +50 armor, Unique Passive: Shields your champion, absorbing the next 250 damage, +80% of your ability power (25 sec cooldown).
: +24 armor, +10 health regen per 5 sec, Unique passive: upon being hit, restores 20 health over 5 seconds, does not stack. Also known as the Renewal Shell.
: +25 health regen per 5 sec, +12 mana regen per 5 sec, PRIME Passive: Subjugate magic- Decreases damage received by area of effect abilities by 20%.
: Teleport to target allied structure. Max: 3 stacks. 2 Minute cooldown.
: +30 ability power, +300 health, Unique Passive Aura: Grants yourself and nearby friendly champions +20 ability power and +200 health.
: +70 ability power, +30 magic resistance, Passive: On spell cast, you hit each nearby enemy for magic damage equal to 8% of their current health (4 sec cooldown).