Unique Active: Teleports your champion to a target location (120 seconds cooldown).: +5% movement speed.
Consume: Restores 400 health and 200 mana over 10 seconds. It can only be used after scoring a killing blow on a champion.:
Unique Active: Teleports your champion to a target location (120 second cooldown). Any damage taken during the cast time will interrupt the cast.:
Unique Passive: 15% cooldown reduction. Unique Active: Reduces target enemy champion's ability power and attack damage by 70% for 4 seconds (600 range) (90 second cooldown).: +95 ability power, +70 armor.
Unique Passive: Chance on hit, to apply a minor damage over time effect that deals 10 damage per second for 10 seconds, during which time the target cannot regenerate their health.: +25% attack speed, +25 health per 5 seconds.
Unique Passive: After taking magic damage you gain attack damage for 8 seconds. Bonus stacks up to 25 attack damage after taking 600 magic damage.: +20 attack damage, +30 magic resistance.
Passive: Every third attack becomes guaranteed to hit and deals 75 bonus magic damage.: +45% attack speed, +12% critical strike chance.
Unique Passive: 20% chance on attack for your next spellcast to gain +100 ability power.: +300 health, +25 ability power.
Passive: 25% chance on attack to reveal the target to your team, prevent them from dodging, and reduce armor by 20 for 4 seconds.: +35 attack damage, +20% critical strike chance.
Passive: Restores 50 health after killing a unit.: +15% life steal.
Unique Passive: 30% chance on hit to proc a debuff that increases the damage received by enemy champion attacks by 8 magic damage by 8 seconds. This effect stacks to a maximum of 6.: +15% life steal, +40% attack speed.
Unique Passive: Your magic damage has a chance (based on critical chance) to deal 25% bonus true damage.: +25% critical strike chance, +500 mana.
Passive: 5% mana leech.: +10% life steal, +40% attack speed.
Unique Aura: +25 armor, +30 magic resistance to nearby allies.:
Consume: Restores 175 health and 150 mana over 15 seconds.:
Unique Passive: Shields your champion, absorbing the next 250 damage, +80% of your ability power (25 second cooldown).: +550 health, +50 armor.
Unique Passive: upon being hit, restores 20 health over 5 seconds, does not stack. Also known as the Renewal Shell.: +24 armor, +10 health per 5 seconds.
Unique Passive: After taking magic damage you gain attack damage and magic resistance for 8 seconds. Bonus stacks up to 50 attack damage and 50 magic resistance after taking 800 magic damage.: +50 attack damage, +40 magic resistance, +16% life steal.
Passive - Prime: Subjugate magic- Decreases damage received by area of effect abilities by 20%.: +25 health per 5 seconds, +12 mana per 5 seconds,
Active: Teleport to target allied structure (120 second cooldown). Holds up to 3 charges.:
Unique Aura: Grants yourself and nearby friendly champions +20 ability power and +200 health.: +30 ability power, +300 health.
Unique Active: Shields your champion for 4 seconds, absorbing 200 (+ 150% AP) damage (45 second cooldown).: +52 ability power, +64 armor.
Unique Passive: +25 ability power, +60 armor. Unique Passive: On being hit by a spell or attack, reduce spell cooldowns by 0.4 seconds and restore 20 mana (does not occur more than once a second).: +25 ability power, +54 armor.
Passive: On spell cast, you hit each nearby enemy for magic damage equal to 8% of their current health (4 second cooldown).: +70 ability power, +30 magic resistance.