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Champion Background Strategy Skins & Trivia


Amumu, the Sad Mummy
AmumuSquare
vd
Amumu Render
Gender Male
Race Undead Child
Birthplace Shurima
Residence The Institute of War
Faction Independent
Friends
AnnieSquare Annie
Related Lore

Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.

Lore

"The gods were angry, and shook the land. Cracks rent the earth," said old Khaldun, his crag-featured face lit by firelight. "It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity."

Adults and children alike crowded in close to hear the old storyteller's words. They were all weary - they had traveled far that day, and the Shuriman sun had been unrelenting - but Khaldun's tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

"The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool."

"The walls inside were smooth obsidian and carved with ancient writings and images. He could not read - he was a simple man - but he studied the images."

"He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries."

"He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy's crown."

"Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel."

"He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue - and the other riches that were surely further in. Avarice was not one of the young man's faults, however. He felt no need to delve further. The other treasures hidden here were someone else's to claim."

"He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing... but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing."

"That was when he heard it: a sound in the darkness that made his skin crawl."

"He looked around, wide eyed, holding his torch up before him. Nothing."

"'Who's there?' he said. Silence was his only answer."

"The young man shook his head. 'It is just the wind, you fool,' he thought. 'Nothing but the wind.'"

"Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb."

"Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?"

"He wanted to run... but he did not. The sobbing touched his heart. It was filled with such misery and grief."

"Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?"

"Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom."

"A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room."

"He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian - it was covered in water."

"Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!"

"He heard the sound of the boy weeping once more, closer now."

"Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man."

"Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run."

"'Are you lost?' he asked, as he stepped closer. 'How did you get here?'"

"The shadowed figure did not turn... but he did speak."

"'I... I don't remember,' he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange... but understandable. 'I don't remember who I am.'"

"'Be calm, child,' said the man. 'All will be well.'"

"He stepped closer, and the figure resolved itself before him. His eyes widened."

"The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child's voice."

"That was when a small, dry hand grabbed him.""

"The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued."

"The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy's eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man's hand."

"'Will you be my friend?' the boy asked, his voice muffled by linen."

"The young man lurched backward, breaking free of the child's grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm."

"He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart."

"At any moment, he expected to feel the deathly boy's grasp upon him... but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more."

"'I'm sorry,' echoed a mournful voice from the gloom behind him. 'I didn’t mean to.'"

"And thus, the Tomb of Amumu was unearthed," said old Khaldun, "and the deathly child released into the world."

"But everyone knows he isn't real!" cried one of the children, the oldest of them, after a moment of silence.

"Amumu is real!" said the youngest. "He's wandering the land trying to find a friend!"

"He's real, but he isn't a boy," said another. "He's a yordle!"

Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

"I am old, and we have far to travel tomorrow," he said. "It is past time I was abed."

His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

"Grandfather," she said. "How did you lose your arm?"

Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

"Goodnight, little one," he said with a wink.

Quotes

Upon selection
  • Play "I thought you'd never pick me."

Movement/attacking
  • Play "Okay."
  • Play "Aww."
  • Play "Where are we going?"
  • Play "Hey, come back."
  • Play "Let's find some friends."
  • Play "Come play with me."
Taunt
  • Play "Let me give you a hug."
Joke
  • Play "Let's be friends forever."
Laugh

Movement/attacking
  • Play "Okay."
  • Play "Aww."
  • Play "Where are we going?"
  • Play "Hey, come back."
  • Play "Let's find some friends."
  • Play "Come play with me."
Taunt
  • Play "Let me give you a hug."
Joke
  • Play "Let's be friends forever."
Laugh

Co-op vs. AI Responses

Match start

  • "Would you like to be friends?"

Player team victory

  • "GG!"

Player team defeat

  • "Let's play again some time!"

Development

  • Amumu was designed by Ezreal.
  • Amumu Concept
  • 1st Classic Amumu Splash Art
  • 1st Pharaon Amumu splash art
  • Amumu sketch

Previous Abilities

Previous Lore

Perhaps one of the oddest champions in the League of Legends is the Yordle known as Amumu. His life before joining the League remains unknown... especially to Amumu. All he remembers is that he woke up alone inside a pyramid within the Shurima Desert. He was entwined in mummy wrappings and he could not feel his heart beat. Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages. No matter what he did, it seemed he could never stop his tears or sadness. Eventually he stood up, determined to wander the world to discover his past. Amumu traveled all across southern Valoran - a feat that is not easily dismissed.

While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become. He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings. He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him. He was just sad, and the people and beings he encountered eventually shared his sadness. Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League. Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment. His success within the League as a champion has given Amumu something he desired: a home. With his present (un)life secured, he now hopes the friends he has made will help him discover his past.

"Things are bad when Amumu is crying, but they're much worse when he's angry."
EzrealSquare.png Ezreal

Patch history

V4.20:
  • Stats
    • Base armor reduced to 23.544 from 27.544.
  • Despair.png Despair
    • Damage changed to 1 / 1.5 / 2 / 2.5 / 3 % of enemies' maximum health from 1.5 / 1.8 / 2.1 / 2.4 / 2.7 %.

V4.16:

  • General
    • New lore.

V4.5:

  • Stats
    • Base armor increased to 22 from 18.

V3.03:

V1.0.0.154:

  • Cursed Touch.png Cursed Touch
    • Magic resist reduction reduced to 15/20/25 from 15/25/35.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 335 from 310.

V1.0.0.144:

V1.0.0.143:

  • Despair.png Despair
    • Now displays a range indicator when hovered over.

V1.0.0.140b:

V1.0.0.139:

  • Stats
    • Magic resist per level increased to 1.25 from 0.
  • Curse of the Sad Mummy.png Curse of the Sad Mummy
    • Cooldown reduced to 150/130/110 seconds from 170/150/120.

V1.0.0.133:

  • Fixed a bug where Despair.png Despair was gaining less damage from ability power than intended.

V1.0.0.128:

  • Stats
    • Range increased to 125 from 100.

V1.0.0.123:

  • Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss.png Bandage Toss.

V1.0.0.111:

  • Stats
    • Base attack damage increased to 47 from 45.
    • Base armor increased to 18 from 15.
  • Tantrum.png Tantrum
    • Passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5.
  • Despair.png Despair
    • Mana cost per second reduced to 8 from 10 at all ranks.
    • It now has a new particle to match the area of effect.

V1.0.0.105:

  • Curse of the Sad Mummy.png Curse of the Sad Mummy
    • Now deals 150/250/350 damage upfront rather than 150/300/450 damage over the duration.
    • It is now consistent with other similar skills (Dark Binding.png Dark Binding, Crescendo.png Crescendo) and will deal damage to Black Shield.png Black Shield.
    • Fixed a bug where it was disabling enemies for too long.

V1.0.0.103:

V1.0.0.102:

  • Cursed Touch.png Cursed Touch
    • Debuff duration reduced to 4 seconds from 5.

V1.0.0.100:

  • Cursed Touch.png Cursed Touch
    • Magic resistance reduction reduced to 15/25/35 from 20/30/40.
  • Bandage Toss.png Bandage Toss
    • Can no longer be cast while rooted.
  • Curse of the Sad Mummy.png Curse of the Sad Mummy
    • Tooltip corrected to state that enemies are rooted and cannot attack or move.

V1.0.0.96:

  • Fixed an issue where Amumu's attack timing was too slow.

V1.0.0.87:

  • Updated the tooltip on Cursed Touch.png Cursed Touch to include the duration of the magic resistance debuff.

V1.0.0.85:

  • Stats
    • Health per level increased to 84 from 76.
    • Base damage increased to 45 from 40.
    • Damage per level decreased to 3.6 from 3.8.
    • Mana regen per level increased to 0.065 from 0.06.
  • Tantrum.png Tantrum
    • Cooldown reduced to 10/9/8/7/6 from 21/18/15/12/9.
    • Cooldown reduction upon being hit reduced to 0.5 seconds from 1 second.
  • Despair.png Despair
    • Increased the aura range to be 350 at all ranks from 250/275/300/325/350.
    • Added a base damage of 8/12/16/20/24 to the damage dealt based on the target's health.
    • Health percent decreased to 1.5/1.8/2.1/2.4/2.7% from 2.3/2.6/2.9/3.2/3.5%.

V1.0.0.79:

  • Bandage Toss.png Bandage Toss
    • Mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.

V1.0.0.72:

  • Bandage Toss.png Bandage Toss
    • Mana cost reduced to 90/100/110/120/130 from 130 at all ranks.
    • Now has a new animation.
  • Curse of the Sad Mummy.png Curse of the Sad Mummy
    • Cooldown reduced to 170/150/130 seconds from 180/160/140.

V1.0.0.63:

  • Despair.png Despair
    • Fixed a bug where damage was incorrectly being calculated from Amumu's health instead of each nearby enemy's.
    • Fixed an inconsistency in damage where the first tick was dealing a different amount than subsequent ticks.

V1.0.0.61:

  • Fixed a bug with Bandage Toss.png Bandage Toss which caused it to deal too much damage.
  • Tantrum.png Tantrum
    • Damage reduced to 75/100/125/150/175 from 100/120/140/160/180.

V1.0.0.52:

V0.9.25.34:

  • Tantrum.png Tantrum
    • Base damage changed to 115/130/145/160/175 from 155 at all ranks.
    • Mana cost modified to 50 at all ranks from 50/45/40/35/30.

V0.9.25.21:

  • Stats
    • Base armor reduced to 18 from 21.
  • Bandage Toss.png Bandage Toss
    • Damage reduced to 80/140/200/260/320 from 75/140/205/275/350.
  • Tantrum.png Tantrum
    • Cooldown changed to 21/18/15/12/9 seconds from 20/18/16/14/12.
    • Cooldown reduction on being hit reduced to 1 second from 2.

V0.9.22.16:

  • Bandage Toss.png Bandage Toss
    • Skill shot speed and ease of use improved.
  • Despair.png Despair
    • Health drain increased to 2.3/2.6/2.9/3.2/3.5 from 2/2.25/2.5/2.75/3.

V0.9.22.15:

  • Bandage Toss.png Bandage Toss
    • Damage increased to 75/140/205/275/350 from 50/125/200/275/350.

V0.8.22.115:

June 26, 2009 Patch: Added

  • Cursed Touch.png Cursed Touch (Innate)
    • Amumu's physical attacks reduce his target's magic resist.
  • Bandage Toss.png Bandage Toss (Q)
    • Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  • Despair.png Despair (W)
    • Toggle: Enemies within a short range of Amumu lose x% of their life each second.
  • Tantrum.png Tantrum (E)
    • Passive: permanently reduces physical damage dealt to Amumu.
    • Active: upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  • Curse of the Sad Mummy.png Curse of the Sad Mummy (Ultimate)
    • Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.

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