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m (Reverted edits by 86.132.52.77 (talk | block) to last version by Hugo Sotnas)
(→‎Abilities: added projectile parameter)
(47 intermediate revisions by 32 users not shown)
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{{C-top}} {{champion info|{{PAGENAME}}}}
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{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/champions/32/amumu_the_sad_mummy Amumu's profile page at [[Leagueoflegends.com]]]</ref>
 
   
 
== Abilities ==
 
== Abilities ==
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{{Ability info
 
{{Ability info
 
|name = Cursed Touch
 
|name = Cursed Touch
|icon = CursedTouch.jpg
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|icon = CursedTouch.jpg
|description = Amumu's autoattacks reduce the target's magic resistance by {{pp|3|15|20|25|1|7|13}} for 3 seconds. This debuff refreshes with every autoattack.
+
|description = Amumu's autoattacks reduce the target's magic resistance by {{pp|3|15|20|25|1|7|13}} for 3 seconds. This debuff refreshes with every basic attack.
 
}}
 
}}
|{{User:Emptylord/Template:Ability2
+
|{{Ability2
|targeting=Cursed Touch is a passive ability that grants Amumu an [[on-hit effect]], causing his [[autoattack]]s to reduce the target's [[magic resistance]] for 3 seconds, by an amount scaling with Amumu's champion level.
+
|targeting='''Cursed Touch''' is an [[on-hit]] [[debuff]].
  +
|damagetype=
* Cursed Touch does not stack but the duration is refreshed with every [[auto attack]].
 
  +
|spelleffects=
* Cursed Touch cannot be blocked by spell shields or {{ai|Black Shield|Morgana}}.
 
  +
|onhiteffects=''Cursed Touch'' will not apply if the auto attack is {{ai|Counter Strike|Jax|dodged}}, {{ai|Aegis Protection|Pantheon|blocked}}, {{ai|Riposte|Fiora|parried}}, or if the attack [[blind|misses]].
** Amumu's auto attacks will not pop spell shields to apply the debuff.
 
  +
|spellshield=
* Because it is an [[on-hit effect]], {{ai|Cursed Touch|Amumu}} can be blocked by {{ai|Aegis Protection|Pantheon}} , {{ai|Counter Strike|Jax}} or {{ai|Riposte|Fiora}}.
 
  +
|additional=
  +
|video=Amumu IVideo
 
}}
 
}}
 
}}
 
}}
  +
 
{{Ability frame|Q|
 
{{Ability frame|Q|
 
{{Ability info
 
{{Ability info
 
|name = Bandage Toss
 
|name = Bandage Toss
|icon = BandageToss.jpg
+
|icon = BandageToss.jpg
|description = {{sbc|Active:}} Amumu tosses a sticky bandage in a straight line towards a target location. Amumu will pull himself to the enemy it contacts, dealing magic damage and stunning the target for 1 second.
+
|description = {{sbc|Active:}} Amumu tosses a sticky bandage in a straight line towards a target location. Amumu will pull himself to the enemy it contacts, dealing magic damage and stunning the target for 1 second.
 
|leveling = {{lc|Magic Damage}} {{ap|80|130|180|230|280}} {{as|(+ 70% AP)}}
*'''Projectile Speed:''' 2000
 
 
|range = 1100
|leveling ={{lc|Magic Damage}} {{ap|80|130|180|230|280}} {{as|(+ 70% AP)}}
 
|cooldown={{ap|16|14|12|10|8}}
+
|cooldown = {{ap|16|14|12|10|8}}
|cost={{ap|80|90|100|110|120}}
+
|cost = {{ap|80|90|100|110|120}}
|costtype=Mana
+
|costtype = mana
|range=1100
 
 
}}
 
}}
|{{User:Emptylord/Template:Ability2
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|{{Ability2
|targeting=Bandage Toss is a collision linear [[skillshot]] that will deal [[magic damage]] and [[stun]] the first enemy unit it hits, while Amumu is pulled to the target's location.
+
|targeting='''Bandage Toss''' is a [[skill shot|linear, colliding skill shot]] that causes Amumu to [[dash]] onto the enemy hit.
 
* '''Projectile Speed:''' 1800
{{Ability details
 
  +
|damagetype=magic
|Skill name = Bandage Toss
 
  +
|projectile=true
|Procs on-hit effects = false
 
 
|spelleffects=single target
|Procs spell vamp and rylai's = true
 
  +
|onhiteffects=
|Spell type = single target
 
  +
|spellshield=Will block the damage and stun, but will not stop Amumu dashing.
|diminished or full effect? = full
 
  +
|additional=
|Pops spell shield = true
 
 
* ''Bandage Toss'' cannot be cast while Amumu is rooted.
|Damages black shield = true
 
  +
* Crowd control effects will not prevent Amumu from dashing if they hit him before the skill shot hits. However, the duration of the crowd control can persist the duration of the dash.
|additional effects of black shield= and the [[stun]] will be negated but Amumu will still be pulled to his target}}
 
  +
* While Amumu is mid-dash, only knock-abouts crowd control effects will prevent him from reaching his target. Other forms of crowd control will still be applied, but they will not hinder his movement.
* Bandage Toss deals damage upon encountering a target, not upon completion of the pull.
 
  +
* ''Bandage Toss'' can hit stealthed targets.
* Amumu will attempt to attack the target he hits with Bandage Toss after pulling himself to it.
 
* Bandage Toss can be used to pull Amumu through walls.
+
* ''Bandage Toss'' does not fizzle on Amumu's death, and it can still stun and damage enemies.
  +
|video=Amumu QVideo
* Bandage Toss has a brief channel time (0.2s) upon cast before it activates.
 
* Bandage Toss' stun will interrupt channeled abilities.
 
* Bandage Toss can hit and stun invisible enemy champions, but it won't reveal them. You can, however, see where they are by the location of the toss.
 
* Bandage Toss cannot be cast when Amumu is rooted.
 
* If Bandage Toss is cast and the Amumu is rooted, Amumu will be pulled towards the target but will be rooted afterwards for the remaining duration.
 
* While in the process of being pulled towards a target, Amumu becomes immune to contact-based skill-shots such as {{Ai|Dark Binding|Morgana}} and {{ai|Mystic Shot|Ezreal}}.
 
* Amumu can be hit by targeted abilities that have been activated before he begins being pulled to the target but hit after the pull has begun (I.e. If Amumu hits {{ci|Vayne}} with {{ai|Bandage Toss|Amumu}} when {{ai|Condemn|Vayne}} is used on Amumu, {{cai|Bandage Toss|Amumu}} bandage will hit Vayne, {{ci|Amumu}} will be knocked back, then pulled towards {{ci|Vayne}}; similar to the Blitz-Nautilus effect).
 
* Once channeled, Bandage Toss will proc, even if Amumu dies immediate afterwards (I.e., if Amumu casts Bandage Toss and immediately dies afterwards, Bandage Toss can still fly out and stun an enemy, possibly killing them.) Amumu's corpse stays where it fell.
 
 
}}
 
}}
 
}}
 
}}
  +
 
{{Ability frame|W|
 
{{Ability frame|W|
 
{{Ability info
 
{{Ability info
 
|name = Despair
 
|name = Despair
|icon = Despair.jpg
+
|icon = Despair.jpg
|description = {{sbc|Toggle:}} While toggled on, Amumu is surrounded by a small pool of damaging tears. Enemies in the area take magic damage each second equal to a base amount plus a percentage of their maximum health.
+
|description = {{sbc|Toggle:}} Amumu is surrounded by a small pool of damaging tears. Enemies in the area take magic damage each second equal to a base amount plus a percentage of their maximum health.
 
|leveling = {{lc|Base Magic Damage Per Second}} {{ap|8|12|16|20|24}}
 
|leveling = {{lc|Base Magic Damage Per Second}} {{ap|8|12|16|20|24}}
{{lc|Additional Damage Per Second}} {{ap|1.5|1.8|2.1|2.4|2.7%}} {{as|(+ 1% per 100 AP)}} {{as|of enemies' maximum health}}
+
{{lc|Additional Damage Per Second}} {{as|{{ap|1.5|1.8|2.1|2.4|2.7%}} {{as|(+ 1% per 100 AP)}} of enemies' maximum health}}
|range=400
+
|range = 300
|cooldown=1
+
|cooldown = 1
|cost= 8
+
|cost = 8
|costtype=Mana per second
+
|costtype = mana per second
 
}}
 
}}
|{{User:Emptylord/Template:Ability2
+
|{{Ability2
  +
|targeting='''Despair''' is a [[area of effect|point-blank, persistent area of effect]].
|targeting=Despair is a toggled point blank [[area of effect]] ability. While toggled on, Amumu deals [[magic damage]] every half second to all enemy units around himself equal to a base amount plus a percentage of the target's maximum [[health]].
 
  +
|damagetype=magic
{{Ability details
 
 
|spelleffects=area of effect
|Skill name = Despair
 
  +
|onhiteffects=
|Procs on-hit effects = false
 
  +
|spellshield=
|Procs spell vamp and rylai's = true
 
  +
|additional=
|Spell type = area of effect
 
  +
* ''Despair'' has a minimum duration of 1 second.
|diminished or full effect? = diminished
 
  +
* ''Despite'' the rounding in ''Despair's'' tooltip, it will do increased damage for every point of {{tt|ability power|(+0.01% per 1 AP)}}.
|Pops spell shield = false
 
  +
* ''Despair'' cannot be toggled-off while [[crowd control|unable to activate abilities]].
|Damages black shield = true
 
  +
* Toggled abilities do not count as ability activation for the purposes of effects such as [[named item effect#Spellblade|Spellblade]] or {{ai|Force Pulse|Kassadin}}.
|additional effects of black shield=}}
 
  +
|video=Amumu WVideo
* There is no cap for the damage done with Despair.
 
* Despair is immediately activated and deactivated upon toggle.
 
** Toggling the ability will trigger a 1 second cooldown.
 
* Despair scales by 1% of [[ability power]] in spite of tooltips rounding the number to the nearest integer.
 
* Despair will refresh the duration of {{ii|Rylai's Crystal Scepter|Rylai's slow}} for as long as the unit remains in the [[area of effect]].
 
* Despair will damage [[stealth]]ed champions, but it will not reveal them.
 
* Silence will not interrupt Despair, it will only prevent Amumu from toggling it off.
 
* As a toggle ability, Despair will not charge {{ai|Force Pulse|Kassadin}}, {{ai|Sap Magic|Maokai}}, {{ii|Sheen}}, etc.
 
* Despair will charge {{ii|Tear of the Goddess}}, {{ii|Manamune}} and {{ii|Archangel's Staff}}.
 
 
}}
 
}}
 
}}
 
}}
  +
 
{{Ability frame|E|
 
{{Ability frame|E|
 
{{Ability info
 
{{Ability info
 
|name = Tantrum
 
|name = Tantrum
|icon = Tantrum.jpg
+
|icon = Tantrum.jpg
|description = {{sbc|Passive:}} Amumu takes reduced physical damage from autoattacks and abilities.
+
|description = {{sbc|Passive:}} Amumu takes reduced physical damage from autoattacks and abilities.
 
|description2 = {{sbc|Active:}} Amumu releases his anger, dealing magic damage to surrounding enemies. Each autoattack that hits Amumu will reduce ''Tantrum's'' cooldown by {{fd|0.5}} seconds.
<br/><br/>
 
|description2 = {{sbc|Active:}} Amumu releases his anger, dealing magic damage to surrounding enemies. Each autoattack that hits Amumu will reduce the cooldown on Tantrum's active by {{fd|0.5}} seconds.
 
 
|leveling = {{lc|Physical Damage Reduction}} {{ap|2|4|6|8|10}}
 
|leveling = {{lc|Physical Damage Reduction}} {{ap|2|4|6|8|10}}
 
|leveling2 = {{lc|Magic Damage}} {{ap|75|100|125|150|175}} {{as|(+ 50% AP)}}
 
|leveling2 = {{lc|Magic Damage}} {{ap|75|100|125|150|175}} {{as|(+ 50% AP)}}
|range=200
+
|range = 350
|cooldown={{ap|10|9|8|7|6}}
+
|cooldown = {{ap|10|9|8|7|6}}
|cost=35
+
|cost = 35
|costtype=Mana
+
|costtype = mana
 
}}
 
}}
|{{User:Emptylord/Template:Ability2
+
|{{Ability2
  +
|targeting='''Tantrum's''' ''passive'' is a defensive buff.
|targeting=Tantrum passively reduces the amount of [[physical damage]] Amumu takes. When activated, Tantrum is a point blank [[area of effect]] ability that deals [[magic damage]] to all enemy units around Amumu. Taking damage will reduce the cooldown.
 
  +
{{Ability details
 
  +
'''Tantrum's''' ''active'' is a [[area of effect|point-blank area of effect]].
|Skill name = Tantrum
 
  +
|damagetype=magic
|Procs on-hit effects = false
 
 
|spelleffects=area of effect
|Procs spell vamp and rylai's = true
 
  +
|onhiteffects=
|Spell type = area of effect
 
  +
|spellshield=
|diminished or full effect? = diminished
 
  +
|additional=
|Pops spell shield = true
 
  +
* ''Tantrum's'' damage reduction is applies '''''after''''' [[armor]] reductions.
|Damages black shield = true
 
  +
* Tower attacks reduce ''Tantrum's'' cooldown.
|additional effects of black shield=}}
 
  +
* {{Pending for test}} Attacks that [[blind|miss]] against Amumu will still reduce ''Tantrum's'' cooldown.
* The passive damage reduction is calculated after [[armor]] values. Damage can be reduced to 0.
 
  +
* ''Tantrum's'' cooldown reduction will trigger multiple times for effects such as {{ai|Double Strike|Master Yi}}.
* Tantrum has a very brief channel time (0.1s) upon cast before it activates.
 
  +
|video=Amumu EVideo
* Tantrum can damage [[stealth]]ed units. The animation will show where the unit was when hit, but it will not reveal them.
 
 
}}
 
}}
 
}}
 
}}
  +
 
{{Ability frame|R|
 
{{Ability frame|R|
 
{{Ability info
 
{{Ability info
 
|name = Curse of the Sad Mummy
 
|name = Curse of the Sad Mummy
|icon = CurseoftheSadMummy.jpg
+
|icon = CurseoftheSadMummy.jpg
|description = {{sbc|Active:}} Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move and attack for 2 seconds.
+
|description = {{sbc|Active:}} Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move and attack for 2 seconds.
 
|leveling = {{lc|Magic Damage}} {{ap|150|250|350}} {{as|(+ 80% AP)}}
 
|leveling = {{lc|Magic Damage}} {{ap|150|250|350}} {{as|(+ 80% AP)}}
|range=550
+
|range = 550
|cooldown={{ap|150|130|110}}
+
|cooldown = {{ap|150|130|110}}
|cost={{ap|100|150|200}}
+
|cost = {{ap|100|150|200}}
|costtype=Mana
+
|costtype = mana
 
}}
 
}}
|{{User:Emptylord/Template:Ability2
+
|{{Ability2
|targeting=Curse of the Sad Mummy is a point blank [[area of effect]] ability that deals [[magic damage]] and prevents all enemy units in a wide radius from moving or attacking for 2 seconds.
+
|targeting='''Curse of the Sad Mummy''' is a [[area of effect|point-blank area of effect]].
  +
|damagetype=magic
{{Template:Ability details
 
 
|spelleffects=area of effect
|Skill name = Curse of the Sad Mummy
 
  +
|onhiteffects=
|Procs on-hit effects = false
 
  +
|spellshield=Will block the ability.
|Procs spell vamp and rylai's = true
 
  +
|additional=
|Spell type = area of effect
 
  +
|video=Amumu RVideo
|diminished or full effect? = diminished
 
|Pops spell shield = true
 
|Damages black shield = true
 
|additional effects of black shield= and the disable will be negated}}
 
* Curse of the Sad Mummy has a very brief channel time (0.1s) upon cast before it activates.
 
 
* Curse of the Sad Mummy will '''not''' interrupt channeled abilities.which no other champion or item is able to apply.
 
* Entangle only stops enemies' movement and basic attacks. Abilities can still be cast, however.
 
* Units teleporting away in the instant that Amumu casts the ability will reach their destination entangled.
 
* {{ai|Curse of the Sad Mummy|Amumu|Curse of the Sad Mummy's}} entangle
 
* Curse of the Sad Mummy will damage and immobilize [[stealth]]ed units in the area of effect, but it will not reveal them.
 
*This ability has a unique form of [[crowd control]], entangle, and it can be removed by {{si|Cleanse}}.
 
 
}}
 
}}
 
}}
 
}}
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{{Reflist}}
 
{{Reflist}}
 
{{C-bot}}
 
{{C-bot}}
  +
   
   
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[[cs:Amumu]]
 
[[cs:Amumu]]
 
[[de:Amumu]]
 
[[de:Amumu]]
  +
[[es:Amumu]]
 
[[fr:Amumu]]
 
[[fr:Amumu]]
 
[[pl:Amumu]]
 
[[pl:Amumu]]
[[ru:Amumu Грустная Муммия]]
+
[[pt-br:Amumu]]
  +
[[ru:Amumu]]
 
[[zh:阿木木]]
 
[[zh:阿木木]]
 
[[Category:2009 release]]
 
[[Category:2009 release]]
 
[[Category:Beta stage release]]
 
[[Category:Beta stage release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
  +
[[Category:Tank champion]]
  +
[[Category:Mage champion]]
  +
[[Category:Stun champion]]
  +
[[Category:Melee champion]]

Revision as of 14:27, 30 July 2014

Template:C-topTemplate:Champion infoTemplate:C-ref

Abilities

Cursed Touch

Amumu's autoattacks reduce the target's magic resistance by Error: Parameter '3' is not accepted. for 3 seconds. This debuff refreshes with every basic attack.

Template:Ability2


Bandage Toss

Active: Amumu tosses a sticky bandage in a straight line towards a target location. Amumu will pull himself to the enemy it contacts, dealing magic damage and stunning the target for 1 second.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP)

Template:Ability2


Despair

Toggle: Amumu is surrounded by a small pool of damaging tears. Enemies in the area take magic damage each second equal to a base amount plus a percentage of their maximum health.

  • Base Magic Damage Per Second: 8 / 12 / 16 / 20 / 24
  • Additional Damage Per Second: 1.5 / 1.8 / 2.1 / 2.4 / 2.7% (+ 1% per 100 AP) of enemies' maximum health

Template:Ability2


Tantrum

Passive: Amumu takes reduced physical damage from autoattacks and abilities.

  • Physical Damage Reduction: 2 / 4 / 6 / 8 / 10

Active: Amumu releases his anger, dealing magic damage to surrounding enemies. Each autoattack that hits Amumu will reduce Tantrum's cooldown by 0.5 seconds.

  • Magic Damage: 75 / 100 / 125 / 150 / 175 (+ 50% AP)

Template:Ability2


Curse of the Sad Mummy

Active: Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move and attack for 2 seconds.

  • Magic Damage: 150 / 250 / 350 (+ 80% AP)

Template:Ability2


References

Template:C-bot