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Amumu

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 613.12 (+84) Attack damage 53.384 (+3.8)
Health regen. 8.875 (+0.85) Attack speed [*] 0.638 (+2.18%)
Mana 287.2 (+40) Armor 23.544 (+3.8)
Mana regen. 7.38 (+0.525) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 335


Abilities

Cursed Touch
Cursed Touch

Amumu's basic attacks reduce 15 / 20 / 25 magic resistance from his targets for 3 seconds, refreshing with each subsequent basic attack.

Ability Details
Cursed Touch is an on-hit debuff.


Bandage Toss
RANGE: 1100
SPEED: 2000
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Bandage Toss

Active: Amumu tosses a bandage in the target direction that Stun icon stuns the first enemy it hits for 1 second, dealing magic damage, and pulling him to their location.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 70% AP)
Ability Details
Bandage Toss is a linear, colliding skill shot that causes Amumu to dash onto the enemy hit.

Additional Information:

  • Bandage Toss cannot be cast while Amumu is rooted.
  • Crowd control effects will not prevent Amumu from dashing if they hit him before the skill shot hits. However, the duration of the crowd control can persist the duration of the dash.
  • While Amumu is mid-dash, only knock-abouts crowd control effects will prevent him from reaching his target. Other forms of crowd control will still be applied, but they will not hinder his movement.
  • Bandage Toss can hit stealthed targets.
  • Bandage Toss does not fizzle on Amumu's death, and it can still stun and damage enemies.


Despair
RANGE: 300
COST: 8 mana per second
COOLDOWN: 1
Despair

Toggle: Amumu cries a continuous pool of tears, dealing magic damage every second to nearby enemies.

  • Magic Damage Per Second: 8 / 12 / 16 / 20 / 24 (+ 1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of enemies' maximum health
Ability Details
Despair is a point-blank, persistent area of effect.

Additional Information:

  • Despair has a minimum duration of 1 second.
  • Despite the rounding in Despair's tooltip, it will do increased damage for every point of ability power.
  • Despair cannot be toggled-off while unable to activate abilities.
  • Toggled abilities do not count as ability activation for the purposes of effects such as Spellblade or Force Pulse.png Force Pulse.


Tantrum
RANGE: 350
COST: 35 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Tantrum

Passive: Amumu takes reduced physical damage.

  • Physical Damage Reduction: 2 / 4 / 6 / 8 / 10

Active: Amumu releases his anger, dealing magic damage to nearby enemies. Tantrum's cooldown is reduced by 0.5 seconds every time Amumu is hit by a basic attack.

  • Magic Damage: 75 / 100 / 125 / 150 / 175 (+ 50% AP)
Ability Details
Tantrum's passive is a defensive buff.

Tantrum's active is a point-blank area of effect.

Additional Information:

  • Tantrum's damage reduction is applied after armor reductions.
  • Tower attacks reduce Tantrum's cooldown.
  • Tantrum's cooldown reduction will trigger multiple times for effects such as Double Strike.png Double Strike.


Curse of the Sad Mummy
RANGE: 550
COST: 100 / 150 / 200 mana
COOLDOWN: 150 / 130 / 110
Curse of the Sad Mummy

Active: Amumu deals magic damage to nearby enemies and Disarm iconRoot icon entangles them for 2 seconds.

  • Magic Damage: 150 / 250 / 350 (+ 80% AP)
Ability Details
Curse of the Sad Mummy is a point-blank area of effect.


References

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