(Innate): Amumu's attacks reduce the target's magic resistance by 15 / 25 / 35 for 4 seconds. The debuff doesn't stack but it refreshes with every attack.
Cursed Touch is a passive ability that grants Amumu an on-hit effect, causing his autoattacks to reduce the target's magic resistance for 4 seconds, by an amount scaling with Amumu's champion level.
(Active): Amumu tosses a sticky bandage towards a target location, if it contacts an enemy Amumu pulls himself to it and will deal magic damage and stun the target for 1 second.
Projectile Speed: 1800
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Magic Damage: 80 / 140 / 200 / 260 / 320 (+1.0 per ability power)
Bandage Toss is a collision linear skillshot that will deal magic damage and stun the first enemy unit it hits, while Amumu is pulled to the target's location.
Bandage Toss does not proc on-hit effects.
Bandage Toss procs spell vamp and similarly with all single target spells and abilities with full effect.
Rylai's slow Bandage Toss pops Spell Shield.
Bandage Toss will damage Black Shield and the stun will be negated but Amumu will still be pulled to his target.
Amumu will attempt to attack the target he hits with Bandage Toss after pulling himself to it.
Bandage Toss can be used to pull Amumu through walls.
Bandage Toss has a brief channel time (0.2s) upon cast before it activates.
Bandage Toss' stun will interrupt channeled abilities.
Bandage Toss can hit and stun invisible enemy champions, but it won't reveal them.
(Toggle): Overcome by anguish, nearby enemies will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Cost: 8 mana per second
Cooldown: 1 second
Radius of AoE: 300
Base Magic Damage: 8 / 12 / 16 / 20 / 24.
Health Drain: 1. 5 / 1. 8 / 2. 1 / 2. 4 / 2. 7 % (+0.01% per ability power)
Despair is a toggled point blank area of effect ability. While toggled on, Amumu deals magic damage every half second to all enemy units around himself, scaling on an affected target's maximum health.
Despair does not proc on-hit effects.
Despair procs spell vamp and similarly with all area of effect spells and abilities with diminished effect.
Rylai's slow Despair does not pop Spell Shield.
Despair will damage Black Shield.
There is no cap for the damage done with Despair.
Despair is immediately activated and deactivated upon toggle.
Toggling the ability on and off will trigger a 1 second cooldown.
Despair scales with 0.005% of ability power in spite of tooltips rounding the number up.
Despair will refresh the duration of for as long as the unit remains in the Rylai's slow area of effect.
Despair will damage stealthed champions, but it will not reveal them.
Silence will not interrupt Despair, it will only prevent Amumu from toggling it off.
As a toggle ability, Despair will not charge , Tear of the Goddess Force Pulse, Sap Magic, , etc.
(Passive): Amumu takes reduced damage from physical attacks. Each time Amumu is hit by an attack, the cooldown on Tantrum's active is reduced by half a second.
Damage Reduction: 2 / 4 / 6 / 8 / 10
(Active): Amumu deals magic damage to surrounding units.
Cost: 50 mana
Radius of AoE: 200
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 75 / 100 / 125 / 150 / 175 (+0.5 per ability power)
Tantrum passively reduces the amount of physical damage Amumu takes. When activated, Tantrum is a point blank area of effect ability that deals magic damage to all enemy units around Amumu. Taking damage will reduce the cooldown.
Tantrum does not proc on-hit effects.
Tantrum procs spell vamp and similarly with all area of effect spells and abilities with diminished effect.
Rylai's slow Tantrum pops Spell Shield.
Tantrum will damage Black Shield.
The passive damage reduction is calculated after armor values.
Tantrum has a very brief channel time (0.1s) upon cast before it activates.
Tantrum can damage stealthed units. The animation will show where the unit was when hit, but it will not reveal them.
Curse of the Sad Mummy
(Active): Amumu entangles surrounding enemy units in bandages, dealing magic damage upfront and rendering them unable to attack or move for 2 seconds.
Cost: 100 / 150 / 200 mana
Cooldown: 150 / 130 / 110 seconds
Magic Damage: 150 / 250 / 350 (+1.0 per ability power)
Curse of the Sad Mummy is a point blank area of effect ability that deals magic damage and prevent all enemy units in a wide radius from moving or attacking for 2 seconds.
Curse of the Sad Mummy does not proc on-hit effects.
Curse of the Sad Mummy procs spell vamp and similarly with all area of effect spells and abilities with diminished effect.
Rylai's slow Curse of the Sad Mummy pops Spell Shield.
Curse of the Sad Mummy will not damage Black Shield but the disable will be negated.
Curse of the Sad Mummy has a very brief channel time (0.1s) upon cast before it activates.
Curse of the Sad Mummy will not interrupt channeled abilities.
Curse of the Sad Mummy will damage and immobilize stealthed units in the area of effect.