For the Twisted Treeline variant, see Ancient Coin item Timeworn Ancient Coin.
Ancient Coin is a basic item in League of Legends.[1]

Cost Analysis

Gold Value

Gold Efficiency*

  • Ancient Coin item Ancient Coin is 55.24% gold efficient without its passive.
  • Ancient Coin item Ancient Coin becomes gold efficient in about 7 gold coins.
  • Without Favor, Ancient Coin item Ancient Coin becomes gold efficient in 13 minutes and 4 seconds.
  • The Quest goal of Gold 500 can be reached:
    • By waiting 41 minutes 40 seconds.
    • By collecting 20 gold coins.


Builds Into

Similar Items

Notes

  • The quest reward can only be obtained after being out-of-combat for 5 seconds.

Strategy

  • Because the Favor passive does not benefit the player who gets the last hit, Ancient Coin item Ancient Coin is best purchased on Controller icon supports who plan on spending a lot of time in-lane.

Trivia

Shurima Crest icon


Patch History

V8.6
  • Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
V8.5 - March 8th Hotfix
V8.4
  • New Effect: Grants 5 bonus movement speed.
V8.2
  • Quest gold value reduced to Gold 500 from Gold 750. Still requires to upgrade to Nomad's Medallion item Nomad's Medallion.
  • Removed Quest Reward: Favor is upgraded to Emperor's Favor making champion takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
  • New Effect: Quest reward now grants the active Warding with 3 wards in stock.
    • Unique Active - Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
  • Removed from Twisted Treeline.
V7.23
  • Bug Fix: The Bandit mastery 2016 Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants Bandit mastery 2016 Bandit.
  • New Effect: Bandit mastery 2016 Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to Gold 750 from Gold 650.
V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to Gold 25 from Gold 20.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
V7.12
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 25%.
  • Gold per 10 seconds increased to Gold 2 from Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either Gold 20 or restore 8% missing mana (minimum 15).
    • Coin pickup range scales moderately with champion attack range.
  • Removed: Unique Passive - Favor: Grants Gold 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn Gold 650 using this item and upgrade to Nomad's Medallion item Nomad's Medallion.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.13
  • Cooldown reduction increased to 5% from 0%.
V5.22
  • Cost reduced to Gold 350 from Gold 365.
  • Gold generation removed.
  • Movement speed removed.
  • Bonus gold changed to Gold 4 per nearby minion death from Gold 3 per nearby minion death.
V5.10
  • Unique Passive – Favor:
    • Bonus gold changed to Gold 3 per nearby minion death from Gold 2 per nearby minion death.
    • Range increased to 1400 from 1100.
V4.20
  • Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
V4.3
  • Health regeneration removed.
  • Unique Passive – Favor:
    • Now heals for 5 health per minion death.
V3.14 Added
  • +5 health regeneration
  • +3 mana regeneration
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants Gold 2.
  • Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.

References

List of Items