Ancient Coin is a basic item in League of Legends.[1]

Cost Analysis*

Gold Value

Gold Efficiency*

  • Ancient Coin item Ancient Coin is 38.09% gold efficient without its passive.
  • Ancient Coin item Ancient Coin becomes gold efficient in about 9 gold coins.
  • Without Favor, Ancient Coin item Ancient Coin becomes gold efficient in 18 minutes and 4 seconds.
  • The Quest goal of Gold 750 can be reached:
    • By waiting 62 minutes 30 seconds.
    • By collecting 30 gold coins.

Builds Into

Similar Items


  • The quest reward can only be obtained after being out-of-combat for 5 seconds.


  • Because the Favor passive does not benefit the player who gets the last hit, Ancient Coin item Ancient Coin is best purchased on Controller icon supports who plan on spending a lot of time in-lane.


Patch History

  • Bug Fix: The Bandit mastery 2016 Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
  • New Effect: Grants Bandit mastery 2016 Bandit.
  • New Effect: Bandit mastery 2016 Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to Gold 750 from Gold 650.
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
  • Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
  • Favor gold coin bonus increased to Gold 25 from Gold 20.
  • Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
  • Undocumented: Base mana regeneration reduced to 0% from 25%.
  • Gold per 10 seconds increased to Gold 2 from Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either Gold 20 or restore 8% missing mana (minimum 15).
    • Coin pickup range scales moderately with champion attack range.
  • Removed: Unique Passive - Favor: Grants Gold 4 and restores 5 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn Gold 650 using this item and upgrade to Nomad's Medallion item Nomad's Medallion.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
  • Cooldown reduction increased to 5% from 0%.
  • Cost reduced to Gold 350 from Gold 365.
  • Gold generation removed.
  • Movement speed removed.
  • Bonus gold changed to Gold 4 per nearby minion death from Gold 3 per nearby minion death.
  • Unique Passive – Favor:
    • Bonus gold changed to Gold 3 per nearby minion death from Gold 2 per nearby minion death.
    • Range increased to 1400 from 1100.
  • Mana regeneration changed to 25% of base mana regeneration from 3 mana regeneration per 5 seconds.
  • Health regeneration removed.
  • Unique Passive – Favor:
    • Now heals for 5 health per minion death.
V3.14 Added
  • +5 health regeneration
  • +3 mana regeneration
  • Unique Passive – Favor: Being near a minion death without granting the killing blow grants Gold 2.
  • Unique Passive – Gold Income: You may only be in possession of 1 Gold Income item.


List of Items