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Anivia

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Champion Background Strategy Skins & Trivia
AniviaSquare Anivia
the Cryophoenix
Cost: IP 3150 or RP 790
Primary: Mage Secondary: Support Release date 2009-07-10
Attackpower.png 10
Defensepower.png 40
Abilitypower.png 100
Difficulty.png 100
Statistics Edit
Health 350 (+70) Attack damage 48 (+3.2)
Health regen. 4.65 (+0.55) Attack speed 0.625 (+1.68%)
Mana 257 (+53) Armor 14.5 (+4)
Mana regen. 7 (+0.6) Magic res. 30 (+0)
Range 600 (Ranged) Mov. speed 325
Anivia, the Cryophoenix is a champion in League of Legends [1].

Abilities

Rebirth
STATIC COOLDOWN: 240
Rebirth

Upon taking lethal damage, Anivia will transform into an egg with 100% health. While in egg form, Anivia is unable to make any actions and her armor and magic resistance are modified by −40 / −25 / −10 / +5 / +20. If her egg survives for 6 seconds, Anivia is revived with the same percentage health that her egg had.

Ability Details
Rebirth is a passive ability that triggers when Anivia takes lethal damage.

Additional Information:

  • Triggering Rebirth will remove all debuffs from Anivia, including Children of the Grave.png Children of the Grave.
  • Triggering Rebirth while affected by a channelled ability like Drain.png Drain or Nether Grasp.png Nether Grasp will not end the channel early and the egg will still take damage.
  • Triggering Rebirth while supressed by Hyper-Kinetic Position Reverser.png Hyper-Kinetic Position Reverser will remove the cc and the swap will not happen (unlike with other forms of CC removal).
  • Triggering Rebirth while leashed by an ability like Ethereal Chains.png Ethereal Chains will make the secondary effect trigger at the moment of Anivia's "death" and the egg will not take the damage.
  • Guardian Angel item.png Guardian Angel and Chrono Shift.png Chrono Shift will take precedence over Rebirth. Omen of Death.png Omen of Death will trigger after Rebirth, if its duration persists.
  • Anivia can be moved by knock-abouts, but is unaffected by other forms of crowd control.
  • While in egg form, Anivia is still classified as a champion (unlike ZacSquare.png Zac's Cell Division.png Cell Division).
Flash Frost
RANGE: 1100
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Flash Frost

First Cast: Anivia unleashes an orb of ice that travels in a line, dealing magic damage to any enemy it passes through. At maximum range, Flash Frost will detonate automatically.

Second Cast: Anivia detonates the orb, dealing magic damage and stunning enemies in a 75-radius area for 1 second. Enemies can be damaged by both parts of Flash Frost.

  • Magic damage: 60 / 90 / 120 / 150 / 180 (+ 50% AP)
  • Maximum Damage: 120 / 180 / 240 / 300 / 360 (+ 100% AP)

Enemies damaged by Flash Frost are Chilled for 3 seconds, slowing their movement speed by 20%.

Ability Details
Flash Frost is a linear, pass-through skill shot that can be detonated to deal damage in an area.

Additional Information:

Crystallize
RANGE: 1000
COST: 70 mana
COOLDOWN: 25
Crystallize

Active: Anivia constructs an impassable wall of ice at the target location for 5 seconds, perpendicular to Anivia's facing. The wall grants sight in a large area around it.

  • Wall length: 400 / 500 / 600 / 700 / 800
Ability Details

Additional Information:

  • When the wall is erected, units that would be inside it are "nudged" into an open space. This is considered as a knockback and it will interrupt channeled abilities.
    • This excludes champions with the ability to ignore unit collision. It's unknown if this is intentional.
  • The wall is considered terrain for the purposes of abilities such as GNAR!.png GNAR! and Condemn.png Condemn or Dredge Line.png Dredge Line.
  • Crystallize.png Crystallize grants Sight around the wall.
  • It grants assists if it touches an enemy when its created and deals them 1 true damage
Frostbite
RANGE: 650
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 5
Frostbite

Active: Anivia fires a shard of ice to deal magic damage to a target enemy. Frostbite deals double damage to enemies that are Chilled.

  • Magic damage: 55 / 85 / 115 / 145 / 175 (+ 50% AP)
  • Chilled Damage: 110 / 170 / 230 / 290 / 350 (+ 100% AP)
Ability Details
Frostbite is a single target ability.

Additional Information:

  • Chill is applied by Flash Frost.png Flash Frost, Glacial Storm.png Glacial Storm.
  • The damage of Frostbite is calculated on-hit. If Chill is removed or expires while Frostbite is in the air, it will deal standard damage.
Glacial Storm
RANGE: 615
COST: 75 mana
COOLDOWN: 6
Glacial Storm

Active: Anivia creates a blizzard in a target 400-radius area, that deals magic damage every second to enemies inside. Enemies damaged by Glacial Storm are Chilled for 1 second, slowing their movement speed and attack speed by 20%.

  • Magic damage per second: 80 / 120 / 160 (+ 25% AP)
  • Mana Per second: 40 / 50 / 60

Anivia can re-activate Glacial Storm at any time to disable its effects, and it will deactivate automatically if she gets too far away or runs out of mana. Additionally, Glacial Storm will be deactivated by all forms of interrupting crowd control, excluding fear and taunt. Glacial Storm deals a tick of damage to enemies within when cancelled.

Ability Details
Glacial Storm is a ground-targeted area of effect.

Additional Information:

  • Glacial Storm will be be interrupted by stuns, suppression, silence, polymorph and airborne crowd control effects, but not taunts or fears.
  • Chill leaves a trail that is visible even if the target is stealthed.
  • Both activating and de-activating Glacial Storm counts as an ability activate for the purposes of effects such as Sheen item.png Sheen and Force Pulse.png Force Pulse.

References

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