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Champion Background Strategy Skins & Trivia

General Info

  • AniviaSquare.png Anivia's is a combo mage based on landing and combining her skills onto a single enemy. However, 3 of her skills can affect an area of effect, which increases her utility in various situations. Since her kit is focused on a quick combo and a finishing move for one enemy, being a utility combo mage with a great amount of crowd control, she is definitely a mid laner.
  • WEAK POINTS: Anivia is quite squishy, she has low base Level 1 health (468), one of the lowest healths on Level 18 (1658) and the lowest base move speed (325). She has high mana costs, 3 skillshots, high cooldown on her stun. She has a slow auto-attack animation and slow attack speed growth. Due to have low attributes, average base damage on her skills and big mana problems, she suffers on a weak early game.
  • STRONG POINTS: Anivia has one of the biggest auto-attack ranges. Her damage source comes from her amazing 100% AP ratio from the two hits of Flash Frost.png Flash Frost and the double damage on chilled targets from Frostbite.png Frostbite. Glacial Storm.png Glacial Storm is a great farming tool, making her an incredible pusher. With the proper positioning Crystallize.png Crystallize will push melee enemies away. As she has an incredible scaling ratio, her late game power is quite impressive.
  • Rebirth.png Rebirth will modify your armor and magic resist, depending on your level, it will drop or raise it. From Level 12 on, it will begin to get stronger, as it will raise your armor and magic resist value by 5 on Level 12 and 20 on Level 15.
  • Her combo is focused in an All-In-Combo, so she can kill a squishy target really fast without retaliation.
  • AniviaSquare.png Anivia's is good when fighting enemies that need to be in a specific spot (DravenSquare.png Draven, TrundleSquare.png Trundle for example), zoning them with her ultimate. Good against enemies that need a way to get closer, as she can still maintain distance with her range or crowd control (LeBlancSquare.png LeBlanc,KatarinaSquare.png Katarina for example). And is really strong against enemies that don't have any gap closer skills, since she have great disengage capabilities and can punish enemies that comes for chasing her. And as her ultimate have the same attack speed reduction as a Frozen Heart item.png Frozen Heart, she is quite strong against sustained damage.
  • The "Chilled" debuff applied by her Glacial Storm.png Glacial Storm and Flash Frost.png Flash Frost will leave a trail even if the enemy becomes invisible.
  • Since Crystallize.png Crystallize creates an impassable area, it will interact with skills that need walls to have full effect. So champions like GnarSquare.png Gnar and PoppySquare.png Poppy can be really useful on the same team.
  • Crystallize.png Crystallize no longer does 1 true damage, however, will still draw tower aggro if it displaces an enemy champion.
  • Crystallize.png Crystallize grants vision of the area for the duration of the wall.

Skill usage

  • Flash Frost.png Flash Frost has a slow traveling speed alongside with  Frostbite.png Frostbite, Anivia's spells should be used carefully. As the slow speed make it possible for the enemy to use a shield, cure, or just dodge it.
  • As Flash Frost.png Flash Frost is a linear skill shot that hit all enemies in the path and can hit again for extra damage and stun on the detonation, it is advised to maximize it first, as it have more base damage, more utility and it can farm and harass at the same time.
  • Flash Frost.png Flash Frost + Glacial Storm.png Glacial Storm can farm a minion wave very quickly,but this can burn out your mana pool.
  • It is generally recommended to time Rebirth.png Rebirth while under an allied tower or while you have your allies for protection. Do not count on your egg too much when you are alone and not under a tower. Low-level enemies can kill you because of the huge armor + magic resistance reduction and long revive time. Try to be aggressive in teamfights so you can deal good damage; be focused and let your team do the rest while they start working on your egg.
    • Rebirth.png Rebirth can be used to bait an enemy to commit to killing AniviaSquare.png Anivia when your jungler ganks that lane.
    • Despite having Rebirth.png RebirthAniviaSquare.png Anivia is fairly vulnerable to other harassment. Heavy hits can severely cripple her. Try to stop harassment by stunning your opponent before they can combo you to win tradeoffs.
  • AniviaSquare.png Anivia's basic combo is to place Glacial Storm.png Glacial Storm, place Crystallize.png Crystallize to block the opponent from escaping, and throw Flash Frost.png Flash Frost at in a line towards the edge of the wall to stun the opponent as they try to move then follow up with a Frostbite.png Frostbite.
  • Both the damage from passing through and the detonation of Flash Frost.png Flash Frost remove a spell shield from Banshee&#039;s Veil item.png Banshee's Veil. This means if you time it correctly and detonate Flash Frost.png Flash Frost right after it passed through an enemy with Banshee&#039;s Veil item.png Banshee's Veil's spell shield, it will dissolve and the detonation will deal full damage, stunning the target.
  • During the laning phase, use your auto-attacks to hide harassment attempts. Stand within attack range of an enemy champion and auto-attack minions with AniviaSquare.png Anivia. When the enemy doesn't expect it, launch a Flash Frost.png Flash Frost and charge straight at them; if you time it correctly, they will be chilled and stunned, and you'll be close enough to land a follow-up for tons of damage. This is an effective strategy because the start of many of AniviaSquare.png Anivia's spell animations look similar to the beginning of her auto-attack animation, and this can often catch an enemy, expecting an auto-attack, off-guard.
  • AniviaSquare.png Anivia's Flash Frost.png Flash Frost explosion area of effect is slightly bigger than the initial projectile's area, so try to hit the opponent twice with the spell by detonating it after it passes through them.
  • Anivia's wall has a cast time, so be sure to cast it WELL in front of the opponent. Just a little in front will block you off and push them away.
  • In the jungle, the wall, Crystallize.png Crystallize can completely block off a pathway. Allies can be blocked in/out as well so timing is essential.
    • In the jungle, Crystallize.png Crystallize can completely block the Blue SentinelSquare.png Blue Sentinel in its area. This allows you to kill it without taking any damage as it cannot reach melee range and attack.
    • Crystallize.png Crystallize grants sight, you can cast it in a bush to safely check them.
    • Crystallize.png Crystallize will grant assists if an enemy champion touches it before dying. Be careful of turrets targeting you if an enemy touches your wall.
    • Crystallize.png Crystallize can also be used to stop MaokaiSquare.png Maokai's Sapling Toss.png Sapling Toss and EliseSquare.png Elise's Volatile Spiderling.png Volatile Spiderling from running by placing it on top of the sapling, which prevents it from running anywhere, or pushing a minion into it, causing it to reassign its target.
    • It is also possible to disrupt channeled ultimates' animations by putting Crystallize.png Crystallize directly on top of the opponent. If done correctly will shift the opponent from his/her position, canceling the animation, but not the ability. This is useful if Flash Frost.png Flash Frost is on cooldown.
      • Be aware though that only the animation is stopped, so the abilities effects are still in effect until they are hit by a hard crowd control effect or take action.
  • Frostbite.png Frostbite deals double if the target is chilled by either Flash Frost.png Flash Frost or Glacial Storm.png Glacial Storm, so try to time it correctly.
    • Casting Frostbite.png Frostbite on an opponent and immediately placing Glacial Storm.png Glacial Storm on top of them will chill the target, allowing for a much quicker Frostbite.png Frostbite combo that will destroy your enemy.
  • Glacial Storm.png Glacial Storm is a great spell that can clear entire minion waves very quickly. Be sure to deactivate the spell when you don't need it as it will quickly drain your mana.
  • Glacial Storm.png Glacial Storm is an ideal tower taking ability, assuming you have Crest of Insight.png blue buff / high mana regen. You can drop your glacial storm on the wide gap of the turret where the minions come out. This gives a lot of enemy champions problems especially if they are melee due to them having to make the choice of walking through the storm and getting hit with a Flash Frost.png Flash Frost to Frostbite.png Frostbite combo or try to make their way around the small areas left not covered by the glacial storm setting up for an easy FF/FB combo. The same concept can be used from enemies playing offensively and attacking your tower.
  • AniviaSquare.png Anivia is a great pick against enemies that need to be in a specifit position, DravenSquare.png Draven, EzrealSquare.png Ezreal,and even VayneSquare.png Vayne,since her kit needs positioning and mobility. Your ultimate can make your Flash Frost.png Flash Frost easier to handle, and finishing with Frostbite.png Frostbite is almost a safe kill because the stun will stop your enemy in your ultimate, causing extra damage per second.
  • Because the slow auto-attack animation, high cooldowns and mana costs, farming with AniviaSquare.png Anivia can be hard. So staying safe before level 6 is crucial for a good early game. AniviaSquare.png Anivia has one of the biggest auto-attack ranges, and Flash Frost.png Flash Frost can be used for farming too, since it can hit two times and have a good area damage.
  • AniviaSquare.png Anivia need a large mana pool for spamming spells and for maintain her ultimate. Needs survivability since in the early levels, her passive reduces armor and magic resist values so building HP is useful. A combination of Rod of Ages item.png Rod of Ages and Seraph&#039;s Embrace item.png Seraph's Embrace will prove incredibly useful. They have some synergy since the more mana you have, the more AP you will get, and a stronger shield from the active, the great AP boost from them will, eventually, get stronger as the game takes progress.
  • Frostbite.png Frostbite deal extra damage when hit enemies affected by Chill,so it need to be the last skill to be casted.The combination of her spells depends on the situation.
  • When being chased,try to walk around the fog or narrow passages.Crystallize.png Crystallize can completely block the way and for 5 seconds you can hit your enemies without risk(be aware of gap close skills or skillshots).
  • AniviaSquare.png Anivia becomes very dangerous around the jungle,as it can give range and position for her to land her spells.Glacial Storm.png Glacial Storm and  Crystallize.png Crystallize can block the way,taking advantage,try to force team fights on small places.

Build usage

Runes and Masteries

  • For Masteries, the are two options:
  • 21/9/0: The little optimization for defensive tree, getting a higher value of health to increase the chances of your rebirth. The bonus regeneration can give better sustain alongside with a Catalyst the Protector item.png Catalyst the Protector. The reduction from incoming damage can be useful when trading blows. For the offensive side: The basic tree for magic damage (CDR,AP) and optional changes according to your style.
  • 21/0/9: Standard AP style. The complete damage tree for further damage improvement. The bonus movement speed and mana regeneration for laning phase can prove useful to land and escape from skill shots. It also provides increased health regeneration from your mana pool. Culinary Master, alongside with the increased duration from elixirs and potions can be surprisingly good when laning against aggressive opponents.
  • A third option can be useful too; 19/2/9. The commom AP style in the offensive tree. Health regeneration, and the common AP for the utility tree. This will focus on keeping your health at high values. Since the more mana, the more health you will regenerate, and the flat regeneration from the defensive option, can be a Plan B option.
  • For Runes, we have various situations that will improve further the laning phase, or your late game presence depending on what are you planing.
    1. MARKS: Since AniviaSquare.png Anivia  has high AP scaling ratios, flat AP can be better than flat penetration. Magic Penetration can still be a good option because AP will increase the scaling of your skills, the flat penetration is necessary to maintain your damage as the game takes progress, as the enemy will intend to mitigate your damage.
    2. SEALS: AniviaSquare.png Anivia is one of the squishiest champions, so we need to improve her defensive beyond here. Flat armor (or sometimes scaling armor) can make your lane a bit more safe against AD opponents, primary assassins or bruisers. Health (Scalling, Flat or per level) can be sometimes better than armor or magic resist,since AniviaSquare.png Anivia has the lowest early game health, and you can't just buy defense, you need tolerance from the incoming damage as well. Mana regeneration can still be good too, the spamming necessity of her spells to constant damage will drop her mana, so this can mitigate her high costs in early stages.
    3. GLYPHS: Magic Resist (flat or scaling) is the better option for a more defensive play style. AniviaSquare.png Anivia has extremely high mana costs, so flat mana is a must have too. Flat AP or scaling AP are good options to greatly improve your damage, scaling for a better late game and to supplement your AP if you are buying mana and cooldown first, and flat AP for mana regeneration or just mana too. Because her escape abilities have high cooldowns, CDR can be a viable choice if you are intending to focus just on your damage. Magic penetration is always necessary on magic damage casters.
    4. QUINTESSENCES: Every utility quintessence is a viable choice. For an offensive approach: Flat AP, scaling AP or flat penetration. For utility: Flat mana, scaling mana, mana regeneration, scaling regeneration, movement speed. For a defensive approach: Flat or scaling health, armor, and magic resist.

Recommended builds

Summoner's Rift
Starting Doran&#039;s Ring item Health Potion item2 Warding Totem item
Essential Sorcerer&#039;s Shoes item Rod of Ages item Archangel&#039;s Staff item
Offensive Rabadon&#039;s Deathcap item Void Staff item Liandry&#039;s Torment item
Defensive Zhonya&#039;s Hourglass item Athene&#039;s Unholy Grail item Guardian Angel item
Consumables Health Potion item Mana Potion item Sight Ward item Vision Ward item Elixir of Sorcery item
The Howling Abyss
Starting Boots of Speed item Tear of the Goddess item Faerie Charm item Health Potion item3
Essential Sorcerer&#039;s Shoes item Rod of Ages item Athene&#039;s Unholy Grail item
Offensive Archangel&#039;s Staff item Rabadon&#039;s Deathcap item Void Staff item
Defensive Zhonya&#039;s Hourglass item Abyssal Scepter item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Health Potion item3 Tear of the Goddess item Faerie Charm item
Essential Sorcerer&#039;s Shoes item Rod of Ages item Athene&#039;s Unholy Grail item
Offensive Archangel&#039;s Staff item Wooglet&#039;s Witchcap item Void Staff item
Defensive Abyssal Scepter item Guardian Angel item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Boots of Speed item Sapphire Crystal item Health Potion item2
Essential Tear of the Goddess item Sorcerer&#039;s Shoes item Rod of Ages item
Offensive Archangel&#039;s Staff item Wooglet&#039;s Witchcap item Blackfire Torch item
Defensive Abyssal Scepter item Athene&#039;s Unholy Grail item
Consumables Health Potion item Mana Potion item


  • Try to destroy her egg from her Rebirth.png Rebirth to prevent her from coming back to life.
    • At early game, the egg is fairly weak, as it reduces her armor and magic resistance instead of increasing. Use this to your advantage.
      • Use knockback or pull effects to place the egg away from allies or turrets that can aid its survival.
  • When playing on Summoner's Rift, a good strategy against Anivia is to steal her blue buff. If you do that, Anivia will be heavily crippled, since she can't regenerate mana quickly enough, even with mana regeneration items, and if she tries to spam Glacial Storm.png Glacial Storm, Anivia will become out of mana very fast.
  • AniviaSquare.png Anivia is very squishy both early game and late game. It is recommended to solo her while she is weak early game.
    • Try to engage her when her Rebirth.png Rebirth is on cooldown.
  • Flash Frost.png Flash Frost will stun you if you are in the path of the spell. Try to move away from the path to avoid both the stun and damage. Keep ranged from her to avoid damage.
    • When escaping from her, move criss cross to avoid her Flash Frost.png Flash Frost from a distance.
  • Avoid confrontation with her in the jungle. Her Crystallize.png Crystallize can block you from escaping or chasing easily.
  • Keep in mind that the double damage effect in her Frostbite.png Frostbite only applies when you are hit by her Flash Frost.png Flash Frost or Glacial Storm.png Glacial Storm. It will not proc if you are slowed by abilities or Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter.
  • Crowd control effects that stop abilities from being cast, such as stuns or silences, immediately stop Glacial Storm.png Glacial Storm from being channeled. If Anivia is not guaranteed to die within the duration of such crowd control effects, it may be wiser to save them in expectation of Glacial Storm.png Glacial Storm to stop it from being channeled.

Champion Spotlight

Anivia Champion Spotlight07:25

Anivia Champion Spotlight

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