|Champion||Background||Strategy||Skins & Trivia|
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- Anivia's is a combo mage based on landing and combining her skills onto a single enemy. However, 3 of her skills can affect an area of effect, which increases her utility in various situations. Since her kit is focused on a quick combo and a finishing move for one enemy, being a utility combo mage with a great amount of crowd control, she is definitely a mid laner.
- WEAK POINTS: Anivia is quite squishy, she has low base Level 1 health (468), one of the lowest healths on Level 18 (1658) and the lowest base move speed (325). She has high mana costs, 3 skillshots, high cooldown on her stun. She has a slow auto-attack animation and slow attack speed growth. Due to have low attributes, average base damage on her skills and big mana problems, she suffers on a weak early game.
- STRONG POINTS: Anivia has one of the biggest auto-attack ranges. Her damage source comes from her amazing 100% AP ratio from the two hits of Flash Frost and the double damage on chilled targets from Frostbite. Glacial Storm is a great farming tool, making her an incredible pusher. With the proper positioning Crystallize will push melee enemies away. As she has an incredible scaling ratio, her late game power is quite impressive.
- Rebirth will modify your armor and magic resist, depending on your level, it will drop or raise it. From Level 12 on, it will begin to get stronger, as it will raise your armor and magic resist value by 5 on Level 12 and 20 on Level 15.
- Her combo is focused in an All-In-Combo, so she can kill a squishy target really fast without retaliation.
- Anivia's is good when fighting enemies that need to be in a specific spot ( Draven, Trundle for example), zoning them with her ultimate. Good against enemies that need a way to get closer, as she can still maintain distance with her range or crowd control ( LeBlanc, Katarina for example). And is really strong against enemies that don't have any gap closer skills, since she have great disengage capabilities and can punish enemies that comes for chasing her. And as her ultimate have the same attack speed reduction as a , she is quite strong against sustained damage.
- The "Chilled" debuff applied by her Glacial Storm and Flash Frost will leave a trail even if the enemy becomes invisible.
- Since Crystallize creates an impassable area, it will interact with skills that need walls to have full effect. So champions like Gnar and Poppy can be really useful on the same team.
- Crystallize no longer does 1 true damage, however, will still draw tower aggro if it displaces an enemy champion.
- Crystallize grants vision of the area for the duration of the wall.
- Flash Frost has a slow traveling speed alongside with Frostbite, Anivia's spells should be used carefully. As the slow speed make it possible for the enemy to use a shield, cure, or just dodge it.
- As Flash Frost is a linear skill shot that hit all enemies in the path and can hit again for extra damage and stun on the detonation, it is advised to maximize it first, as it have more base damage, more utility and it can farm and harass at the same time.
- Flash Frost + Glacial Storm can farm a minion wave very quickly,but this can burn out your mana pool.
- It is generally recommended to time Rebirth while under an allied tower or while you have your allies for protection. Do not count on your egg too much when you are alone and not under a tower. Low-level enemies can kill you because of the huge armor + magic resistance reduction and long revive time. Try to be aggressive in teamfights so you can deal good damage; be focused and let your team do the rest while they start working on your egg.
- Rebirth can be used to bait an enemy to commit to killing Anivia when your jungler ganks that lane.
- Despite having Rebirth, Anivia is fairly vulnerable to other harassment. Heavy hits can severely cripple her. Try to stop harassment by stunning your opponent before they can combo you to win tradeoffs.
- Anivia's basic combo is to place Glacial Storm, place Crystallize to block the opponent from escaping, and throw Flash Frost at in a line towards the edge of the wall to stun the opponent as they try to move then follow up with a Frostbite.
- Both the damage from passing through and the detonation of Flash Frost remove a spell shield from . This means if you time it correctly and detonate Flash Frost right after it passed through an enemy with 's spell shield, it will dissolve and the detonation will deal full damage, stunning the target.
- During the laning phase, use your auto-attacks to hide harassment attempts. Stand within attack range of an enemy champion and auto-attack minions with Anivia. When the enemy doesn't expect it, launch a Flash Frost and charge straight at them; if you time it correctly, they will be chilled and stunned, and you'll be close enough to land a follow-up for tons of damage. This is an effective strategy because the start of many of Anivia's spell animations look similar to the beginning of her auto-attack animation, and this can often catch an enemy, expecting an auto-attack, off-guard.
- Anivia's Flash Frost explosion area of effect is slightly bigger than the initial projectile's area, so try to hit the opponent twice with the spell by detonating it after it passes through them.
- Anivia's wall has a cast time, so be sure to cast it WELL in front of the opponent. Just a little in front will block you off and push them away.
- In the jungle, the wall, Crystallize can completely block off a pathway. Allies can be blocked in/out as well so timing is essential.
- In the jungle, Crystallize can completely block the Blue Sentinel in its area. This allows you to kill it without taking any damage as it cannot reach melee range and attack.
- Crystallize grants sight, you can cast it in a bush to safely check them.
- Crystallize will grant assists if an enemy champion touches it before dying. Be careful of turrets targeting you if an enemy touches your wall.
- Crystallize can also be used to stop Maokai's Sapling Toss and Elise's Volatile Spiderling from running by placing it on top of the sapling, which prevents it from running anywhere, or pushing a minion into it, causing it to reassign its target.
- It is also possible to disrupt channeled ultimates' animations by putting Crystallize directly on top of the opponent. If done correctly will shift the opponent from his/her position, canceling the animation, but not the ability. This is useful if Flash Frost is on cooldown.
- Be aware though that only the animation is stopped, so the abilities effects are still in effect until they are hit by a hard crowd control effect or take action.
- Frostbite deals double if the target is chilled by either Flash Frost or Glacial Storm, so try to time it correctly.
- Glacial Storm is a great spell that can clear entire minion waves very quickly. Be sure to deactivate the spell when you don't need it as it will quickly drain your mana.
- Glacial Storm is an ideal tower taking ability, assuming you have blue buff / high mana regen. You can drop your glacial storm on the wide gap of the turret where the minions come out. This gives a lot of enemy champions problems especially if they are melee due to them having to make the choice of walking through the storm and getting hit with a Flash Frost to Frostbite combo or try to make their way around the small areas left not covered by the glacial storm setting up for an easy FF/FB combo. The same concept can be used from enemies playing offensively and attacking your tower.
- Anivia is a great pick against enemies that need to be in a specifit position, Draven, Ezreal,and even Vayne,since her kit needs positioning and mobility. Your ultimate can make your Flash Frost easier to handle, and finishing with Frostbite is almost a safe kill because the stun will stop your enemy in your ultimate, causing extra damage per second.
- Because the slow auto-attack animation, high cooldowns and mana costs, farming with Anivia can be hard. So staying safe before level 6 is crucial for a good early game. Anivia has one of the biggest auto-attack ranges, and Flash Frost can be used for farming too, since it can hit two times and have a good area damage.
- Anivia need a large mana pool for spamming spells and for maintain her ultimate. Needs survivability since in the early levels, her passive reduces armor and magic resist values so building HP is useful. A combination of and will prove incredibly useful. They have some synergy since the more mana you have, the more AP you will get, and a stronger shield from the active, the great AP boost from them will, eventually, get stronger as the game takes progress.
- Frostbite deal extra damage when hit enemies affected by Chill,so it need to be the last skill to be casted. The combination of her spells depends on the situation.
- The basic combo is: place Glacial Storm, shoot Flash Frost(make it hit two times), launch your Frostbite and put Crystallize (the wall will eventually delay the enemy, giving time for more hits from your ultimate).
- When in the fog or in bushes,place Crystallize,it will give vision of the area,place Glacial Storm followed by Frostbite and Flash Frost.The stun can delay the enemy as well.
- For a quick harass on melee champions,place Glacial Storm followed immediately by Frostbite. Very useful to keep distance and harass.
- When being chased,try to walk around the fog or narrow passages. Crystallize can completely block the way and for 5 seconds you can hit your enemies without risk(be aware of gap close skills or skillshots).
- Anivia becomes very dangerous around the jungle, as it can give range and position for her to land her spells. Glacial Storm and Crystallize can block the way,taking advantage,try to force team fights on small places.
- Anivia can farm waves very very quickly, so when you get a chance, kill all minions as fast as you can to lock your enemy on his/her tower, this will prevent him from roam around. But keep an eye on your mana pool.
- Anivia has severe mana problems. Without Crest of Insight, she can quickly run out of mana from many of her abilities, especially Glacial Storm. Consider buying a , another and some potions on your first recall.
- Just picking an Flash Frost, plus the bonus mana regen and passive for faster lane pushing. will greatly nuke with your
- Anivia's build. She can stack really fast by spamming her skills on minions and even placing Glacial Storm while in the base for free stacks. REMEMBER: Glacial Storm doesn't stop while recalling, so always use it before leaving or entering in the base. , and eventually is a must have path on
- The best way to build Anivia is to focus on mana, keep her damage and increase her survivability. So the standard and best build is: pick 2 items to sustain her mana pool ( and , and or, and ) choose boots ( , or ) and place the enchantment. Pick one pure offensive item ( or ). Pick an item to that can assist your offensive and defensive prowess( , , , , , or even another , its passive will still stack), and a defensive item ( , or ) But if it proves necessary, pick pure offensive items, and two defensive items.
- The first combination ( and ) is likely a defensive way. The bonus magic resist, health, mana, mana regen and the reduced cooldown will prove more useful in the safe zone. This option can get really better with a .
- The second combination ( and ) is the more offensive option. The extra mana regen, bonus mana pool, and the useful shield alongside the reduced cooldown, in this way, will be more offensive, plus the passive to deal with sustain based enemies. In this option, will prove more useful.
- The third option (
and ) will be a balanced way. They will synergize extremely well, the bonus mana will increase the active shield, the bonus AP from your mana pool, the bonus health from the RoA passive, and the lane sustain. In this build, a second , or will prove more useful.
- item is a very useful purchase as it can sustain your mana, increase your damage output and, along with the Crest of Insight buff, can lead to effortless AoE farming and pushing. , and eventually , as your first
- A item to help Anivia in her laning phase, giving her some much needed health and mana and can be built into a later in the game. is a great
- will have multiple utilities.Since your skills have 100% AP ratio,it will increase your damage significantly. The bonus armor will make your egg more resilient to damage and the active can be a life saver on team fights.
- As a pure AP caster, should be bought if you are having trouble with tankers and bruisers.
- Even not being common, Frostbite can result in a useful hybrid burst, as the bonus damage from is physical. can be incredible useful, since she can stack faster. The extra damage added to your
- Since Frostbite have almost the same range of your auto-attacks and a low cooldown, can be very useful. Right clicking on your enemy after casting Frostbite will add extra damage from a safer place, as Anivia has the third biggest attack range.
- Due to the nature of her kit,being a combo mage based on crowd control and positioning of skill shots, will boost your damage,gives more survivability as well upgrading your crowd control ability, making easier to handle your combos, as well making easier to catch enemies or prevent them from reaching you.
- Anivia is a very squishy champion without any escape ability,the passive combined with Rebirth can completely ignore the focus on you, since to bring you down, you need to be killed 3 times. will prove very useful. The armor and magic resist will make your egg tougher. Since
- Sometimes can be better than . To avoid too much target skills or intense pokes, the passive will prove more useful than any other defensive item.
- Because Anivia's damage comes from only three abilities and two of them have a 100% AP ratio on a "chilled" target, is very beneficial in increasing her magic damage.
- Glacial Storm can yield to devastating results. The flat penetration in conjunction with the damage per second, plus the upgraded burn for the passive, can make you a deadly presence on team fights. in conjunction with
- Since Anivia can be very mana hungry, consider starting out with 2 s and 3 potions. Boots and potions can be good too. In other words, anything that improves her sustain is a good way to start your game.
- is a good pick, but should not be considered a core item. The extra mobility can be good at some stages of the game, but there are more status above damage to buy, like cooldown reduction, mana and surviability, so think about buying it or not.
- Avoid buying pure damage first, your core stats are mana and health. or should never be a first or second item on your set.
Runes and Masteries
- With the recent changes on masteries (Ferocity, Cunning and Resolve), it opened new possibilities for itens masteries and runes combination, depending on what do you want to focus or leave. All the paths will be focused on empower her weakness and upgrade her burst damage. Since Resolve is more focused on defensive side, you may take two paths: Ferocity and Cunning.
- Ferocity Path: Pick Sorcery to boost your abilitie's damage. Now choose Doubled Edged Sword for a greater damage on all stages of the game, or Feat, for a more sustained lane phase. In the tier 3, you will select what kind of lane you are planning to play, Vampirism for a safer lane, or Natural Talent, for more damage on the game progress. Bounty Hunter will upgrade your damage little by little for each kill, Opressor will upgrade your damage as the enemy got caught in CC abilities (including your CC). Pick Piercing Toughts. Finally, pick Deathfire Touch for a improved DpS damage.
- Cunning Path: Pick Savagery to easily last hit. Now choose Runnic Affinity to increase the time of your buffs or Secret Sash for a more safe lane, with the increased potion and elixir time alongside with the cookies. Get Merciless for agressive playstyle and Meditation for defensive style. On tier 4 pick one of them, it will be more utility on your game. Get Precision to upgrade your damage and armor, or Intelligence if you are planning to spamm your spells. Now for the Keystone, get Stormraider's Surge to upgrade your mobility or Thunderlord's Decree to upgrade your burst damage.
- The remaining 12 points will be spent in ways of improve her weakness or increase her utility or damage. Remember that your masteries will be implementing your playstyle, choose wisely always thinking on who you will confront. Make your combinations and start following what you have planned.
- If you have chosen the Ferocity path, spent some points in Cunning for the cookies, longer blue buffs, mana regeneration or Merciless, Bandit or Dangerous Game. For Resolve points, if you got the Vampirism and Feast, pick Recovery and then Runic Armor, it will increase all heals and shields in you (Including the Feast and Vampirism masteries). You may pick Insight too, reducing your spell's cooldown significantly.
- For Runes: We have various situations that will improve further the laning phase, or your late game presence depending on what are you planing.
- MARKS: Since Anivia has high AP scaling ratios, flat AP can be better than flat penetration. Magic Penetration can still be a good option because AP will increase the scaling of your skills, the flat penetration is necessary to maintain your damage as the game takes progress, as the enemy will intend to mitigate your damage.
- SEALS: Anivia is one of the squishiest champions, so we need to improve her defensive beyond here. Flat armor (or sometimes scaling armor) can make your lane a bit more safe against AD opponents, primary assassins or bruisers. Health (Scalling, Flat or per level) can be sometimes better than armor or magic resist,since Anivia has the lowest early game health, and you can't just buy defense, you need tolerance from the incoming damage as well. Mana regeneration can still be good too, the spamming necessity of her spells to constant damage will drop her mana, so this can mitigate her high costs in early stages.
- GLYPHS: Magic Resist (flat or scaling) is the better option for a more defensive play style. Anivia has extremely high mana costs, so flat mana is a must have too. Flat AP or scaling AP are good options to greatly improve your damage, scaling for a better late game and to supplement your AP if you are buying mana and cooldown first, and flat AP for mana regeneration or just mana too. Because her escape abilities have high cooldowns, CDR can be a viable choice if you are intending to focus just on your damage. Magic penetration is always necessary on magic damage casters.
- QUINTESSENCES: Every utility quintessence is a viable choice. For an offensive approach: Flat AP, scaling AP or flat penetration. For utility: Flat mana, scaling mana, mana regeneration, scaling regeneration, movement speed. For a defensive approach: Flat or scaling health, armor, and magic resist.
- For a general playstyle against heavy AD teams: Flat Ability power on marks, Flat armor on glyphs and seals and Flat Mana on Quintessences (or scaling mana if you prefer to buy a first)
- Against AP oriented teams: Flat AP on marks, Flat magic resist on seals, scaling magic resist on marks (because your will not build magic resist on the entire game) and Flat Mana on your quintessences (or scaling mana too for an early damage item).
- Try to destroy her egg from her Rebirth to prevent her from coming back to life.
- When playing on Summoner's Rift, a good strategy against Anivia is to steal her blue buff. If you do that, Anivia will be heavily crippled, since she can't regenerate mana quickly enough, even with mana regeneration items, and if she tries to spam Glacial Storm, Anivia will become out of mana very fast.
- Anivia is very squishy both early game and late game. It is recommended to solo her while she is weak early game.
- Try to engage her when her Rebirth is on cooldown.
- Flash Frost will stun you if you are in the path of the spell. Try to move away from the path to avoid both the stun and damage. Keep ranged from her to avoid damage.
- When escaping from her, move criss cross to avoid her Flash Frost from a distance.
- Avoid confrontation with her in the jungle. Her Crystallize can block you from escaping or chasing easily.
- Keep in mind that the double damage effect in her Frostbite only applies when you are hit by her Flash Frost or Glacial Storm. It will not proc if you are slowed by abilities or .
- Crowd control effects that stop abilities from being cast, such as stuns or silences, immediately stop Glacial Storm from being channeled. If Anivia is not guaranteed to die within the duration of such crowd control effects, it may be wiser to save them in expectation of Glacial Storm to stop it from being channeled.