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Annie/Strategy

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< Annie

Champion Background Strategy Skins & Trivia


Skill usage

  •  Annie's strength as a mage comes from her decent laning phase from  Disintegrate allowing her to farm without mana problems, and her exceptional AoE damage potential from  Incinerate and  Summon: Tibbers. Her  Pyromania allows her to lock up multiple targets in an area for a decent duration with her  Molten Shield giving her a convenient way to charge it and a slight defensive boost.
  • During the laning phase, try to find a good balance between storing your stun for use and continuing to use your spells to maintain a strong farming game.
  • A good tactic at the start of a game is to use  Incinerate 4 times to get a stun ready before you leave the fountain. This can help turn the tide of an enemy invade or supplement a team one to get you first blood.
  • Sometimes it is smarter to approach an enemy with 3  Pyromania charges instead of 4 to appear vulnerable. You can then quickly charge the stun with  Molten Shield. It can also allow you to break Banshee's Veil with a weaker spell before using a spell (especially  Summon: Tibbers) that stuns them.
    • This can also be an effective strategy to lure enemies into a false sense of security.
  • During the laning phase, use  Disintegrate to last hit minions since it refunds its mana cost and halves its cooldown when it kills a unit. Use this to quickly stack  Pyromania.
  •  Disintegrate can be used once  Pyromania is available to lock down a single target, as it is a targeted ability, saving more powerful abilities for follow up.
    • It is often better to use  Incinerate to stun as it is slightly faster compared to  Disintegrate which has a projectile. On the other hand, it can be easier to miss if you misjudge the range.
  • While  Incinerate can take down groups of low health minions early game, positioning the cone so that it also routinely damages the enemy champion can be very useful. Dropping their health like this can be followed up with a big  Summon: Tibbers+ Pyromania burst for the kill.
  • Don't rely on  Molten Shield to keep you alive. Its damage isn't great for countering AD carries with life steal, and early game its defensive properties are minimal at best. It is mainly used to charge up a stun.
  • When you have 3  Pyromania charges you can cast  Molten Shield while  Disintegrate is in mid-flight to prime the stun and land it when your Q hits.
  •  Annie's  Summon: Tibbers can be controlled, like most pet units, by holding Alt or activating the ability again before moving.
  •  Summon: Tibbers or  Incinerate used in combination with  Pyromania results in  Annie having an AoE stun effect.
    •  Incinerate can be used as an AoE stun in replacement of  Summon: Tibbers, guaranteeing Tibbers to land and damage all the intended targets.

Build usage

  •  Disintegrate can quickly build up mana in items like Tear of the Goddess or Archangel's Staff.
  • Rylai's Crystal Scepter is a great item for  Annie, as the health and area of effect slow allows Tibbers' AoE damage aura to constantly apply the slow debuff, making Tibbers excellent for chasing and kiting.
  • Rabadon's Deathcap works well for  Annie in particular because of her high ratios.
  • Abyssal Scepter is a good option for  Annie when the enemy team has lots of magic damage. It provides magic resistance, but still contributes to her burst potential with AP and a magic resistance reduction aura and since none of her abilities exceed the 700 range, she can capitalize the aura to its full potential. 
  • Deathfire Grasp can be an excellent choice for  Annie given her potential to kill targets in a single rotation. The 20% increased Magic Damage from the "Doom" debuff can help  Summon: Tibbers's aura and benefit other teammates that deal primarily Magic Damage. The cooldown reduction is a nice bonus as well.
  • As  Annie's ranges are very short compared to other mages, Boots of Mobility can be an excellent choice for roaming to other lanes or closing the distance on key targets.
  • Rod of Ages can be a good choice in giving  Annie a bit of extra durability to accommodate her abilities forcing her to be relatively close.
  • Aether Wisp and its build paths, Lich Bane and Twin Shadows can be viable options for providing a slight increase in mobility and an extra burst on autos or chasing potential respectively.
  • Distortion can supplement the Flash and  Summon: Tibbers initiation combo that  Annie is feared for by decreasing the cooldown on the spell and providing a small boost in mobility.

Recommended builds

Summoner's Rift
Starting Doran's Ring item Health Potion item2 Warding Totem item
Essential Sorcerer's Shoes item Rod of Ages item Rabadon's Deathcap item
Offensive Deathfire Grasp item Void Staff item Abyssal Scepter item
Defensive Rylai's Crystal Scepter item Will of the Ancients item Zhonya's Hourglass item
Consumables Health Potion item Mana Potion item Sight Ward item
The Howling Abyss
Starting Nomad's Medallion item Boots of Speed item Health Potion item3 Mana Potion item3
Essential Sorcerer's Shoes item Rabadon's Deathcap item Rod of Ages item
Offensive Deathfire Grasp item Abyssal Scepter item Void Staff item
Defensive Archangel's Staff item Zhonya's Hourglass item Rylai's Crystal Scepter item
Consumables Health Potion item Mana Potion item
The Crystal Scar
Starting Boots of Speed item Prospector's Ring item Health Potion item2
Essential Wooglet's Witchcap item Sorcerer's Shoes item Rod of Ages item
Offensive Void Staff item Lich Bane item Deathfire Grasp item
Defensive Rylai's Crystal Scepter item Abyssal Scepter item Athene's Unholy Grail item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
Starting Doran's Ring item Boots of Speed item
Essential Sorcerer's Shoes item Rod of Ages item Wooglet's Witchcap item
Offensive Deathfire Grasp item Void Staff item Rylai's Crystal Scepter item
Defensive Will of the Ancients item Abyssal Scepter item
Consumables Health Potion item Mana Potion item

Countering

  • All of  Annie's spells deal magic damage, therefore any form of magic resistance will mitigate her damage significantly.
    • Banshee's Veil offers a spell shield to negate 1 spell from  Annie. Its magic resistance and health will help tremendously in surviving  Annie's burst, while possibly blocking  Annie's initiation.
    • Quicksilver Sash is a cheaper alternative that allows you to cleanse her stun specifically instead of just one ability; however, it does not prevent the damage.
  • Do not underestimate the damaging aura from  Annie's  Summon: Tibbers. The longer the fight lasts, the more damage you will take from it.
    • Avoid focusing her  Tibbers when attacking  Annie.  Tibbers has a lot of health and damage, and killing  Annie kills  Tibbers as well. Focusing  Tibbers allows  Annie to finish you off with her spells if she is ignored.
      • Do not disregard  Tibbers completely, however. Its attack damage and damaging aura can easily put a tense fight against  Annie in her favor if left to attack you.
    • Alternatively, use ranged attacks and abilities to kill  Tibbers while keeping out of range of  Annie's spells, the advantage to this being that  Tibbers will most likely be easier to kill.
    •  Tibbers is considered a minion therefore  Smite and champion abilities that work on minions and monsters only (such as  Syndra's  Force of Will Nunu's  Consume), will work on him as well.
  • At lower levels, a  Cho'Gath that uses  Smite and  Feast can kill  Tibbers immediately, and gain a stack of health.
  • Be alert for the visual effect that appears when the stun from  Pyromania is ready.
    • Because  Disintegrate refunds mana when used to last hit minions, be cautious around an  Annie using autoattacks on minions. She is likely to have 3 stacks on  Pyromania and is waiting for someone to engage her. She will cast  Molten Shield, allowing her to stun on her next spell.
  •  Molten Shield acts similarly to Thornmail. Be careful when engaging her if you are using a champion that relies on auto-attacks.

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