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Annie

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Champion Ability Details Background Strategy Skins & Trivia
Annie
the Dark Child
Cost: IP 450 or RP 260
Ranged, Recommended, Mage Release date 21 February 2009
20
30
100
40
Statistics
Health 384 (+76) Attack damage 49 (+2.625)
Health regen. 4.5 (+0.55) Attack speed 0.579 (+1.36%)
Mana 250 (+50) Armor 12.5 (+4)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 625 Mov. speed 335

Annie Hastur, the Dark Child is a champion in League of Legends.[1]

Abilities Edit

Pyromania
    Pyromania

    After every 4 spell casts, Annie's next offensive spell will stun all damaged enemies for 1.75 seconds. The stunning spell does not count towards Pyromania's counter.

    Disintegrate
    • Range: 625
    • Cooldown: 4
    • Cost: 60 / 65 / 70 / 75 / 80 mana
    Disintegrate

    Active: Annie blasts target enemy with a fireball, dealing magic damage. If Disintegrate kills the target, it refunds its mana cost.

    • Magic damage: 85 / 125 / 165 / 205 / 245 (+ 70% AP)
    Incinerate
    • Range: 625
    • Cooldown: 8
    • Cost: 70 / 80 / 90 / 100 / 110 Mana
    Incinerate

    Active: Annie scorches all enemies in a conic area in front of her with fire, dealing magic damage.

    • Cone Angle: 50º
    • Magic damage: 80 / 130 / 180 / 230 / 280 (+ 75% AP)
    Molten Shield
    • Cooldown: 10
    • Cost: 20 Mana
    Molten Shield

    Active: For 5 seconds, Annie is surrounded by a shield of fire, increasing her armor and magic resistance and dealing magic damage to enemies each time they use a basic attack against her.

    • Armor/Magic Resist: 20 / 30 / 40 / 50 / 60
    • Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 20% AP)
    Summon Tibbers
    • Range: 600
    • Cooldown: 120
    • Cost: 125 / 175 / 225 Mana
    SummonTibbers

    Active: Annie summons Tibbers to the target location in a burst of flame, dealing magic damage to enemies within 290 range. Tibbers remains on the field for up to 45 seconds, and Annie can control his movement and attacks. Tibbers deals physical damage with his attacks, and is also surrounded by a flaming aura that deals 35 (+ 20% AP) magic damage every second to enemies within 200 range of himself.

    • Summon magic damage: 200 / 325 / 450 (+ 70% AP)
    • Health: 1200 / 1600 / 2000
    • Attack damage: 80 / 105 / 130
    • Armor: 30 / 50 / 70
    • Magic resistance: 25 / 45 / 65


    References Edit

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