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April 18, 2009 Patch

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League of Legends

Champions

Ashe Ashe

Fiddlesticks Fiddlesticks

  • Terrify.png Terrify
    • Cooldown increased to 14 seconds from 12.
  • Drain.png Drain
    • Range decreased to 450 from 500.
    • Break range decreased to 700 from 800.
  • Dark Wind.png Dark Wind
    • Damage dealt to champions increased to 135 from 120 per bounce (it still deals 120 to minions).

Kayle Judicator

  • Intervention.png Intervention
    • Duration reduced to 4 seconds from 5.
    • Mana cost changed to 80/80/80/80/80 from 80/60/40/20/0.

Morgana Morgana Le

Master Yi Master Yi

  • Alpha Strike.png Alpha Strike
    • Bonus damage increased to 150/250/350 from 50/125/200.
  • Meditate.png Meditate
    • Cooldown increased to 60 seconds from 50.

Alistar Minotaur

  • Stats
    • Base attack range increased to 125 from 100.
  • Unbreakable Will.png Unbreakable Will
    • Duration increased to 10/15/20 from 5/10/15.
    • Now grants 80 bonus damage.
  • Headbutt.png Headbutt
    • Added a charging component.
    • Range increased to 650 from 200.

Sion Sion

  • Feel No Pain.png Feel No Pain
    • Damage block decreased to 30/40/50 from 30/45/60.
  • Cannibalism.png Cannibalism
    • Attack speed boost increased to 45% from 30%.

Sivir Sivir

  • Ricochet.png Ricochet
  • Number of bounces reduced to +1/2/3/4/5 from +2/3/4/5/6.

Soraka Soraka

  • Astral Blessing.png Astral Blessing
    • Duration reduced to 12 seconds from 16.
    • Bonus armor increased to 30 from 20.
    • Ability power ratio increased to 0.2 from 0.12.
    • Healing increased to 14/22/30/38/46 from 10/18/26/34/42.
  • Infuse.png Infuse
    • Mana restored increased to 50/100/150/200/250 from 40/80/120/160/200.
  • Wish.png Wish
    • Ability power ratio increased to 2 from 1.
    • Cooldown reduced to 120/90/60 seconds from 150/110/60.

Teemo Teemo

  • New Innate: Trailblazer.jpg Trailblazer
    • Teemo leaves a trail as he moves, increasing the move speed of allies and granting him sight radius of the area for an extended period of time.
  • Blinding Dart.png Blinding Dart
    • causes your opponent to miss a set number of attacks instead of increasing their miss %.
  • Move Quick.png Move Quick
    • No longer slows you upon being hit (it does still remove the haste buff).
  • Toxic Shot.png Toxic Shot
    • Is now a passive skill.
  • New Ultimate: Noxious Trap.png Noxious Trap
    • Teemo places a trap which, when triggered, will poison surrounding units, slowing and damaging them for the duration.

Neutral Minions

Baron Nashor Baron Nashor

  • Base damage increased to 500 from 400.
  • Armor increased to 120 from 100.
  • Knock-back on sweeping blow decreased to 750 from 1000.
  • Global gold bounty decreased to 400 from 500.
  • Added a global buff to the team that kills Baron Nashor Exalted with Baron Nashor.png Exalted with Baron Nashor, which increases your champion's damage and ability power by 60.
  • Increased neutral minions' attack speed.

Summoner Spells

  • Summoner spell cooldowns can never be reduced below 70% (from 5%).

Ghost.png Ghost

  • Duration reduced to 15 seconds from 25.
  • Movement speed bonus increased to 28% from 22%.

Items

Archangel's Staff item.png Archangel's Staff

  • Bonus ability power from mana increased to 2.5% from 2%.
  • 'Growth' item tooltips updated to represent their max caps.

Glacial Shroud item.png Glacial Shroud

  • Effect is now Unique.

Infinity Edge item.png Infinity Edge

  • Effect is now Unique.

Mejai's Soulstealer item.png Mejai's Soulstealer

  • Bonus ability power from champion kills increased to 12 from 5.
  • Added a cap of +120 ability power (10 stacks).

Phantom Dancer item.png Phantom Dancer

  • Tooltip added.

Spirit Visage item.png Spirit Visage

  • Combine cost increased to 500 from 250.
  • Effect is now Unique.

Sunfire Cape item.png Sunfire Cape

  • Aura damage increased to 50 from 40.
  • Combine cost decreased to 600 from 900.

Warmog's Armor item.png Warmog's Armor

  • Combine cost increased to 1025 from 765 (total cost increased to 3000 from 2740).
  • Added a cap to Warmog the Living Armor for bonus health / regen of +400 Health, and 50 Health Regen per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and health regen per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).
  • Elixir tooltips updated.
  • Elixirs made persist through death.

Miscellaneous

  • Updated animations for Dark Binding.png Dark Binding, Volley.png Volley to make them easier to use.
  • Fixed a number of tooltips.
  • Base turrets' health decreased to 2000 from 2400.
  • Inhibitor and outer turret health decreased to 3200 from 3600.

Bug Fixes

Gameplay Changes

HUD

  • Neutral Minion Camp Icons on minimap now disappear if you see them killed, and re-appear when respawned.
  • Took out the "click to upgrade" button from level ups.
  • Can now level up skills with alt-q, alt-w, alt-e, alt-r.
  • Pinging the minimap with unlocked camera will no longer move your camera to the ping location.
  • Fixed a bug that could sometimes make you get stuck in unlocked camera mode.
  • Enemy level added back to target indicator (placeholder for now).
  • Ability Stats made bigger, easier to read on Player HUD.
  • Added map scroll speed option to "More Options".
  • Several improvements to make clicking on the minimap more accurate, and make it easier to go back to base via minimap.
  • Positions on minimap should now be more accurate.
  • Buff Icons are 20% bigger.

Gameplay

  • Heroes now play their full attack animation when last hitting.
  • Several attack animation bugs/exploits fixed with heroes.
  • Instant cast and toggle spells no longer interrupt attack timers.
  • Epic encounter now takes much longer to respawn.

New Features

  • New inking around unit models
  • New assist Functionality (gold/xp gains when assisting in a kill)
    • You now receive gold for a unit you get the last champion hit on even if a tower or minion gets the last last hit
    • New Bounty system for Champion Kills
  • Towers now respond with call for help to Champion Spells
  • Minions that are aggro'd onto you will now have an orange outline
  • New Feature – World goes Black and White when you die.
  • When Selecting your spells in Champion Selection you will now see the spells you have selected on the Main page
  • You can now see the loading bars of everyone in your game during the load screen

Bug Fixes

  • Improvements to Popping issues
  • Fixed bug where sometimes when you alt tab'd back into the game you would have a black screen with the game cursor
  • Fixed a bug where canceling attacks repeatedly caused the next attack to be delayed.
  • Fixed the Bug that made it so Neutral Minions would get into a state where they wouldn’t attack.
  • Fixed a Bug where Neutral Minions would not respawn correctly

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