Archangel's Staff is a legendary item available in League of Legends.[1]
Recipe
Cost Analysis
- 250 mana = 500g
- 60 + 7.5 ability power = 1468g
- 50% base mana regeneration = 360g
- Total Gold Value = 2328g
Passive Gold Value
- 750 mana = 1500g
- 22.5 ability power (for every 750 mana) = 489g
Total Gold Value (Fully Stacked) = 4318g
Gold efficiency
- The base stats are 86.2% gold efficient.
- The item is 100% gold efficient when the champion has has 285 mana from base stats and other Items/Runes/Masteries. The item is 159.9% gold efficient when fully stacked.
Builds into
- automatically transforms into when the Mana Charge passive reaches 750 bonus mana.
Similar items
Strategy
- ability power scaling champions. These two items together can effectively eliminate any champion's mana problems and the early and are useful in lane for not only the mana regen but also the healing sustain and increased mana pool. The only downside to this build is / as well as take considerable time to stack.
- Keep in mind that isn't the only mana item that synergizes with . , , and can all replace or be added to depending on one's champion and one's team's needs, for more burst and or for each's own armor and utility.
is commonly paired with for many - By building a full set of items giving mana, (fully stacked , maxed , , and ) you will acquire total bonus 3150 mana, which will grant total 94.5 bonus ability power, not counting for champion's base mana rating and other stats given by those items indefinitely.
- has great synergy with a , as it increases ability power by 30%. This means that whenever your mana is increased, the will increase your ability power, and then the will increase it again due to the 30% ability power passive.
- To gain more AP from the than a single (which gives 156 ability power if alone) a champion would need more than 3200 mana. However, a champion would only need 2000 mana for the to provide more ability power than a second .
- With the passive of this item, each 100 gold spent on mana at base efficiency will grant additional ability power worth 32.625 gold.
Notes
- Note that most champions have around 800-1000 base mana at level 18.
- Not counting manaless champions, and have 208 mana at level one, the lowest in the game, which combined with the staff's own 250 mana already equals 458. Taking into account the time (and therefore level) it takes to get the gold to buy it, it is practically impossible for this item to be gold inefficient.
- 67.5 ability power at zero stacks. It gives as much ability power per gold as a at 2500 mana. grants 1 ability power per ~33 mana, giving a total of
- The bonus mana does not stack with multiple , or . However, once an upgrades into , the mana counter resets back to 0 and you can start charging another or . The 1000 bonus mana from the upgrade will remain.
- Assuming a charge is gained every 4 seconds, the 750 mana Unique Passive takes 6 minutes and 16 seconds to max. (The
- There is a 3 charge banking system to help burst casters.
takes 12 minutes and 32 seconds).
- adds one stack upon cast and another stack if ended early without a collision. Similarly, adds one stack upon activation, and a second if activated early.
- adds one stack whenever the ability's toggle is active and the Tear/Archangel's Staff stack is not cooling down (ie, continuously).
- Manaless champions may charge the , and to get and . However, they won't get any bonuses of Awe and toggle, as well as 's Insight and Mana Shield.
- This and Viktor's Perfect Hex Core are the only items that can give more than +163.8 AP to a champion who already has Rabadon's Deathcap and 3/3 Archmage.
Patch history
- New Icon
- Unique Passive - Mana Charge
- Mana gained increased to 8 from 6.
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Ability power increased to 60 from 50.
- Mana charge amount increased to 6 from 5.
- Item cost reduced to 2700g from 2855g.
- Combine cost increased to 1140g from 1000g.
- Base mana reduced to 250 from 400.
- Ability power increased to 50 from 45.
- Mana regen per 5 seconds reduced to 10 from 25.
- Mana charge passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Conversion ratio raised to 3% from 2.5%.
- Mana cap raised to 1000 from 600.
- Mana to ability power conversion ratio increased to 2.5% from 2%.
- Recipe cost reduced to 1000 from 1050.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Combine cost increased to 1050 from 1000.
- Bonus ability power based on mana is no longer Unique.
- Fixed a bug which caused to stack.
- Ability power reduced to 45 from 50.
- Combine cost increased to 1000g from 775g.
- Now gains bonus ability power based on max mana (instead of current mana).
- Tool-tip updated to make more sense.
- Mana gain is now Unique.
- Bonus ability power from mana increased to 2.5% from 2%.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items