Recipe
Template:Item data Archangel's Staff
Cost Analysis
Template:Gold value math
- 10% cooldown reduction (from passive) = 266.67
- 19.5 ability power (from passive) = 424.125
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 3 ability power (for every 100 mana) = 65.25
Gold efficiency
- 101.9% gold efficient.
- Archangel's Staff gold efficiency is further increased by 6.41% for every 100 mana obtained using Mana Charge, or 2.04% for every 100 mana obtained from other sources.
is
Builds into
- automatically transforms into when the Mana Charge passive reaches 750 bonus mana.
Similar items
Recipe
Template:Item data Archangel's Staff (Quick Charge)
Cost Analysis
Template:Gold value math
- 10% cooldown reduction (from passive) = 266.67
- 19.5 ability power (from passive) = 424.125
Passive Gold Value
- 100 mana (using Mana Charge) = 140
- 3 ability power (for every 100 mana) = 65.25
Gold efficiency
- 101.9% gold efficient.
- Archangel's Staff gold efficiency is further increased by 6.41% for every 100 mana obtained using Mana Charge, or 2.04% for every 100 mana obtained from other sources.
is
Builds into
- automatically transforms into when the Mana Charge passive reaches 750 bonus mana.
Similar items
Strategy
- ability power scaling champions. These two items together can effectively eliminate any champion's mana problems and the early and are useful in lane for the healing sustain and increased mana pool. The only downside to this build is / as well as take considerable time to stack.
- Keep in mind that isn't the only mana item that synergizes with . , , and can all replace or be added to depending on one's champion and one's team's needs, for more burst and or for each's own armor and utility.
is commonly paired with for many - This is equal to 4.2% of the holder maximum mana.
has great synergy with a , as it increases ability power by 40%. This means that whenever your mana is increased, the will increase your ability power, and then the will increase it again due to the 40% increased ability power passive.
Notes
- Note that most champions have around 800-1100 base mana at level 18.
- Not counting manaless champions, and have 232 mana at level one, the lowest in the game, which combined with the staff's own 650 mana already equals 882. Taking into account the time (and therefore level) it takes to get the gold to buy it, it is almost impossible for this item to be gold inefficient.
- 69.5 ability power by itself at zero stacks. grants a total of
- The bonus mana does not stack with multiple , or . However, once an upgrades into , the mana counter resets back to 0 and you can start charging another or . The 1400 bonus mana from the upgrade will remain.
- Assuming a charge is gained every 4 seconds, the 750 mana Unique Passive takes 6 minutes and 16 seconds to max. (The
- There is a 2 charge banking system to help burst casters.
takes 12 minutes and 32 seconds).
- adds one stack upon cast and another stack if ended early without a collision. Similarly, adds one stack upon activation, and a second if activated early.
- adds one stack whenever the ability's toggle is active and the Tear/Archangel's Staff stack is not cooling down (i.e. continuously).
- Manaless champions may not charge the , and to get and . They do not get any bonuses from these items except for core AD/AP.
Patch history
- New Recipe: + + + 915 = 3200.
- Ability power reduced to 50 from 80.
- Mana increased to 650 from 250.
- New Effect: Grants 10% cooldown reduction.
- New Unique Passive - Haste: Grants an additional 10% cooldown reduction.
- Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +12 maximum mana from 8 on spellcast or mana expenditure.
- Mana regeneration reduced to 0% from 50%.
- New Unique Passive: Refunds 25% of mana spent.
- (Quick Charge) Maximum mana granted per charge increased to 12 from 10.
- Crystal Scar version renamed to Archangel Staff (Quick Charge).
- Combine cost reduced to 1120 from 1140.
- Total cost unchanged.
- Mana regeneration changes to +50% of base mana regen from +10 mana regen per 5 seconds.
- New icon.
- Unique Passive - Mana Charge
- Mana gained increased to 8 from 6.
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- Ability power increased to 60 from 50.
- Mana charge amount increased to 6 from 5.
- Item cost reduced to 2700 from 2855.
- Base mana reduced to 250 from 400.
- Ability power increased to 50 from 45.
- Mana regen per 5 seconds reduced to 10 from 25.
- Mana charge passive changed:
- Champions may now gain bonus mana when they spend mana in addition to on ability use.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- Tooltip now updates dynamically.
- Again displays current bonus mana.
- Undocumented
- Tooltip no longer displays bonus mana.
- Now displays unique bonus mana in tooltip.
- Mana to ability power conversion ratio increased to 3% from 2.5%.
- Mana cap increased to 1000 from 600.
- Mana to ability power conversion ratio increased to 2.5% from 2%.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Bonus ability power based on mana is no longer Unique.
- Fixed a bug which caused to stack.
- Now gains bonus ability power based on max mana (instead of current mana).
- Tool-tip updated to make more sense.
- Mana gain is now Unique.
- Bonus ability power from mana increased to 2.5% from 2%.
- Fixed a bug that caused you to lose your bonus when upgrading from .
- Now increases the bearer's ability power by 2% of current mana instead of reducing nearby ally cooldowns by 15%.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items