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Archangel's Staff

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Archangel's Staff
Archangel's Staff
Availability
Common
Tier Legendary
Stats +250 mana
+60 ability power
+10 mana regen
Passive

Unique Passive – Insight: Gain ability power equal to 3% of your maximum mana.
Unique Passive – Mana Charge: Grants +8 / 10 maximum mana (max +750 mana) for each spell cast and mana expenditure (occurs up to 2 times every 8 / 6 seconds).

Transforms into Seraph's Embrace at +750 mana.
Menu Magic > Ability Power
Magic > Mana
Magic > Mana Regen
Item cost 2700g (1140g)
Sell value 1890g
Item Code 3003

Archangel's Staff is a legendary item available in League of Legends.[1]

Recipe

Archangel's Staff item
Archangel's Staff
2700 gold (1140 gold)
Tear of the Goddess item
700 gold (120 gold)
Faerie Charm item
180 gold

Cost Analysis

Gold Value

Passive Gold Value

Total Gold Value (Fully Stacked) = 4557g

Gold Efficiency

  • The base stats are 95.1% gold efficient.
  • The item is 100% gold efficient when the champion has 356 maximum mana. The item is 168.8% gold efficient when fully stacked.

Builds into

  • Archangel's Staff automatically transforms into Seraph's Embrace when the Mana Charge passive reaches 750 bonus mana.

Similar items

Strategy

  • Archangel's Staff is commonly paired with Rod of Ages for many ability power scaling champions. These two items together can effectively eliminate any champion's mana problems and the early Tear of the Goddess and Catalyst the Protector are useful in lane for not only the mana regen but also the healing sustain and increased mana pool. The only downside to this build is Archangel's Staff / Tear of the Goddess as well as Rod of Ages take considerable time to stack.
  • By building a full set of items giving mana, (fully stacked Archangel's Staff, maxed Rod of Ages, Iceborn Gauntlet, Frozen Heart and Lich Bane) you will acquire total bonus 3150 mana, which will grant total 94.5 bonus ability power, not counting for champion's base mana rating and other stats given by those items indefinitely.
  • Archangel's Staff has great synergy with a Rabadon's Deathcap, as it increases ability power by 30%. This means that whenever your mana is increased, the Archangel's Staff will increase your ability power, and then the Rabadon's Deathcap will increase it again due to the 30% ability power passive.
  • To gain more AP from the Archangel's Staff than a single Rabadon's Deathcap (which gives 156 ability power if alone) a champion would need more than 3200 mana. However, a champion would only need 2000 mana for the Archangel's Staff to provide more ability power than a second Rabadon's Deathcap.
  • With the passive of this item, each 100 gold spent on mana at base efficiency will grant additional ability power worth 32.625 gold.

Notes

  • Note that most champions have around 800-1000 base mana at level 18.
    • Not counting manaless champions,  Vayne and  Ashe have 208 mana at level one, the lowest in the game, which combined with the staff's own 250 mana already equals 458. Taking into account the time (and therefore level) it takes to get the gold to buy it, it is practically impossible for this item to be gold inefficient.
  • Archangel's Staff grants 1 ability power per ~33 mana, giving a total of 67.5 ability power at zero stacks. It gives as much ability power per gold as a  Needlessly Large Rod at 2500 mana.
  • The bonus mana does not stack with multiple Archangel's Staves, Tears of the Goddess or Manamunes.
  • Assuming a charge is gained every 4 seconds, the 750 mana Unique Passive takes 6 minutes and 16 seconds to max.  (The  Tears of the Goddess takes 12 minutes and 32 seconds).
    • There is a 3 charge banking system to help burst casters.
  •  Rammus's  Powerball adds one stack upon cast and another stack if ended early without a collision. Similarly,  Janna's  Howling Gale adds one stack upon activation, and a second if activated early.
  •  Singed's  Poison Trail adds one stack whenever the ability's toggle is active and the Tear/Archangel's Staff stack is not cooling down (ie, continuously).
  • Manaless champions may charge the Tear of the Goddess, Manamune and Archangel's Staff to get Muramana and Seraph's Embrace. However, they won't get any bonuses of Muramana's Awe and toggle, as well as Seraph's Embrace's Insight and Mana Shield.

Patch history

V3.14
  • New Icon

V3.9

  • Unique Passive - Mana Charge
    • Mana gained increased to 8 from 6.
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.

V3.8

V1.0.0.154:

  • Ability power increased to 60 from 50.
  • Mana charge amount increased to 6 from 5.

V1.0.0.152:

  • Item cost reduced to 2700g from 2855g.
  • Combine cost increased to 1140g from 1000g.
  • Base mana reduced to 250 from 400.
  • Ability power increased to 50 from 45.
  • Mana regen per 5 seconds reduced to 10 from 25.
  • Mana charge passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.

V1.0.0.146:

  • Now displays its cooldown on the item itself rather than with a buff.

V1.0.0.139:

  • Tooltip now updates dynamically.

V1.0.0.127:

V1.0.0.123:

  • Now displays your unique bonus mana in its tooltip.

V1.0.0.94(b):

  • Conversion ratio raised to 3% from 2.5%.

V1.0.0.82:

  • Mana cap raised to 1000 from 600.
  • Mana to ability power conversion ratio increased to 2.5% from 2%.

V1.0.0.74:

  • Recipe cost reduced to 1000 from 1050.

V0.8.22.115:

  • Now has an internal cooldown of 3 seconds (but now works with all spells including  Lay Waste and  Hate Spike).

June 26, 2009 Patch:

  • Combine cost increased to 1050 from 1000.

June 12, 2009 Patch:

  • Bonus ability power based on mana is no longer Unique.

May 23, 2009 Patch:

  • Fixed a bug which caused Archangel's Staves to stack.

May 15, 2009 Patch:

  • Ability power reduced to 45 from 50.
  • Combine cost increased to 1000g from 775g.

May 1, 2009 Patch:

  • Now gains bonus ability power based on max mana (instead of current mana).
  • Tool-tip updated to make more sense.
  • Mana gain is now Unique.

April 18, 2009 Patch:

  • Bonus ability power from mana increased to 2.5% from 2%.

References

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