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Archangel's Staff

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Archangel's Staff is a legendary item in League of Legends.[1] 

Recipe

Archangel's Staff item
Archangel's Staff
3100 Gold (1100 Gold)
Tear of the Goddess item
750 Gold (275 Gold)

Cost Analysis*

Gold Value
  • 7.5 ability power (from passive) = 163.13 Gold
    • Total Gold Value = 2253.13 Gold

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold
  • 3 ability power (for every 100 mana) = 65.25 Gold

Gold Efficiency*

  • Archangel's Staff item.png Archangel's Staff is 72.68% gold efficient.
    • Archangel's Staff gold efficiency is further increased by 6.62% for every 100 mana obtained using Mana Charge, or 2.1% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +416 mana, or about 52 charges.
    • Alternatively, it becomes gold efficient with 1300 mana from other sources.


Builds into

  • Archangel's Staff item.png Archangel's Staff automatically transforms into Seraph's Embrace item.png Seraph's Embrace when the Mana Charge passive reaches 750 bonus mana.

Archangel's Staff is a legendary item in League of Legends.[1] 

Recipe

Archangel's Staff (Crystal Scar) item
Archangel's Staff
3100 Gold (1100 Gold)
Tear of the Goddess (Crystal Scar) item
750 Gold (275 Gold)

Cost Analysis*

Gold Value
  • 7.5 ability power (from passive) = 163.13 Gold
    • Total Gold Value = 2253.13 Gold

Passive Gold Value

  • 100 mana (using Mana Charge) = 140 Gold
  • 3 ability power (for every 100 mana) = 65.25 Gold

Gold Efficiency*

  • Archangel's Staff (Crystal Scar) item.png Archangel's Staff is 72.68% gold efficient.
    • Archangel's Staff gold efficiency is further increased by 6.62% for every 100 mana obtained using Mana Charge, or 2.1% for every 100 mana obtained from other sources.
  • The item becomes gold efficient by itself at +420 mana, or about 35 charges.
    • Alternatively, it becomes gold efficient with 1300 mana from other sources.


Builds into

Similar items

Strategy

  • Archangel's Staff item.png Archangel's Staff is commonly paired with Rod of Ages item.png Rod of Ages for many ability power scaling champions. These two items together can effectively eliminate any champion's mana problems and the early Tear of the Goddess item.png Tear of the Goddess and Catalyst the Protector item.png Catalyst the Protector are useful in lane for the healing sustain and increased mana pool. The only downside to this build is Archangel's Staff item.png Archangel's Staff / Tear of the Goddess item.png Tear of the Goddess as well as Rod of Ages item.png Rod of Ages take considerable time to stack.
  • Archangel's Staff item.png Archangel's Staff has great synergy with a Rabadon's Deathcap item.png Rabadon's Deathcap, as it increases ability power by 35%. This means that whenever your mana is increased, the Archangel's Staff item.png Archangel's Staff will increase your ability power, and then the Rabadon's Deathcap item.png Rabadon's Deathcap will increase it again due to the 35% increased ability power passive.
    • This is equal to 4.05% of the holder maximum mana.

Notes

  • Note that most champions have around 800-1100 base mana at level 18.
    • Not counting manaless champions, Kalista Kalista and Vayne Vayne have 232 mana at level one, the lowest in the game, which combined with the staff's own 250 mana already equals 482. Taking into account the time (and therefore level) it takes to get the gold to buy it, it is almost impossible for this item to be gold inefficient.
  • Archangel's Staff item.png Archangel's Staff grants 1 ability power per ~33 mana, giving a total of 87.5 ability power by itself at zero stacks.
  • The bonus mana does not stack with multiple Archangel's Staff item.png Archangel's Staves, Tear of the Goddess item.png Tears of the Goddess or Manamune item.png Manamunes. However, once an Archangel's Staff item.png Archangel's Staff upgrades into Seraph's Embrace item.png Seraph's Embrace, the mana counter resets back to 0 and you can start charging another Tear of the Goddess item.png Tears of the Goddess or Archangel's Staff item.png Archangel's Staff. The 1000 bonus mana from the upgrade will remain.
  • Assuming a charge is gained every 4 seconds, the 750 mana Unique Passive takes 6 minutes and 16 seconds to max.  (The Tear of the Goddess item.png Tears of the Goddess takes 12 minutes and 32 seconds).
    • There is a 2 charge banking system to help burst casters.
  • Rammus Rammus' Powerball.png Powerball adds one stack upon cast and another stack if ended early without a collision. Similarly, Janna Janna's Howling Gale.png Howling Gale adds one stack upon activation, and a second if activated early.
  • Singed Singed's Poison Trail.png Poison Trail adds one stack whenever the ability's toggle is active and the Tear/Archangel's Staff stack is not cooling down (i.e. continuously).
  • Manaless champions may charge the Tear of the Goddess item.png Tear of the Goddess, Manamune item.png Manamune and Archangel's Staff item.png Archangel's Staff to get Muramana item.png Muramana and Seraph's Embrace item.png Seraph's Embrace. However, they won't get any bonuses of Muramana item.png Muramana's Awe and toggle, as well as Seraph's Embrace item.png Seraph's Embrace's Insight and Mana Shield.

Patch history

V6.9:

  • Mana regeneration reduced to 0% from 50%.
  • New Unique Passive: Refunds 25% of mana spent.
  • (Crystal Scar) Maximum mana granted per charge increased to 12 from 10.

V6.3:

  • Crystal Scar version disabled.

V5.22:

  • Total cost increased to 3100 Gold from 3000 Gold.

V5.13:

V3.14

  • New Icon

V3.9

  • Unique Passive - Mana Charge
    • Mana gained increased to 8 from 6.
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.

V3.8

V1.0.0.154:

  • Ability power increased to 60 from 50.
  • Mana charge amount increased to 6 from 5.

V1.0.0.152:

  • Item cost reduced to 2700 Gold from 2855 Gold.
  • Combine cost increased to 1140 Gold from 1000 Gold.
  • Base mana reduced to 250 from 400.
  • Ability power increased to 50 from 45.
  • Mana regen per 5 seconds reduced to 10 from 25.
  • Mana charge passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.

V1.0.0.146:

  • Now displays its cooldown on the item itself rather than with a buff.

V1.0.0.139:

  • Tooltip now updates dynamically.

V1.0.0.127:

V1.0.0.123:

  • Now displays your unique bonus mana in its tooltip.

V1.0.0.94(b):

  • Conversion ratio raised to 3% from 2.5%.

V1.0.0.82:

  • Mana cap raised to 1000 from 600.
  • Mana to ability power conversion ratio increased to 2.5% from 2%.

V1.0.0.74:

  • Recipe cost reduced to 1000 Gold from 1050 Gold.

V0.8.22.115:

  • Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste.png Lay Waste and Hate Spike.png Hate Spike).

June 26, 2009 Patch:

  • Combine cost increased to 1050 Gold from 1000 Gold.

June 12, 2009 Patch:

  • Bonus ability power based on mana is no longer Unique.

May 23, 2009 Patch:

  • Fixed a bug which caused Archangel's Staff item.png Archangel's Staves to stack.

May 15, 2009 Patch:

  • Ability power reduced to 45 from 50.
  • Combine cost increased to 1000 Gold from 775 Gold.

May 1, 2009 Patch:

  • Now gains bonus ability power based on max mana (instead of current mana).
  • Tool-tip updated to make more sense.
  • Mana gain is now Unique.

April 18, 2009 Patch:

  • Bonus ability power from mana increased to 2.5% from 2%.

References

  1. 1.0 1.1 Itemlist on leagueoflegends.com



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