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Ashe

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 527.72 (+79) Attack damage 56.51 (+2.26)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+3.33%)
Mana 280 (+32) Armor 21.212 (+3.4)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 600 Mov. speed 325


Abilities

Frost Shot
Frost Shot

Frost Shot: Ashe's basic attacks and abilities apply Frost Shot Debuff Frost to affected enemies, Slow icon slowing them by 5% - 25% (based on level) for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance × (1 + bonus critical damage))% AD bonus physical damage while they remain Slow icon slowed.

Critical Slow: Ashe's Critical strike icon critical strikes deal no additional damage, but instead double Frost Shot Debuff Frost's Slow icon slow strength to 10% - 50% (based on level), decaying over the duration to its normal strength.

Ability Details
Frost Shots is an offensive buff.

Additional Information:

  • Frost Shot:
    • Frosted targets are distinct from Slow icon slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other Slow icon slows can't trigger it.
    • Here are examples on the behaviour of Frost Shot's bonus damage:[2] Simply add the following to the base 110% AD for the total damage.
      • Infinity Edge item.png Infinity Edge will add 30% AD bonus damage - 20 × (1 + 0.5), for a total of 140% AD.
      • Adding a Phantom Dancer item.png Phantom Dancer increases the aforementioned to 75% AD bonus damage - 50 × (1 + 0.5)%, for a total of 185% AD.
      • With 100% critical strike chance and Infinity Edge item.png Infinity Edge's bonus critical damage, you will deal 160% AD bonus damage 10% + (100 × (1 + 0.5))%, for a total of 260% AD.
      • Probable Bug: Bonus critical damage from runes is stacking multiplicatively with Infinity Edge item.png Infinity Edge's bonus critical damage, rather than additively, for a maximum of 228.265% AD bonus damage (10 + (100 × (1 + 0.5) × (1 + 0.4551)), for a total of 328.265% AD instead of 205.51% AD (for a total of 305.51% AD damage) (10 + (100 × (1 + 0.9551).
  • Critical Slow:


Ranger's Focus
COST: 50 Mana + 4 Focus
Ranger's Focus

Passive: While Ranger's Focus is inactive, Ashe's basic attacks each grant her Focus.png Focus for 4 seconds, stacking up to 4 times.

Active: Ashe gains bonus attack speed and causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from Frost Shot.png Frost Shots and life steal, and each flurry triggers on-attack effects five times but on-hit effects only once.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」
Ability Details
Ranger's Focus is an offensive buff that will also modify Ashe's attacks with sufficient passive stacks.

Additional Information:

  • The multi-attack effect is similar to Lightslinger.png Lightslinger and Double Strike.png Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects (namely Runaan's Hurricane item.png Runaan's Hurricane and Pix Pix) five times is intentional behavior. [3] Note that Pix's cannot attack more than twice per second.
    • PENDING FOR TEST On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. But it seems that the item's 10 on-hit damage is applied 5 times.
    • Runaan's splash damage is affected by the damage modifier - dealing 「 15 (+5.75 / 6 / 6.25 / 6.5 / 6.75% AD) damage per arrow 」「 75 (+28.75 / 30 / 31.25 / 32.5 / 33.75% AD) damage per flurry 」 to each secondary target.
  • As with Spinning Axe.png Spinning Axe, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry attack can be used on structures.


Volley
RANGE: 1200 / 57.5° / 20
SPEED: 2000
COST: 50 Mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
Volley

Active: Ashe fires 9 arrows in a cone in the target direction, dealing physical damage to all enemies hit and applying Frost Shot.png Frost Shot's doubled Slow icon slow to enemy champions hit.

  • Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.

Ability Details
Volley fires 9 linear, colliding skill shots in a cone.


Hawkshot
RANGE: Global / 1000
SPEED: 1400
COST: 1 Charge
STATIC COOLDOWN: 5
Recharge Time: 90 / 80 / 70 / 60 / 50
Hawkshot

Passive: Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.

Active: Ashe sends a hawk spirit toward the target location, granting Sight icon sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.

Ability Details
Hawkshot's is a ground-targeted area of effect ability.

Additional Information:


Enchanted Crystal Arrow
RANGE: Global / 250
SPEED: 1600
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage. Enemies near the main target also take 50% damage.

「 Magic Damage: 250 / 425 / 600 (+ 100% AP) 」「 Secondary Magic Damage: 125 / 212.5 / 300 (+ 50% AP) 」

The main target is Stun icon stunned, while enemies nearby are Slow icon slowed, both for 1-3.5 seconds, based on the distance the arrow traveled.

Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.
  • PENDING FOR TEST Enchanted Crystal Arrow, upon hit, will interrupt the movement of the champion that was directly hit (including dashes).


References

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