Frost Shot:Ashe'sbasic attacks and abilities apply Frost to affected enemies, slowing them by 10 / 12 / 14 / 16 / 18 / 20% for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance × (1 + bonus critical damage)) ADbonusphysical damage while they remain slowed.
Critical Slow:Ashe'scritical strikes deal no additional damage, but instead triple Frost'sslow strength to 30 / 36 / 42 / 48 / 54 / 60%, decaying over 1 second to its normal strength.
Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.079 - 1.6 (based on attack speed) seconds.
The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks.
On-hit effects are disabled on the latter four attacks and will not be triggered even by Wind's Fury. Each flurry only applies on-hit damage from Runaan's Hurricane once.
Wind's Fury's splash damage is affected by the damage modifier of Q's Rank 1 and doesn't increase based on Q's Rank (possible bug) - dealing 「 (8.4% AD) damage per arrow 」「 (42% AD) damage per flurry 」 to each secondary target.
Each arrow from a flurry applies Frost and the bonus damage from Frost Shot is calculated individually per arrow.
Similarly, since a flurry is 5 instances of physical damage, The Black Cleaver allows her to cleave the enemy target 5 times per flurry.
As with Spinning Axe, attacks against structures will refresh the timer on Focus but will not generate new stacks.
Passive:Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.
Active:Ashe sends a hawk spirit toward the target location, granting sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.
Hawkshot grants standard sight, which does not reveal stealthed units.
Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but when you actually rank the ability, you start with one charge and the recharge timer starts from 0.