Frost Shot:Ashe's attacks apply Frost to affected enemies, slowing them by 10% - 20% (based on level) for 2 seconds and causing subsequent basic attacks against them to deal 10% (+ 100% critical strike chance) ADbonus physical damage while they remain slowed.
Critical Slow:Ashe'scritical strikes deal no additional damage, but instead triple Frost's slow strength to 30% - 60% (based on level), decaying over 1 second to its normal strength.
Passive - Focus: While Ranger's Focus is inactive, Ashe is granted Focus for 4 seconds on attack, stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every second.
Active:Ashe gains bonus attack speed for 4 seconds and causes each of her basic attacks to fire a flurry of five arrows. Ashe cannot gain Focus while this ability is active.
Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Flurries trigger on-hit effects only once, and each arrow deals modified physical damage that benefits from Frost Shots and life steal.
Damage Per Arrow:
21 / 22 / 23 / 24 / 25% AD
Total Damage Per Flurry:
105 / 110 / 115 / 120 / 125% AD
Ranger's Focus reduces Ashe's next basic attack's delay to 40% if currently any higher.
Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.079 - 1.6 (based on attack speed) seconds.
The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks.
On-hit effects are disabled on the latter four attacks and will not be triggered even by Wind's Fury. Each flurry only applies on-hit damage from Runaan's Hurricane once.
The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
Wind's Fury's splash damage is affected by the damage modifier of Q's Rank 1 and doesn't increase based on Q's Rank (possible bug) - dealing「 (8.4% AD) damage per arrow 」「 (42% AD) damage per flurry 」 to each secondary target.
Each arrow from a flurry applies Frost and the bonus damage from Frost Shot is calculated individually per arrow.
Similarly, since a flurry is 5 instances of physical damage, The Black Cleaver allows her to cleave the enemy target 5 times per flurry.
Amumu'sTantrum will reduce each arrow's damage, for a total of 10 - 50 (based on E Rank) per flurry.
Active:Ashe sends a hawk spirit toward the target location, exposing the area along its path for 2 seconds and in a large radius at its destination for 5 seconds.
Ashe stores up to 2 charges of Hawkshot.
Hawkshot grants standard sight, which does not reveal stealthed units.
Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but when you actually rank the ability, you start with one charge and the recharge timer starts from 0.
Active:Ashe fires a missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage,knocking down and stunning them for 1 - 3.5 (based on distance traveled) seconds.
200 / 400 / 600 (+ 100% AP)
Enemies surrounding the main target also take 50% damage.
Secondary Magic Damage:
100 / 200 / 300 (+ 50% AP)
Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.
Upon hitting, Enchanted Crystal Arrow will interrupt the movement of the champion that was directly hit (including dashes).