Frost Shot:Ashe'sbasic attacks and abilities apply Frost to affected enemies, slowing them by 10 - 20 (based on level)% for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance × (1 + bonus critical damage)) ADbonusphysical damage while they remain slowed.
Critical Slow:Ashe'scritical strikes deal no additional damage, but instead triple Frost'sslow strength to 30 - 60 (based on level)%, decaying over 1 second to its normal strength.
Passive: While Ranger's Focus is inactive, Ashe is granted Focus for 4 seconds on attack, stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every second.
Active: For the next 4 seconds, Ashe gains bonus attack speed and causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from Frost Shots and life steal, and each flurry triggers on-hit effects only once. Ashe cannot gain Focus while this ability is active.
Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
「 Damage Per Arrow:21 / 22 / 23 / 24 / 25% AD 」「 Total Damage Per Flurry:105 / 110 / 115 / 120 / 125% AD 」
Ranger's Focus reduces Ashe's basic attack delay to 40% if currently any higher for the next basic attack.
Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus can be expressed as four divided by your average attack speed over the duration of the course of 4 consecutive attacks(e.g. 4 ÷ 1.25 = 3.2).
The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks.
Passive:Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.
Active:Ashe sends a hawk spirit toward the target location, granting sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.