Frost Shot
Frost Shot

Frost Shot: Ashe's basic attacks and abilities apply Frost Shot 2.png Frost to affected enemies, Slow icon slowing them by 10 - 20 (based on level)% for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance  × (1 + bonus critical damage)) AD bonus physical damage while they remain Slow icon slowed.

Critical Slow: Ashe's Critical strike icon critical strikes deal no additional damage, but instead triple Frost Shot 2.png Frost's Slow icon slow strength to 30 - 60 (based on level)%, decaying over 1 second to its normal strength.

Ability Details
Frost Shot is an on-hit effect.

Additional Information:

Frost Shot
  • Frost Shot 2.png Frosted targets are distinct from Slow icon slowed targets – only Ashe's Frost Shot can trigger the bonus damage. Other Slow icon slows can't.
  • Here are examples on the behaviour of Frost Shot's bonus damage (simply add the following to the base 110% AD for the total damage; the base 10% isn't affected by crit modifiers)
    • Infinity Edge item.png Infinity Edge will add 30% AD bonus damage – 20% × (1 + 0.5) for a total of 140% AD.
    • Adding Phantom Dancer item.png Phantom Dancer increases the aforementioned to 75% AD bonus damage – 50% × (1 + 0.5) for a total of 185% AD.
    • With 100% critical strike chance and Infinity Edge item.png Infinity Edge's bonus critical damage, you will add 150% AD bonus damage – 100% × (1 + 0.5) for a total of 260% AD.

PENDING FOR TEST: Relationship with Runaan's Hurricane item.png Runaan's Hurricane

Critical Slow


Ranger's Focus
COST: 50 Mana + 4 Focus
Ranger's Focus

Passive: While Ranger's Focus is inactive, Ashe is granted Focus.png Focus for 4 seconds on attack, stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every second.

Ranger's Focus 2

Active: Ashe gains bonus attack speed for 4 seconds and causes each of her basic attacks to fire a flurry of five arrows. Ashe cannot gain Focus.png Focus while this ability is active.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%

Flurries trigger on-hit effects only once, and arrow deals modified physical damage that benefits from Frost Shot.png Frost Shots and life steal.

Damage Per Arrow:
21 / 22 / 23 / 24 / 25% AD
Total Damage Per Flurry:
105 / 110 / 115 / 120 / 125% AD

Ranger's Focus reduces Ashe's next basic attack's delay to 40% if currently any higher.

Ability Details
Ranger's Focus is an on-hit effect with a self-targeted buff component.

Additional Information:

  • Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.079 - 1.6 (based on attack speed) seconds.
  • The multi-attack effect is similar to Lightslinger.png Lightslinger and Double Strike.png Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering Runaan's Hurricane item.png Runaan's Hurricane five times is intentional behavior.[1]
    • On-hit effects are disabled on the latter four attacks and will not be triggered even by Wind's Fury. Each flurry only applies on-hit damage from Runaan's Hurricane item.png Runaan's Hurricane once.
    • Wind's Fury's splash damage is affected by the damage modifier - dealing 「 15 (+5.75 / 6 / 6.25 / 6.5 / 6.75% AD) damage per arrow 」「 15 (+28.75 / 30 / 31.25 / 32.5 / 33.75% AD) damage per flurry 」 to each secondary target.
  • Each arrow from a flurry applies Frost Shot 2.png Frost and the bonus damage from Frost Shot.png Frost Shot is calculated individually per arrow.
    • Similarly, since a flurry is 5 instances of physical damage, The Black Cleaver item.png The Black Cleaver allows her to cleave the enemy target 5 times per flurry.
  • As with Spinning Axe.png Spinning Axe, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry attack can be used on structures.


Volley
COLLISION RADIUS: 10
EFFECT RADIUS: 1200
ANGLE: 57.5°
SPEED: 2000
COST: 50 Mana
COOLDOWN: 15 / 12.5 / 10 / 7.5 / 5
Volley

Active: Ashe fires 9 arrows in a cone in the target direction, dealing physical damage to all enemies hit.

Physical Damage:
20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.

Volley applies Frost Shot.png Frost Shot's Critical Slow to enemy champions hit.

Ability Details
Volley is a linear, collision skillshot with a conic area of effect component.


Hawkshot
TARGET RANGE: Global
EFFECT RADIUS: 1000
SPEED: 1400
COST: 1 Charge
COOLDOWN: 5
Recharge Time: 90 / 80 / 70 / 60 / 50
Hawkshot

Passive: Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.

Active: Ashe sends a hawk spirit toward the target location, granting Sight icon sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.

Ability Details
Hawkshot is a ground-targeted area of effect.

Additional Information:

  • Hawkshot grants standard Sight icon sight, which does not reveal stealthed units.
  • Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but when you actually rank the ability, you start with one charge and the recharge timer starts from 0.


Enchanted Crystal Arrow
TARGET RANGE: Global
EFFECT RADIUS: 125
SPEED: 1600
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage and Stun icon stunning them for 1 - 3.5 (based on distance traveled) seconds.

Magic Damage:
200 / 400 / 600 (+ 100% AP)

Enemies surrounding the main target also take 50% damage.

Secondary Magic Damage:
100 / 200 / 300 (+ 50% AP)
Ability Details
Enchanted Crystal Arrow is a linear, collision skillshot with an area of effect component.

Additional Information:

  • Enchanted Crystal Arrow provides Sight icon sight around the arrow and briefly after detonation.
  • PENDING FOR TEST Upon hitting, Enchanted Crystal Arrow will interrupt the movement of the champion that was directly hit (including dashes).


References