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Frost Shot
Frost Shot

Frost Shot: Ashe's basic attacks and abilities apply Frost Shot 2 Frost to affected enemies, Slow icon slowing them by 10 / 12 / 14 / 16 / 18 / 20% for 2 seconds and causing subsequent basic attacks against them to deal 10% (+100% (Infinity Edge item +50%) Critical Strike Chance) AD bonus physical damage while they remain Slow icon slowed.

Frost Shot 2

Critical Slow: Ashe's Critical strike icon critical strikes deal no additional damage, but instead triple Frost Shot 2 Frost's Slow icon slow strength to 30 / 36 / 42 / 48 / 54 / 60%, decaying over 1 second to its normal strength.

Ability Details
Notes
  • Frost Shot 2 Frosted targets are distinct from Slow icon slowed targets – only Ashe's Frost Shot can trigger the bonus damage. Other Slow icon slows can't.
  • Here are examples on the behaviour of Frost Shot's bonus damage (simply add the following to the base 110% AD for the total damage; the base 10% isn't affected by crit modifiers)
    • Infinity Edge item Infinity Edge will add 30% AD bonus damage – 20% × (1 + 0.5) for a total of 140% AD.
    • Adding Phantom Dancer item Phantom Dancer increases the aforementioned to 75% AD bonus damage – 50% × (1 + 0.5) for a total of 185% AD.
    • With 100% critical strike chance and Infinity Edge item Infinity Edge's bonus critical damage, you will add 150% AD bonus damage – 100% × (1 + 0.5) for a total of 260% AD.

PENDING FOR TEST: Relationship with Runaan's Hurricane item Runaan's Hurricane

Critical Slow



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Ranger's Focus
COST: 50 Mana + 4 Focus
Ranger's Focus

Passive: While Ranger's Focus is inactive, Ashe is granted Focus Focus for 4 seconds on attack, stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every second.

Ranger's Focus 2

Active: Ashe gains bonus attack speed for 4 seconds and causes each of her basic attacks to fire a flurry of five arrows. Ashe cannot gain Focus Focus while this ability is active.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%

Flurries trigger on-hit effects only once, and arrow deals modified physical damage that benefits from Frost Shot Frost Shots and life steal.

Damage Per Arrow:
21 / 22 / 23 / 24 / 25% AD
Total Damage Per Flurry:
105 / 110 / 115 / 120 / 125% AD

Ranger's Focus reduces Ashe's next basic attack's delay to 40% if currently any higher.

Ability Details
Notes
  • Although Ranger's Focus has no actual cooldown, 4 stacks of focus are needed before Ranger's Focus can be reactivated. The time before being able to reactivate Ranger's Focus is 6.079 - 1.6 (based on attack speed) seconds.
  • The multi-attack effect is similar to Lightslinger Lightslinger and Double Strike Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering Runaan's Hurricane item Runaan's Hurricane five times is intentional behavior.[1]
    • On-hit effects are disabled on the latter four attacks and will not be triggered even by Wind's Fury. Each flurry only applies on-hit damage from Runaan's Hurricane item Runaan's Hurricane once.
    • Wind's Fury's splash damage is affected by the damage modifier of Q's Rank 1 and doesn't increase based on Q's Rank (possible bug) - dealing 「 (8.4% AD) damage per arrow 」「 (42% AD) damage per flurry 」 to each secondary target.
  • Each arrow from a flurry applies Frost Shot 2 Frost and the bonus damage from Frost Shot Frost Shot is calculated individually per arrow.
    • Similarly, since a flurry is 5 instances of physical damage, The Black Cleaver item The Black Cleaver allows her to cleave the enemy target 5 times per flurry.
  • As with Spinning Axe Spinning Axe, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry attack can be used on structures.



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Volley
COLLISION RADIUS: 10
EFFECT RADIUS: 1200
ANGLE: 57.5°
SPEED: 2000
COST: 50 Mana
COOLDOWN: 15 / 12.5 / 10 / 7.5 / 5
Volley

Active: Ashe fires 9 arrows in a cone in the target direction, dealing physical damage to all enemies hit.

Physical Damage:
20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.

Volley applies Frost Shot Frost Shot's Critical Slow to enemy champions hit.

Ability Details
Notes
  • No additional details.



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Hawkshot
TARGET RANGE: Global
EFFECT RADIUS: 1000
SPEED: 1400
COST: 1 Charge
COOLDOWN: 5
Recharge Time: 90 / 80 / 70 / 60 / 50
Hawkshot

Active: Ashe sends a hawk spirit toward the target location, granting Sight icon sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.

Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.

Ability Details
Notes
  • Hawkshot grants standard Sight icon sight, which does not reveal stealthed units.
  • Hawkshot's recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but when you actually rank the ability, you start with one charge and the recharge timer starts from 0.



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Enchanted Crystal Arrow
TARGET RANGE: Global
EFFECT RADIUS: 125
SPEED: 1600
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage,Grounded icon knocking down and Stun icon stunning them for 1 - 3.5 (based on distance traveled) seconds.

Magic Damage:
200 / 400 / 600 (+ 100% AP)

Enemies surrounding the main target also take 50% damage.

Secondary Magic Damage:
100 / 200 / 300 (+ 50% AP)
Ability Details
Notes
  • Enchanted Crystal Arrow provides Sight icon sight around the arrow and briefly after detonation.
  • Upon hitting, Enchanted Crystal Arrow will interrupt the movement of the champion that was directly hit (including dashes).



References