(Innate): If Ashe has not attacked for 3 seconds, she gains 9 / 12 / 15 / 18 plus her Critical Strike Chance as Focus stacks.
Thereafter, she gains 3 / 4 / 5 / 6 Focus every second as long as she withholds attack. At 100 stacks, Ashe's next attack is guaranteed to critically strike and reset Focus.
Focus is a passive ability. For every second passed since Ashe's last autoattack, her Focus stacks will increase additively by an amount dependent on her level. 3 seconds must accumulate at once before any count. At 100 stacks, this effect only applies to Ashe's next attack, after which the Focus stacks will be expended.
Focus's tooltip is currently incorrect.
When Focus is ready, Ashe's bow and quiver have a particle effect.
Focus stacks don't count as Critical Strike Chance.
Focus displays a buff on Ashe showing the amount of stacks of Focus she has.
After the Focus stacks are expended, Focus will not be displayed until it applies again.
Using Ashe's spells will not reset the Focus stacks nor stop the count.
Attacking, even scoring a critical, will not reset less than 100 Focus stacks but it will stop the count.
This stacking system is similar to Statikk Shiv but for not attacking.
(Toggle): Ashe's basic attacks slow her targets for 2 seconds.
Volley will not damage Black Shield but the slow will be negated.
Rylai's slow will stack with Frost Shot when applied with Volley; both slows will stack additively.
Volley will apply the same slow percentage as Ashe's current rank of Frost Shot.
Volley will not apply a slow if Ashe's current rank of Frost Shot is 0.
Volley can hit and slow stealthed enemy champions but it will not reveal them. They will, however, leave a trail for the duration of the slow and the arrows can be seen exploding upon impact.
Volley's range is slightly larger than the targeting indicator shows.
Volley arrows will normally be absorbed by the first target they hit. However if the arrow kills the first target it hits, it will pass through and can hit a second target.
(Active): Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination.
Cooldown: 60 seconds
Vision Radius: 1100
Range: 2,500 / 3,250 / 4,000 / 4,750 / 5,500
(Passive): Ashe gains extra gold whenever she kills a unit.
Extra Gold: 1 / 2 / 3 / 4 / 5
Hawkshot's passive, Plentiful Bounty, grants Ashe extra gold whenever she kills an enemy unit. When activated, Hawkshot is a ground targeted area of effect ability that sends an ice hawk at a target location, granting vision of its surroundings to Ashe and her allies. The hawk explodes upon reaching the target location, granting vision of a radius around itself for 5 seconds.
Hawkshot will reveal the target area for a longer duration than what it reveals in its path.
Plentiful Bounty remains in effect even while the ability is on cooldown.
Plentiful Bounty will proc multiple times if she kills multiple units with the same attack or ability.
Hawkshot grants vision of all brush within its line of sight, even when the ice hawk itself is not inside brush.
Hawkshot will not grant vision of the target location or of its path during an enemy Paranoia.
Enchanted Crystal Arrow
(Active): Ashe fires a large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for up to 3.5 seconds based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
Enchanted Crystal Arrow is a global collision linear skillshot that will travel in a straight line across the entire map until it hits an enemy champion or goes off screen. Upon hitting an enemy champion, the main target will be stunned, slowed and takes magic damage. Enemy units around the main target will be slowed and take half the ability's damage.
Enchanted Crystal Arrow does not proc on-hit effects.
Enchanted Crystal Arrow procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Secondary targets' spell shields will not be popped but the slow will still apply.
Enchanted Crystal Arrow can hit, stun and slow stealthed enemy champions but it will not reveal them. They will however, leave a trail for the duration of the ability's slow.
Enchanted Crystal Arrow's crowd control depends on the distance traveled by the projectile. A short distance shot will result in a 1 second stun and a maximum range shot will result in the maximum stun duration of 3.5 seconds.
The arrow needs to travel 2800 units to stun for 3.5 seconds.