"It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere
One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran.
Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of 'the Frost Archer' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker.
There are those in Freljord, however, that would prefer to address Ashe as 'the late Frost Archer'. The other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.
Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use.
Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.
If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.
Focus is an offensive buff that triggers if Ashe has not attacked for a few seconds.
Ashe's abilities will not reset nor stop the counter.
After the initial 3 seconds, Ashe requires 25 / 20 / 16.67 / 14.30 / 12.5 seconds to secure her very first critical strike from initial spawn. Thereafter, stacks start at her current critical strike chance and count incrementally from there based on her level.
COST: 8 mana per basic attack
Toggle: Ashe enchants her basic attacks with ice, slowing her targets for 2 seconds.
Active: Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless of whether it is toggled on or not.
Frost Shot does not need to be toggled on, nor does Ashe consume additional mana to slow targets with Volley.
RANGE:2500 / 3250 / 4000 / 4750 / 5500 / 1000
COOLDOWN: 60 / 55 / 50 / 45 / 40
Passive: Ashe gains 3 each time she kills a unit or destroys a structure.
Active: Ashe sends a hawk spirit toward the target location, granting sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.
New Effect: Instead of fully resetting Ashe's basic attack, casting Ranger's Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%). If Ashe's delay between basic attacks is 1 second, casting Ranger’s Focus brings that delay down to 0.4 seconds for the next attack.
Active's damage per arrow reduced to 21 / 22 / 23 / 24 / 25% AD from 23 / 24 / 25 / 26 / 27% AD.
Total damage per flurry reduced to 105 / 110 / 115 / 120 / 125% AD from 115 / 120 / 125 / 130 / 135% AD.
Slow reduced to 5 - 25% (based on level) from 5 - 35% (based on level).
Removed: On-crit effects against Frosted targets.
New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double the slow to 10 - 50% (based on level) and trigger on-crit effects. The slow decays to the standard amount over the duration.
Volley will always trigger the enhanced slow versus champions.
New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 - 35 (based on level)% for 2 seconds. Ashe's basic attacks against Frosted units always critically strike, dealing 「 10 + (X × (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Otherwise Ashe cannot critically strike.
Frosted targets are distinct from Slowed targets - only Frost Shot can trigger the bonus damage. Other slows don't.
Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor. As such, it is also not applied by Runaan's Hurricane.
Here are examples on the behavior of Frost Shot's bonus damage. None of the following considers the 100% AD base damage from basic attacks.
Infinity Edge will deal 40% AD bonus damage (10 + (20 × (1 + 0.5))
Adding Phantom Dancer increases the aforementioned to 92.5% AD bonus damage (10 + (55 × (1 + 0.5))
With 100% critical strike chance and Infinity Edge's bonus critical damage, Ashe will deal 160% AD bonus damage (10 + (100 × (1 + 0.5))
Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551)
Passive: Ashe gains a stack of Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
Active: Ashe consumes all Focus stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases Frost Shot's slow strength 「 by 20% 」「 to 25 - 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with Frost Shots, will benefit from Life Steal and triggers on-attack effects five times, but on-hit effects are only applied once.
Cost: 50 mana
Cooldown: 18 seconds
The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks.
Triggering on-attack effects multiple times is intentional, namely Runaan's Hurricane and Pix. Note that Pix cannot attack more than twice per second.
On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's Hurricane's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
Runaan's Hurricane's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
As with Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
The multi-attack effect will work on structures, i.e. Ashe will chip towers faster than Jinx.
Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.