Previous Lore
One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of File:ProfileIcon Avarosan.png Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran.
Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of 'the Frost Archer' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker.
There are those in Freljord, however, that would prefer to address Ashe as 'the late Frost Archer'. The File:ProfileIcon Winter's Claw.png other File:ProfileIcon Frostguard.png two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always of her surroundings regardless of where she is.
Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use.
Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.
Previous Abilities
Previous Quotes
- Upon Selection
- Attacking
- Movement
- Taunt
- Joke
- Laugh
Previous Splash Art
Patch History
- Bug Fix: Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger's Focus's mana cost to apply multiple times.
- Base slow changed to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Critical strikes slow increased to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- New Effect: Critical strikes slow now decays to the base slow value over the first half of the slow duration.
- New Effect: Instead of fully resetting Ashe's basic attack, casting Ranger's Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%). If Ashe's delay between basic attacks is 1 second, casting Ranger’s Focus brings that delay down to 0.4 seconds for the next attack.
- Active's damage per arrow reduced to 21 / 22 / 23 / 24 / 25% AD from 23 / 24 / 25 / 26 / 27% AD.
- Total damage per flurry reduced to 105 / 110 / 115 / 120 / 125% AD from 115 / 120 / 125 / 130 / 135% AD.
- Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 12 / 10 / 8 / 6 / 4.
- Bug Fix: PROJECT: Ashe's Enchanted Crystal Arrow no longer explodes slightly earlier than Ashe's other skins upon hitting an enemy champion.
- Duration reduced to 4 seconds from 5.
- Base damage reduced to 200 / 400 / 600 from 250 / 425 / 600.
- Flurry duration increased to 5 seconds from 4.
- New Effect: Stacks now decay one every 4 seconds, instead of all at once.
- Maximum stacks reduced to 4 from 5.
- Bug Fix: Template:Cctip were only being calculated once per flurry instead of once per arrow.
- Bug Fix: was only triggering once per flurry
- New Effect: While consuming Focus stacks, will fire frost-colored bolts.
- Stats
- Base attack damage increased to 56.51 from 51.89
- Attack damage growth reduced to 2.26 from 2.85
- Base mana increased to 280 from 231.8
- Mana growth reduced to 32 from 35.
- Slow reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
- Removed: Template:Cctip against Frosted targets.
- New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's Template:Cctip to Error: Parameter '3' is not accepted. and trigger Template:Cctip. The slow decays to the standard amount over the duration.
- will always trigger the enhanced slow versus champions.
- removed: Cooldown
- removed: Casting at less than 5 stacks.
- removed: and granting stacks. Basic attacks only.
- removed: 20% increase of Template:Cctip.
- Activation consumes all stacks and Ashe will not generate stacks while the effect is active.
- No longer generates multiple stacks per enemy hit by / - now only up to one per cast.
- General
- Recommended items updated.
- The 5-stack flurry attack no longer triggers on attacks against turrets.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
- Vision radius while traveling reduced to 1000 from 1500.
- Hawks update their vision more frequently as they travel.
V5.9: Gameplay rework.
- Stats
- Basic attack's projectile speed increased to 2500 from 2000.
- Attack speed growth reduced to 3.333% from 4%.
- New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by Error: Parameter '3' is not accepted.% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
- Notes:
- Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
- Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor.[1] As such, it is also not applied by .
- Here are examples on the behaviour of Frost Shot's bonus damage.[2] None of the following considers the 100% AD base damage from basic attacks.
- 40% AD bonus damage (10 + (20 × (1 + 0.5)). will deal
- Adding a 92.5% AD bonus damage (10 + (55 × (1 + 0.5)). increases the aforementioned to
- With 100% critical strike chance and 160% AD bonus damage (10 + (100 × (1 + 0.5)). bonus critical damage, you will deal
- Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
- Repurposed Ability
- Passive: Ashe gains a stack of for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
- Active: Ashe consumes all stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases slow strength 「 by 20% 」「 to Error: Parameter '3' is not accepted.% 」 for 4 seconds. If Ashe consumes 5 stacks of on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with , will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
- Cost: 50 mana
- Cooldown: 18 seconds
- Notes:
- The multi-attack effect is similar to and , except that on-hit effects aren't applied by the extra attacks.
- Triggering On Attack Effects multiple times is intentional. [3] - namely, and . Note that Pix's cannot attack more than twice per second.
- On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
- Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
- As with , attacks against structures will refresh the timer on Focus but will not generate new stacks.
- The multi-attack effect will work on structures - i.e. you will plink towers faster than .
- New Ability
- Arrows increased to 9 from 7. Radius is unaffected.
- Cost reduced to 50 mana from 60.
- Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
- New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
- Passive gold generation removed.
- Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
- New Effect: Now works with a stock system, able to hold up to two charges.
- Static cooldown implemented at 5 seconds.
- Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
- No longer innately slows, but will apply
- Slow percentage effectively reduced to Error: Parameter '3' is not accepted. (+20% during Ranger's Focus)% from 50%.
- Slow duration effectively reduced to 2 from 3.
slow.
- No longer innately slows, but will apply
- General
- Texture update to Classic, Amethyst, Freljord, Queen, Sherwood Forest, and Woad Ashe.
V4.5:
- Stats
- Base armor increased to 15.5 from 11.5.
V4.2:
- New ability icons.
- Passive gold changed to 3 from 1 / 2 / 3 / 4 / 5.
- Cooldown reduced to 60 / 55 / 50 / 45 / 40 from 60.
- Mana cost reduced to 100 from 150.
- Focus stacks per second increased to 4 / 5 / 6 / 7 / 8 from 3 / 4 / 5 / 6 / 7.
- Fixed a bug where Focus was granting stacks while on cooldown in certain situations.
V3.8:
- Ashe now gains 3 / 4 / 5 / 6 Focus stacks every second while not attacking instead of gaining critical strike chance.
- Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks.
- Initial Focus stacks are equal to Ashe's critical strike chance.
V3.5:
- Now displays the critical strike chance bonus on the buff bar.
- Stats
- Attack speed per level increased to 4% from 3.4%.
- Is no longer consumed when attacking wards.
- Stats
- Base movement speed increased to 325 from 300.
- General
- Tooltips have been updated.
- Now displays the correct buff icon.
- Art update:
- New model for Template:Csi.
- Updated and improved models for Template:Csi, Template:Csi, Template:Csi and Template:Csi.
- All new animations for base and skins.
- Updated splash art.
- Now displays total gold retrieved by the skill in the tooltip.
- Adjusted projectile speed to match the basic attack projectile speed.
- Fixed a bug where attack frame was slower than the basic attack.
- Stats
- Base health increased to 474 from 438
- Base armor increased to 14.9 from 12.7
- Mana per level increased to 35 from 27
- Cooldown reduced to 16 / 13 / 10 / 7 / 4 seconds from 20 / 16 / 12 / 8 / 4.
- Now grants vision while in flight.
- Fixed a bug where mana was not draining properly.
- Fixed a bug where it would consume mana if Ashe canceled her autoattack early.
- Added minimap range indicator.
- Slow duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
- Cooldown increased to 100 / 90 / 80 seconds from 75 at all ranks.
- Changed the general frost slow particle to significantly reduce frame lag.
- Updated tooltips for Ashe.
- Template:Csi splash art updated.
- Now displays a buff showing how much extra crit chance Ashe has.
- Range reduced to 1200 from 1300.
- Damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
- Slow changed to 15 / 20 / 25 / 30 / 35% from 10 / 18 / 26 / 32 / 38%.
- No longer stacks with .
- Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80.
- Attack damage scaling reduced to (+ 100% AD) from (+ 150% AD).
- Now fires 7 missiles instead of 9.
- Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
renamed to :
- Fixed a bug where it was slowing for too long at ranks 2 and 3.
- Fixed a bug where it was stunning for more than the maximum stun duration.
- Distance required to get a maximum duration stun increased.
- Fixed a bug where it was slowing more than it should.
- Fixed a bug allowing and slow to stack.
- Fixed a bug causing the hit sound not to play.
- Fixed a bug that allowed Ashe to hit the same target with multiple arrows.
- Fixed a bug where it was slowing attack speed.
- Fixed a bug where it could hit a target multiple times per cast if the target was immune to buffs.
- No longer reveals Ashe to enemies that cannot see her.
- Damage reduced to 250 / 425 / 600 from 300 / 500 / 700.
- Max stun duration reduced to 3.5 seconds from 4.5.
- Slow duration changed to 3.5 / 3.5 / 3.5 seconds from 3 / 4 / 5 seconds.
- Updated particles.
- New loading screen image.
- Updated critical strike animations.
- Slow increased to 15 / 20 / 25 / 30 / 35% from 10 / 17 / 24 / 31 / 38%.
- Damage increased to 40 / 50 / 60 / 70 / 80 from 15 / 30 / 45 / 60 / 75.
- Fixed a bug where it was slowing by too much.
- Bonus gold reduced to 1 / 2 / 3 / 4 / 5 from 1 / 2 / 3 / 5 / 7.
- Improved accuracy.
- Max stun duration reduced to 4.5 seconds from 5.
- Now applies slow to the primary target (for when the stun duration is low).
- Added a minimum stun duration of 1 second.
- Gold gain reduced from 1 / 2 / 4 / 6 / 9 to 1 / 2 / 3 / 5 / 7.
- Damage reduced to 300 / 500 / 700 from 350 / 550 / 750.
- Will no longer damage spell shields.
- Cone is now locked to Ashe.
- Fixed a bug where its targeting was erratic at close range.
- Slow reduced to 10 / 17 / 24 / 31 / 38% from 10 / 18 / 26 / 34 / 42%.
- Fixed particle bug.
- Made cone reticle match closer to the way the arrows spread.
- Bonus gold reduced to 1 / 2 / 4 / 6 / 9 from 2 / 4 / 6 / 8 / 10.
- Added the toggle spell glow.
renamed to
- Updated Ashe's recommended items.
- Damage increased to 350 / 550 / 750 from 250 / 425 / 600.
- Updated animations updated for to make it easier to use.
- Bonus gold now shows above your character.
- Cone radius reduced to 1300 from 1600.
- Fixed a bug where it was applying with an incorrect slow percentage, and gaining extra damage from ability power.
- Damage reduced to 250 / 425 / 600 from 350 / 525 / 700.
- Now stuns the hit target for up to 5 seconds, and deals half damage and slows nearby targets by 50% for 3 / 4 / 5 seconds.
- Can now be targeted via the minimap.
- Corrected tooltip.
- Now triggers a stun particle.
- Now charges for a maximum of 5 instead of 3.
- Renamed to .
- Grants 2 / 4 / 6 / 8 / 10 bonus gold whenever Ashe kills a unit.
- Cooldown increased to 75 seconds from 65.
- Fixed tooltip typos for
- Tooltips now accurately reflect the actual abilities.
and
- Increased projectile speed of basic attacks and , and .
- Mana cost reduced.
- Slow effect increased.
- Damage per arrow increased, but reduced the maximum number of arrows that can hit a single target.