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Tag: rte-source
Tag: sourceedit
(13 intermediate revisions by 8 users not shown)
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{{champion info|{{PAGENAME}}}}{{C-ref}}
 
{{champion info|{{PAGENAME}}}}{{C-ref}}
   
== Abilities ==
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== Abilities ==
 
{{Ability|I
 
{{Ability|I
 
|name = Frost Shots
 
|name = Frost Shots
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|description = {{sbc|Innate:}} '''Ashe's''' [[autoattack|basic attacks]] and [[ability|abilities]] apply ''Frost'' to enemies damaged, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35|1|4|7|10|13|16}}% for 2 seconds.
 
|description = {{sbc|Innate:}} '''Ashe's''' [[autoattack|basic attacks]] and [[ability|abilities]] apply ''Frost'' to enemies damaged, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35|1|4|7|10|13|16}}% for 2 seconds.
 
|description2 = '''Ashe's''' [[autoattack|basic attacks]] against ''frosted'' enemies always {{cci|Critical_strike_icon.png|critical strike|critically strike}} for [[critical#Modifying_Critical_Strike_Damage|modified critical damage]], but '''Ashe''' otherwise cannot perform [[critical strike]]s.
 
|description2 = '''Ashe's''' [[autoattack|basic attacks]] against ''frosted'' enemies always {{cci|Critical_strike_icon.png|critical strike|critically strike}} for [[critical#Modifying_Critical_Strike_Damage|modified critical damage]], but '''Ashe''' otherwise cannot perform [[critical strike]]s.
|description3 = {{sbc|Bonus Damage:}} {{as|10 + ([[Critical strike|%Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Criticial Strike Damage]])) % AD}}
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|description3 = {{sbc|Total Damage:}} {{as|110 + ([[Critical strike|%Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Critical Strike Damage]])) %AD}}
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|damagetype = physical
 
|damagetype = physical
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|additional=
 
|additional=
 
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.''
 
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.''
*'''Ashe's''' empowered attacks (''even the base {{as|10% AD}} with no crit chance'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref>
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*'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref>
 
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}.
 
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}.
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''None of the following considers the {{as|100% AD}} base damage from basic attacks.''
+
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.''
**{{ii|Infinity Edge}} will deal {{as|40% AD}} bonus damage (''10{{plus}} ({{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})'').
+
**{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|92.5}}% AD}} bonus damage (''10{{plus}} ({{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})).
+
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})'').
+
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
 
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}).
 
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}).
  +
*{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.''
*{{ii|Statikk Shiv}} will deal 110 + (X * (1 + Y))% bonus magic damage versus slowed targets.
 
 
|video=Ashe IVideo
 
|video=Ashe IVideo
 
}}
 
}}
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|description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times.
 
|description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times.
 
|description2 = {{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds.
 
|description2 = {{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds.
|description3 = If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect|on-attack effect]]s five times but [[on-hit effect]]s are only applied once.
+
|description3 = If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s are only applied once.
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}%
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}%
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
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**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''As such, the item's 10 on-hit damage is only applied by the first attack.''
 
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''As such, the item's 10 on-hit damage is only applied by the first attack.''
 
**{{pending for test}} Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+57.5 / 60 / 62.5 / 65/ 67.5 AD)}} damage per flurry|{{as|{{ap|11.5|12|12.5|13|13.5}}% AD}} damage per arrow (+10 on the first)}} to secondary targets.
 
**{{pending for test}} Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+57.5 / 60 / 62.5 / 65/ 67.5 AD)}} damage per flurry|{{as|{{ap|11.5|12|12.5|13|13.5}}% AD}} damage per arrow (+10 on the first)}} to secondary targets.
*As with {{ai|Headshot|Caitlyn}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
+
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 
*The flurry will damage structures.
 
*The flurry will damage structures.
 
|video=Ashe QVideo
 
|video=Ashe QVideo
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|icon = Volley.png
 
|icon = Volley.png
 
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a {{fd|57.5}}º cone, dealing [[physical damage]] to enemies hit.
 
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a {{fd|57.5}}º cone, dealing [[physical damage]] to enemies hit.
|description2 = Enemies can intercept multiple arrows, but will not take [[damage]] from arrows beyond the first. ''Volley'' will generate {{ai|Focus|Ashe}} for every arrow that hits, even if they do not hit unique enemies.
+
|description2 = Enemies can intercept multiple arrows, but will not take [[damage]] from arrows beyond the first. ''Volley'' will generate a stack of {{ai|Focus|Ashe}} for every unique enemy hit.
 
|leveling = {{lc|Physical Damage}} {{ap|40|50|60|70|80}} {{as|(+ 100% AD)}}
 
|leveling = {{lc|Physical Damage}} {{ap|40|50|60|70|80}} {{as|(+ 100% AD)}}
 
|range = 1200
 
|range = 1200
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|costtype = Mana
 
|costtype = Mana
 
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]].
 
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]].
*'''Projectile Speed:''' 2000
+
{{lc|Projectile Speed}} 2000
  +
{{lc|MISSILE WIDTH}} 20
 
|damagetype = physical
 
|damagetype = physical
 
|projectile = true
 
|projectile = true
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|name = Hawkshot
 
|name = Hawkshot
 
|icon = Hawkshot.png
 
|icon = Hawkshot.png
|description = {{sbc|Passive:}} Ashe stores a charge of ''Hawkshot'' every few seconds and can store up to 2 charges.
+
|description = {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her, granting [[sight]] for 2 seconds as it flies towards a target location. ''Hawkshot'' grants a '''1000'''-radius area of [[sight]] for 5 seconds when it reaches its destination. The [[sight]] is not obstructed by [[brush]] or terrain.
  +
|description2 = Hawkshot can store up to 2 charges upon reaching rank 2.
|description = {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her, granting [[sight]] for 2 seconds as it flies towards a target location. ''Hawkshot'' grants a '''1000'''-radius area of [[sight]] for 5 seconds when it reaches its destination. The [[sight]] is not obstructed by [[brush]] or terrain.
 
 
 
|range = Global
 
|range = Global
 
|static = 5
 
|static = 5
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction.}}
+
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}}
 
|custominfo = {{ap|90|80|70|60|50}}
 
|custominfo = {{ap|90|80|70|60|50}}
 
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability.
 
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability.
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|icon = Enchanted Crystal Arrow.png
 
|icon = Enchanted Crystal Arrow.png
 
|description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Additionally, enemies within a '''250'''-radius of the impact take half the [[damage]].
 
|description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Additionally, enemies within a '''250'''-radius of the impact take half the [[damage]].
|leveling = {{ft|{{lc|Impact Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Splash Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
+
|leveling = {{lc|Impact Magic Damage}} {{ap|250|425|600}} {{as|(+ 100% AP)}}
  +
{{lc|Splash Magic Damage}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}
 
|range = Global
 
|range = Global
 
|cooldown = {{ap|100|90|80}}
 
|cooldown = {{ap|100|90|80}}

Revision as of 17:32, 22 May 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Frost Shots

Frost Shot

Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, Template:Cctip them by Error: Parameter '3' is not accepted.% for 2 seconds.

Ashe's basic attacks against frosted enemies always critically strike critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

Total Damage: 110 + (%Critical Strike Chance × (1 + Bonus Critical Strike Damage)) %AD

Info
  • No additional details.

Ranger's Focus

Ranger's Focus

Passive: Ashe gains a stack of Focus Focus for 4 seconds whenever she Template:Cctip an enemy, stacking up to 5 times.

Active: Ashe consumes her current Focus Focus stacks and gains bonus attack speed and increases Frost Shot's Frost Shot's Template:Cctip strength by 20% for 4 seconds.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

If Ashe has 5 stacks of Focus Focus on activation, Ranger's Focus will also cause each of Ashe's basic attacks to fire a flurry of five arrows. Each arrow deals modified damage that stacks multiplicatively with Frost Shots Frost Shots and benefits from life steal. The flurry will trigger on-attack effects five times but on-hit effects are only applied once.

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

Info
  • No additional details.

Volley

Volley

Active: Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first. Volley will generate a stack of Focus Focus for every unique enemy hit.

Info
  • No additional details.

Hawkshot

Hawkshot

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brush or terrain.

Hawkshot can store up to 2 charges upon reaching rank 2.

Info
  • No additional details.

Enchanted Crystal Arrow

Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Template:Cctip that champion for -2.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.

  • Impact Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Magic Damage: 125 / 212.5 / 300 (+ 50% AP)

Info
  • No additional details.

References

Template:C-bot