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{{champion info|{{PAGENAME}}}}{{C-ref}} |
{{champion info|{{PAGENAME}}}}{{C-ref}} |
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− | == Abilities == |
+ | == Abilities == |
{{Ability|I |
{{Ability|I |
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|name = Frost Shots |
|name = Frost Shots |
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|description = {{sbc|Innate:}} '''Ashe's''' [[autoattack|basic attacks]] and [[ability|abilities]] apply ''Frost'' to enemies damaged, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35|1|4|7|10|13|16}}% for 2 seconds. |
|description = {{sbc|Innate:}} '''Ashe's''' [[autoattack|basic attacks]] and [[ability|abilities]] apply ''Frost'' to enemies damaged, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35|1|4|7|10|13|16}}% for 2 seconds. |
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|description2 = '''Ashe's''' [[autoattack|basic attacks]] against ''frosted'' enemies always {{cci|Critical_strike_icon.png|critical strike|critically strike}} for [[critical#Modifying_Critical_Strike_Damage|modified critical damage]], but '''Ashe''' otherwise cannot perform [[critical strike]]s. |
|description2 = '''Ashe's''' [[autoattack|basic attacks]] against ''frosted'' enemies always {{cci|Critical_strike_icon.png|critical strike|critically strike}} for [[critical#Modifying_Critical_Strike_Damage|modified critical damage]], but '''Ashe''' otherwise cannot perform [[critical strike]]s. |
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− | |description3 = {{sbc| |
+ | |description3 = {{sbc|Total Damage:}} {{as|110 + ([[Critical strike|%Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Critical Strike Damage]])) %AD}} |
|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
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|damagetype = physical |
|damagetype = physical |
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|additional= |
|additional= |
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*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.'' |
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.'' |
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− | *'''Ashe's''' empowered attacks (''even |
+ | *'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref> |
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}. |
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}. |
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− | *Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> '' |
+ | *Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.'' |
− | **{{ii|Infinity Edge}} will |
+ | **{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
− | **Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd| |
+ | **Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
− | **With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as| |
+ | **With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}). |
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}). |
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+ | *{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.'' |
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− | *{{ii|Statikk Shiv}} will deal 110 + (X * (1 + Y))% bonus magic damage versus slowed targets. |
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|video=Ashe IVideo |
|video=Ashe IVideo |
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}} |
}} |
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|description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. |
|description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. |
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|description2 = {{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds. |
|description2 = {{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds. |
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− | |description3 = If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect|on-attack effect]]s five times but [[on-hit effect]]s are only applied once. |
+ | |description3 = If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s are only applied once. |
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}% |
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}% |
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|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
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**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''As such, the item's 10 on-hit damage is only applied by the first attack.'' |
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''As such, the item's 10 on-hit damage is only applied by the first attack.'' |
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**{{pending for test}} Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+57.5 / 60 / 62.5 / 65/ 67.5 AD)}} damage per flurry|{{as|{{ap|11.5|12|12.5|13|13.5}}% AD}} damage per arrow (+10 on the first)}} to secondary targets. |
**{{pending for test}} Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+57.5 / 60 / 62.5 / 65/ 67.5 AD)}} damage per flurry|{{as|{{ap|11.5|12|12.5|13|13.5}}% AD}} damage per arrow (+10 on the first)}} to secondary targets. |
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− | *As with {{ai| |
+ | *As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
*The flurry will damage structures. |
*The flurry will damage structures. |
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|video=Ashe QVideo |
|video=Ashe QVideo |
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|icon = Volley.png |
|icon = Volley.png |
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|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a {{fd|57.5}}º cone, dealing [[physical damage]] to enemies hit. |
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a {{fd|57.5}}º cone, dealing [[physical damage]] to enemies hit. |
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− | |description2 = Enemies can intercept multiple arrows, but will not take [[damage]] from arrows beyond the first. ''Volley'' will generate {{ai|Focus|Ashe}} for every |
+ | |description2 = Enemies can intercept multiple arrows, but will not take [[damage]] from arrows beyond the first. ''Volley'' will generate a stack of {{ai|Focus|Ashe}} for every unique enemy hit. |
|leveling = {{lc|Physical Damage}} {{ap|40|50|60|70|80}} {{as|(+ 100% AD)}} |
|leveling = {{lc|Physical Damage}} {{ap|40|50|60|70|80}} {{as|(+ 100% AD)}} |
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|range = 1200 |
|range = 1200 |
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|costtype = Mana |
|costtype = Mana |
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|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
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− | + | {{lc|Projectile Speed}} 2000 |
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+ | {{lc|MISSILE WIDTH}} 20 |
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|damagetype = physical |
|damagetype = physical |
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|projectile = true |
|projectile = true |
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|name = Hawkshot |
|name = Hawkshot |
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|icon = Hawkshot.png |
|icon = Hawkshot.png |
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− | |description = {{sbc| |
+ | |description = {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her, granting [[sight]] for 2 seconds as it flies towards a target location. ''Hawkshot'' grants a '''1000'''-radius area of [[sight]] for 5 seconds when it reaches its destination. The [[sight]] is not obstructed by [[brush]] or terrain. |
+ | |description2 = Hawkshot can store up to 2 charges upon reaching rank 2. |
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− | |description = {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her, granting [[sight]] for 2 seconds as it flies towards a target location. ''Hawkshot'' grants a '''1000'''-radius area of [[sight]] for 5 seconds when it reaches its destination. The [[sight]] is not obstructed by [[brush]] or terrain. |
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− | |||
|range = Global |
|range = Global |
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|static = 5 |
|static = 5 |
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− | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction.}} |
+ | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}} |
|custominfo = {{ap|90|80|70|60|50}} |
|custominfo = {{ap|90|80|70|60|50}} |
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|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
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|icon = Enchanted Crystal Arrow.png |
|icon = Enchanted Crystal Arrow.png |
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|description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Additionally, enemies within a '''250'''-radius of the impact take half the [[damage]]. |
|description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Additionally, enemies within a '''250'''-radius of the impact take half the [[damage]]. |
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− | |leveling = |
+ | |leveling = {{lc|Impact Magic Damage}} {{ap|250|425|600}} {{as|(+ 100% AP)}} |
+ | {{lc|Splash Magic Damage}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}} |
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|range = Global |
|range = Global |
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|cooldown = {{ap|100|90|80}} |
|cooldown = {{ap|100|90|80}} |
Revision as of 17:32, 22 May 2015
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