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(→‎Abilities: The 110 isn't affected by any modifiers.)
Tag: sourceedit
Tag: sourceedit
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{{champion info|{{PAGENAME}}}}{{C-ref}}
 
{{champion info|{{PAGENAME}}}}{{C-ref}}
   
== Abilities ==
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== Abilities ==
{{lc|Basic Attack Missile Speed}} 2500
 
 
{{Ability|I
 
{{Ability|I
 
|name = Frost Shots
 
|name = Frost Shots
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|description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times.
 
|description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times.
 
|description2 = {{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds.
 
|description2 = {{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds.
|description3 = If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect|on-attack effect]]s five times but [[on-hit effect]]s are only applied once.
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|description3 = If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s are only applied once.
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}%
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}%
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
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**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''As such, the item's 10 on-hit damage is only applied by the first attack.''
 
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''As such, the item's 10 on-hit damage is only applied by the first attack.''
 
**{{pending for test}} Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+57.5 / 60 / 62.5 / 65/ 67.5 AD)}} damage per flurry|{{as|{{ap|11.5|12|12.5|13|13.5}}% AD}} damage per arrow (+10 on the first)}} to secondary targets.
 
**{{pending for test}} Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+57.5 / 60 / 62.5 / 65/ 67.5 AD)}} damage per flurry|{{as|{{ap|11.5|12|12.5|13|13.5}}% AD}} damage per arrow (+10 on the first)}} to secondary targets.
*As with {{ai|Headshot|Caitlyn}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
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*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 
*The flurry will damage structures.
 
*The flurry will damage structures.
 
|video=Ashe QVideo
 
|video=Ashe QVideo
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|icon = Enchanted Crystal Arrow.png
 
|icon = Enchanted Crystal Arrow.png
 
|description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Additionally, enemies within a '''250'''-radius of the impact take half the [[damage]].
 
|description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Additionally, enemies within a '''250'''-radius of the impact take half the [[damage]].
|leveling = {{ft|{{lc|Impact Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Splash Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
+
|leveling = {{lc|Impact Magic Damage}} {{ap|250|425|600}} {{as|(+ 100% AP)}}
  +
{{lc|Splash Magic Damage}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}
 
|range = Global
 
|range = Global
 
|cooldown = {{ap|100|90|80}}
 
|cooldown = {{ap|100|90|80}}

Revision as of 17:32, 22 May 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Frost Shots

Frost Shot

Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, Template:Cctip them by Error: Parameter '3' is not accepted.% for 2 seconds.

Ashe's basic attacks against frosted enemies always critically strike critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

Total Damage: 110 + (%Critical Strike Chance × (1 + Bonus Critical Strike Damage)) %AD

Info
  • No additional details.

Ranger's Focus

Ranger's Focus

Passive: Ashe gains a stack of Focus Focus for 4 seconds whenever she Template:Cctip an enemy, stacking up to 5 times.

Active: Ashe consumes her current Focus Focus stacks and gains bonus attack speed and increases Frost Shot's Frost Shot's Template:Cctip strength by 20% for 4 seconds.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

If Ashe has 5 stacks of Focus Focus on activation, Ranger's Focus will also cause each of Ashe's basic attacks to fire a flurry of five arrows. Each arrow deals modified damage that stacks multiplicatively with Frost Shots Frost Shots and benefits from life steal. The flurry will trigger on-attack effects five times but on-hit effects are only applied once.

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

Info
  • No additional details.

Volley

Volley

Active: Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first. Volley will generate a stack of Focus Focus for every unique enemy hit.

Info
  • No additional details.

Hawkshot

Hawkshot

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brush or terrain.

Hawkshot can store up to 2 charges upon reaching rank 2.

Info
  • No additional details.

Enchanted Crystal Arrow

Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Template:Cctip that champion for -2.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.

  • Impact Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Magic Damage: 125 / 212.5 / 300 (+ 50% AP)

Info
  • No additional details.

References

Template:C-bot