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− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
+ | {{champion info|{{PAGENAME}}}}{{C-ref}} |
+ | "'''Ashe, the Frost Archer''' is a [[ranged]] [[marksman]], with a potent combination of damage, crowd control and utility. Focusing on control, Ashe dominates her opponents through a constant application of slows through her second ability and basic attacks, which in turn trigger her passive and first ability, making '''Ashe''' a deadly opponent in extended trades. Aside from that '''Ashe''' also brings potent cross map presence and utility with the global vision provided by her third ability and lockdown potential of her ultimate." - League of Legends Wikia |
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{{Ability|I |
{{Ability|I |
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|name = Frost Shots |
|name = Frost Shots |
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− | |icon = |
+ | |icon = Frost Shot.png |
− | |description = |
+ | |description = '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] ''Frost'' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35%|1|4|7|10|13|16}} for 2 seconds. |
− | |description2 = '''Ashe |
+ | |description2 = '''Ashe''' cannot [[critical strike|critically strike]] normally, but her basic attacks against [[File:Frost Shot Debuff.png|20px|link=]] ''Frosted'' enemies always critically strike, increasing their damage by 10%{{plus}}(Critical Strike Chance{{times}}(1{{plus}}Bonus Critical Strike Damage))%. |
− | |description3 = {{sbc|Bonus Damage:}} {{as|10 + ([[Critical strike|%Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Criticial Strike Damage]])) % AD}} |
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|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
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|damagetype = physical |
|damagetype = physical |
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|additional= |
|additional= |
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*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.'' |
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.'' |
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− | *'''Ashe's''' empowered attacks (''even |
+ | *'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref> |
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}. |
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}. |
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− | *Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> '' |
+ | *Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.'' |
− | **{{ii|Infinity Edge}} will |
+ | **{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
− | **Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd| |
+ | **Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
− | **With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as| |
+ | **With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
− | **{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}). |
+ | **{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}''). |
+ | *{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.'' |
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− | *{{ii|Statikk Shiv}} will deal 110 + (X * (1 + Y))% bonus magic damage versus slowed targets. |
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|video=Ashe IVideo |
|video=Ashe IVideo |
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}} |
}} |
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+ | |||
{{Ability|Q |
{{Ability|Q |
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|name = Ranger's Focus |
|name = Ranger's Focus |
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− | |icon = |
+ | |icon = false |
+ | |description = |
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− | |description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. |
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− | + | {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. {{ai|Volley|Ashe}} and {{ai|Enchanted Crystal Arrow|Ashe}} only grant up to one stack per cast. |
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+ | |description2 = {{MiniAbility|icon=Ranger's Focus.png|description={{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks, gains {{as|bonus attack speed}} and causes {{ai|Frost Shot|Ashe|Frost Shots}} to {{cctip|slow}} by an additional 20% for 4 seconds.}} |
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− | |description3 = If '''Ashe''' has 5 stacks |
+ | |description3 = {{MiniAbility|icon=Ranger's Focus 2.png|description={{sbc|Empowered Active:}} If '''Ashe''' has 5 stacks on activation, ''Ranger's Focus'' also causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.}} |
− | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}} |
+ | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}} |
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
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|cooldown = 18 |
|cooldown = 18 |
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|cost = 50 |
|cost = 50 |
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|costtype = Mana |
|costtype = Mana |
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− | |targeting = '''Ranger's Focus''' is [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks. |
+ | |targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks. |
|additional = |
|additional = |
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*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
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*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.'' |
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.'' |
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− | **{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. '' |
+ | **{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.'' |
− | ** |
+ | **Runaan's splash damage is affected by the damage modifier - dealing {{ft|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow}} to secondary targets. |
− | *As with {{ai| |
+ | *As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
− | *The flurry |
+ | *The flurry cannot be used on structures. |
|video=Ashe QVideo |
|video=Ashe QVideo |
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}} |
}} |
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+ | |||
{{Ability|W |
{{Ability|W |
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|name = Volley |
|name = Volley |
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|icon = Volley.png |
|icon = Volley.png |
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− | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a |
+ | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone, dealing physical damage to all enemies hit. |
− | |description2 = Enemies can intercept multiple arrows, but |
+ | |description2 = Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first. |
− | |leveling = {{lc|Physical Damage}} {{ap| |
+ | |leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}} |
− | |range = 1200 |
+ | |range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}}} |
|cooldown = {{ap|12|10|8|6|4}} |
|cooldown = {{ap|12|10|8|6|4}} |
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|cost = 50 |
|cost = 50 |
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|costtype = Mana |
|costtype = Mana |
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|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
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− | + | '''Projectile Speed:''' 2000 |
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+ | '''Missile Width:''' 20 |
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|damagetype = physical |
|damagetype = physical |
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|projectile = true |
|projectile = true |
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|video=Ashe WVideo |
|video=Ashe WVideo |
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}} |
}} |
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+ | |||
{{Ability|E |
{{Ability|E |
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|name = Hawkshot |
|name = Hawkshot |
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|icon = Hawkshot.png |
|icon = Hawkshot.png |
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− | |description |
+ | |description = {{sbc|Passive:}} '''Ashe''' stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once. |
− | | |
+ | |description2= {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her which travels towards the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain. |
+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}} |
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− | |||
− | |range = Global |
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|static = 5 |
|static = 5 |
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− | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction.}} |
+ | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}} |
|custominfo = {{ap|90|80|70|60|50}} |
|custominfo = {{ap|90|80|70|60|50}} |
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+ | |cost=1 |
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+ | |costtype=Charge |
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|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
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|projectile = true |
|projectile = true |
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|video=Ashe EVideo |
|video=Ashe EVideo |
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}} |
}} |
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+ | |||
{{Ability|R |
{{Ability|R |
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− | |name = Enchanted Crystal Arrow |
+ | |name = Enchanted Crystal Arrow |
− | |icon = Enchanted Crystal Arrow.png |
+ | |icon = Enchanted Crystal Arrow.png |
− | |description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[ |
+ | |description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] giant arrow in a straight line. If it hits an enemy [[champion]], it deals them magic damage and {{cctip|stun|stuns}} them for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled. |
+ | |description2 =Enemies around the main target also take half damage. |
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− | |leveling = {{ft|{{lc| |
+ | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}} |
− | |range = Global |
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− | | |
+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}} |
− | | |
+ | |cooldown = {{ap|100|90|80}} |
− | | |
+ | |cost = 100 |
+ | |costtype = Mana |
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− | |targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]]. |
+ | |targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]]. |
*'''Projectile Speed:''' 1600. |
*'''Projectile Speed:''' 1600. |
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− | |damagetype = magic |
+ | |damagetype = magic |
− | |projectile = true |
+ | |projectile = true |
− | |spelleffects= area of effect |
+ | |spelleffects = area of effect |
− | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
+ | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
|additional= |
|additional= |
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*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
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+ | *{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes). |
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|video=Ashe RVideo |
|video=Ashe RVideo |
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}} |
}} |
Revision as of 07:48, 3 August 2015
Template:C-top Template:Champion infoTemplate:C-ref
"Ashe, the Frost Archer is a ranged marksman, with a potent combination of damage, crowd control and utility. Focusing on control, Ashe dominates her opponents through a constant application of slows through her second ability and basic attacks, which in turn trigger her passive and first ability, making Ashe a deadly opponent in extended trades. Aside from that Ashe also brings potent cross map presence and utility with the global vision provided by her third ability and lockdown potential of her ultimate." - League of Legends Wikia
Abilities
References
Template:C-bot