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{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
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{{champion info|{{PAGENAME}}}}{{C-ref}}
   
== Abilities ==
+
== Abilities ==
{{lc|Basic Attack Missile Speed}} 2500
 
 
{{Ability|I
 
{{Ability|I
|name = Frost Shots
+
|name = Frost Shot
|icon = Frost Shot.png
+
|icon = Frost Shot.png
|description = {{sbc|Innate:}} '''Ashe's''' [[autoattack|basic attacks]] and [[ability|abilities]] apply ''Frost'' to enemies damaged, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35|1|4|7|10|13|16}}% for 2 seconds.
+
|description = '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] ''Frost'' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35%|1|4|7|10|13|16}} for 2 seconds.
|description2 = '''Ashe's''' [[autoattack|basic attacks]] against ''frosted'' enemies always {{cci|Critical_strike_icon.png|critical strike|critically strike}} for [[critical#Modifying_Critical_Strike_Damage|modified critical damage]], but '''Ashe''' otherwise cannot perform [[critical strike]]s.
+
|description2 = '''Ashe''' cannot {{cctip|critical strike|critically strike}} normally, but her basic attacks against [[File:Frost Shot Debuff.png|20px|link=]] ''Frosted'' enemies always {{cctip|critical strike|critically strike}}, increasing their damage by 10%{{plus}}(critical strike chance{{times}}(1{{plus}}bonus [[critical damage]]))%.
|description3 = {{sbc|Total Damage:}} {{as|(1.1 + [[Critical strike|Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Criticial Strike Damage]])) AD}}
 
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|damagetype = physical
 
|damagetype = physical
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|additional=
 
|additional=
 
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.''
 
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.''
*'''Ashe's''' empowered attacks (''even the base {{as|10% AD}} with no crit chance'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref>
+
*'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref>
 
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}.
 
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}.
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''None of the following considers the {{as|100% AD}} base damage from basic attacks.''
+
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.''
**{{ii|Infinity Edge}} will deal {{as|40% AD}} bonus damage (''10{{plus}} ({{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})'').
+
**{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|92.5}}% AD}} bonus damage (''10{{plus}} ({{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})).
+
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})'').
+
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}).
+
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}'').
  +
*{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.''
*{{ii|Statikk Shiv}} will deal 110 + (X * (1 + Y))% bonus magic damage versus slowed targets.
 
 
|video=Ashe IVideo
 
|video=Ashe IVideo
 
}}
 
}}
  +
 
{{Ability|Q
 
{{Ability|Q
 
|name = Ranger's Focus
 
|name = Ranger's Focus
|icon = Ranger's Focus.png
+
|icon = false
  +
|description =
|description = {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times.
 
|description2 = {{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds.
+
{{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. {{ai|Volley|Ashe}} and {{ai|Enchanted Crystal Arrow|Ashe}} only grant up to one stack per cast.
  +
|description2 = {{MiniAbility|icon=Ranger's Focus.png|description={{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks, gains {{as|bonus attack speed}} and causes {{ai|Frost Shot|Ashe|Frost Shots}} to {{cctip|slow}} by an additional 20% for 4 seconds.}}
|description3 = If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect|on-attack effect]]s five times but [[on-hit effect]]s are only applied once.
+
|description3 = {{MiniAbility|icon=Ranger's Focus 2.png|description={{sbc|Empowered Active:}} If '''Ashe''' has 5 stacks on activation, ''Ranger's Focus'' also causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.}}
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}%
+
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}}
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|cooldown = 18
 
|cooldown = 18
 
|cost = 50
 
|cost = 50
 
|costtype = Mana
 
|costtype = Mana
|targeting = '''Ranger's Focus''' is [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks.
+
|targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks.
 
|additional =
 
|additional =
 
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks.
 
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks.
 
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.''
 
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.''
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''As such, the item's 10 on-hit damage is only applied by the first attack.''
+
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.''
**{{pending for test}} Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+57.5 / 60 / 62.5 / 65/ 67.5 AD)}} damage per flurry|{{as|{{ap|11.5|12|12.5|13|13.5}}% AD}} damage per arrow (+10 on the first)}} to secondary targets.
+
**Runaan's splash damage is affected by the damage modifier - dealing {{ft|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow}} to secondary targets.
*As with {{ai|Headshot|Caitlyn}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
+
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
*The flurry will damage structures.
+
*The flurry cannot be used on structures.
 
|video=Ashe QVideo
 
|video=Ashe QVideo
 
}}
 
}}
  +
 
{{Ability|W
 
{{Ability|W
 
|name = Volley
 
|name = Volley
 
|icon = Volley.png
 
|icon = Volley.png
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a {{fd|57.5}}º cone, dealing [[physical damage]] to enemies hit.
+
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone, dealing physical damage to all enemies hit.
|description2 = Enemies can intercept multiple arrows, but will not take [[damage]] from arrows beyond the first. ''Volley'' will generate a stack of {{ai|Focus|Ashe}} for every unique enemy hit.
+
|description2 = Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.
|leveling = {{lc|Physical Damage}} {{ap|40|50|60|70|80}} {{as|(+ 100% AD)}}
+
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
|range = 1200
+
|range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}}}
 
|cooldown = {{ap|12|10|8|6|4}}
 
|cooldown = {{ap|12|10|8|6|4}}
 
|cost = 50
 
|cost = 50
 
|costtype = Mana
 
|costtype = Mana
 
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]].
 
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]].
{{lc|Projectile Speed}} 2000
+
'''Projectile Speed:''' 2000
  +
'''Missile Width:''' 20
{{lc|MISSILE WIDTH}} 20
 
 
|damagetype = physical
 
|damagetype = physical
 
|projectile = true
 
|projectile = true
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|video=Ashe WVideo
 
|video=Ashe WVideo
 
}}
 
}}
  +
 
{{Ability|E
 
{{Ability|E
 
|name = Hawkshot
 
|name = Hawkshot
 
|icon = Hawkshot.png
 
|icon = Hawkshot.png
  +
|description = {{sbc|Passive:}} '''Ashe''' stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once.
|description = {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her, granting [[sight]] for 2 seconds as it flies towards a target location. ''Hawkshot'' grants a '''1000'''-radius area of [[sight]] for 5 seconds when it reaches its destination. The [[sight]] is not obstructed by [[brush]] or terrain.
+
|description2= {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her which travels towards the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain.
|description2 = Hawkshot can store up to 2 charges upon reaching rank 2.
 
|range = Global
+
|range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}}
 
|static = 5
 
|static = 5
 
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}}
 
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}}
 
|custominfo = {{ap|90|80|70|60|50}}
 
|custominfo = {{ap|90|80|70|60|50}}
  +
|cost=1
  +
|costtype=Charge
 
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability.
 
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability.
 
|projectile = true
 
|projectile = true
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|video=Ashe EVideo
 
|video=Ashe EVideo
 
}}
 
}}
  +
 
{{Ability|R
 
{{Ability|R
|name = Enchanted Crystal Arrow
+
|name = Enchanted Crystal Arrow
|icon = Enchanted Crystal Arrow.png
+
|icon = Enchanted Crystal Arrow.png
|description = {{sbc|Active:}} '''Ashe''' fires a giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Additionally, enemies within a '''250'''-radius of the impact take half the [[damage]].
+
|description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] giant arrow in a straight line. If it hits an enemy [[champion]], it deals them magic damage and {{cctip|stun|stuns}} them for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled.
  +
|description2 =Enemies around the main target also take half damage.
|leveling = {{ft|{{lc|Impact Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Splash Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
+
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
|range = Global
 
|cooldown = {{ap|100|90|80}}
+
|range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}}
|cost = 100
+
|cooldown = {{ap|100|90|80}}
|costtype = Mana
+
|cost = 100
  +
|costtype = Mana
|targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]].
+
|targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]].
 
*'''Projectile Speed:''' 1600.
 
*'''Projectile Speed:''' 1600.
|damagetype = magic
+
|damagetype = magic
|projectile = true
+
|projectile = true
|spelleffects= area of effect
+
|spelleffects = area of effect
|spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening.
+
|spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening.
 
|additional=
 
|additional=
 
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation.
 
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation.
  +
*{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes).
 
|video=Ashe RVideo
 
|video=Ashe RVideo
 
}}
 
}}

Revision as of 08:55, 24 August 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Frost Shot

Frost Shot

Ashe's basic attacks and abilities apply File:Frost Shot Debuff.png Frost to affected enemies, Template:Cctip them by Error: Parameter '3' is not accepted. for 2 seconds.

Ashe cannot Template:Cctip normally, but her basic attacks against File:Frost Shot Debuff.png Frosted enemies always Template:Cctip, increasing their damage by 10% + (critical strike chance × (1 + bonus critical damage))%.

Info
  • No additional details.

Ranger's Focus

Passive: Ashe gains a stack of Focus Focus for 4 seconds whenever she Template:Cctip an enemy, stacking up to 5 times. Volley Volley and Enchanted Crystal Arrow Enchanted Crystal Arrow only grant up to one stack per cast.

Ranger's Focus
Active: Ashe consumes her current Focus Focus stacks, gains bonus attack speed and causes Frost Shots Frost Shots to Template:Cctip by an additional 20% for 4 seconds.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

Ranger's Focus 2
Empowered Active: If Ashe has 5 stacks on activation, Ranger's Focus also causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from Frost Shots Frost Shots and life steal, and each flurry triggers on-attack effects five times but on-hit effects only once.

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

Info
  • No additional details.

Volley

Volley

Active: Ashe fires 9 arrows in a cone, dealing physical damage to all enemies hit.

  • Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.

Info
  • No additional details.

Hawkshot

Hawkshot

Passive: Ashe stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.

Active: Ashe animates a hawk to scout for her which travels towards the target location, granting Template:Cctip of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.

Info
  • No additional details.

Enchanted Crystal Arrow

Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap giant arrow in a straight line. If it hits an enemy champion, it deals them magic damage and Template:Cctip them for -2.5 seconds, based on the distance the arrow traveled.

「 Magic Damage: 250 / 425 / 600 (+ 100% AP) 」「 Secondary Magic Damage: 125 / 212.5 / 300 (+ 50% AP) 」

Enemies around the main target also take half damage.

Info
  • No additional details.

References

Template:C-bot