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− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
+ | {{champion info|{{PAGENAME}}}}{{C-ref}} |
== Abilities == |
== Abilities == |
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{{Ability|I |
{{Ability|I |
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− | |name = Frost |
+ | |name = Frost Shot |
|icon = Frost Shot.png |
|icon = Frost Shot.png |
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− | |description = |
+ | |description = '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] ''Frost'' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35%|1|4|7|10|13|16}} for 2 seconds. |
− | |description2 = '''Ashe |
+ | |description2 = '''Ashe''' cannot {{cctip|critical strike|critically strike}} normally, but her [[basic attack]]s against [[File:Frost Shot Debuff.png|20px|link=]] ''Frosted'' enemies always {{cctip|critical strike|critically strike}}, increasing their [[damage]] by 10%{{plus}}(critical strike chance{{times}}(1{{plus}}bonus [[critical damage]]))%. |
− | |description3 = {{sbc|Total Damage:}} {{as|110 + ([[Critical strike|%Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Critical Strike Damage]])) %AD}} |
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|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
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|damagetype = physical |
|damagetype = physical |
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**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
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**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
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− | **{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}). |
+ | **{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}''). |
*{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.'' |
*{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.'' |
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|video=Ashe IVideo |
|video=Ashe IVideo |
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}} |
}} |
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+ | |||
{{Ability|Q |
{{Ability|Q |
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|name = Ranger's Focus |
|name = Ranger's Focus |
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|icon = false |
|icon = false |
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|description = |
|description = |
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− | + | {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. {{ai|Volley|Ashe}} and {{ai|Enchanted Crystal Arrow|Ashe}} only grant up to one stack per cast. |
|
− | |description2 = {{MiniAbility|icon=Ranger's Focus |
+ | |description2 = {{MiniAbility|icon=Ranger's Focus.png|description={{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks, gains {{as|bonus attack speed}} and causes {{ai|Frost Shot|Ashe|Frost Shots}} to {{cctip|slow}} by an additional 20% for 4 seconds.}} |
− | |description3 = If '''Ashe''' has 5 stacks |
+ | |description3 = {{MiniAbility|icon=Ranger's Focus 2.png|description={{sbc|Empowered Active:}} If '''Ashe''' has 5 stacks on activation, ''Ranger's Focus'' also causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.}} |
− | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}} |
+ | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}} |
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
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|cooldown = 18 |
|cooldown = 18 |
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|cost = 50 |
|cost = 50 |
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|costtype = Mana |
|costtype = Mana |
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− | |targeting = '''Ranger's Focus''' is [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks. |
+ | |targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks. |
|additional = |
|additional = |
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*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
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*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.'' |
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.'' |
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− | **{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. '' |
+ | **{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.'' |
− | ** |
+ | **Runaan's splash damage is affected by the damage modifier - dealing {{ft|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow}} to secondary targets. |
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
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− | *The flurry |
+ | *The flurry cannot be used on structures. |
|video=Ashe QVideo |
|video=Ashe QVideo |
||
}} |
}} |
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+ | |||
{{Ability|W |
{{Ability|W |
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|name = Volley |
|name = Volley |
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|icon = Volley.png |
|icon = Volley.png |
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− | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a |
+ | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit. |
− | |description2 = Enemies can intercept multiple arrows, but |
+ | |description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first. |
− | |leveling = {{lc|Physical Damage}} {{ap| |
+ | |leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}} |
− | |range = 1200 |
+ | |range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}}} |
|cooldown = {{ap|12|10|8|6|4}} |
|cooldown = {{ap|12|10|8|6|4}} |
||
|cost = 50 |
|cost = 50 |
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|costtype = Mana |
|costtype = Mana |
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|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
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− | + | '''Projectile Speed:''' 2000 |
|
+ | '''Missile Width:''' 20 |
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− | {{lc|MISSILE WIDTH}} 20 |
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|damagetype = physical |
|damagetype = physical |
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|projectile = true |
|projectile = true |
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|video=Ashe WVideo |
|video=Ashe WVideo |
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}} |
}} |
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+ | |||
{{Ability|E |
{{Ability|E |
||
|name = Hawkshot |
|name = Hawkshot |
||
|icon = Hawkshot.png |
|icon = Hawkshot.png |
||
+ | |description = {{sbc|Passive:}} '''Ashe''' stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once. |
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− | | |
+ | |description2= {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain. |
− | |description2 = Hawkshot can store up to 2 charges upon reaching rank 2. |
||
− | |range = Global |
+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}} |
|static = 5 |
|static = 5 |
||
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}} |
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}} |
||
|custominfo = {{ap|90|80|70|60|50}} |
|custominfo = {{ap|90|80|70|60|50}} |
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+ | |cost=1 |
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+ | |costtype=Charge |
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|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
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|projectile = true |
|projectile = true |
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|video=Ashe EVideo |
|video=Ashe EVideo |
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}} |
}} |
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+ | |||
{{Ability|R |
{{Ability|R |
||
− | |name = Enchanted Crystal Arrow |
+ | |name = Enchanted Crystal Arrow |
− | |icon = Enchanted Crystal Arrow.png |
+ | |icon = Enchanted Crystal Arrow.png |
− | |description = {{sbc|Active:}} '''Ashe''' fires a |
+ | |description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], dealing [[magic damage]] and {{cctip|stun|stunning}} nearby enemies for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled. |
+ | |description2 = Enemies near the main target also take 50% [[damage]]. |
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− | |leveling = {{lc|Impact Magic Damage}} {{ap|250|425|600}} {{as|(+ 100% AP)}} |
||
− | {{lc| |
+ | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}} |
− | |range = Global |
+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}} |
− | |cooldown = {{ap|100|90|80}} |
+ | |cooldown = {{ap|100|90|80}} |
− | |cost = 100 |
+ | |cost = 100 |
− | |costtype = Mana |
+ | |costtype = Mana |
− | |targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]]. |
+ | |targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]]. |
*'''Projectile Speed:''' 1600. |
*'''Projectile Speed:''' 1600. |
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− | |damagetype = magic |
+ | |damagetype = magic |
− | |projectile = true |
+ | |projectile = true |
− | |spelleffects= area of effect |
+ | |spelleffects = area of effect |
− | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
+ | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
|additional= |
|additional= |
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*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
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+ | *{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes). |
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|video=Ashe RVideo |
|video=Ashe RVideo |
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}} |
}} |
Revision as of 01:37, 27 September 2015
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