(→Abilities: confirmed Runaan's Hurricane and Frost Shot interaction by test, and accordingly removed the label) Tags: Visual edit apiedit |
(5.22) Tag: rte-source |
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== Abilities == |
== Abilities == |
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− | <tabber> |
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− | Live= |
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− | {{Ability|I |
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− | |name = Frost Shot |
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− | |icon = Frost Shot.png |
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− | |description = '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] ''Frost'' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35%|1|4|7|10|13|16}} for 2 seconds. |
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− | |description2 = '''Ashe''' cannot {{cctip|critical strike|critically strike}} normally, but her [[basic attack]]s against [[File:Frost Shot Debuff.png|20px|link=]] ''Frosted'' enemies always {{cctip|critical strike|critically strike}}, increasing their [[damage]] by 10%{{plus}}([[Critical_strike#Chance|critical chance]]{{times}}(1{{plus}}''bonus'' [[Critical_strike#Damage|critical damage]]))%. |
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− | |targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
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− | |damagetype = physical |
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− | |spelleffects = false |
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− | |spelleffects-false = {{ai|Frost Shot|Ashe|Frost Shots}} |
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− | |spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage. |
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− | |additional = |
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− | *''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.'' |
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− | *'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref> |
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− | **As such, it is also not applied by {{ii|Runaan's Hurricane}}. |
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− | *Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.'' |
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− | **{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
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− | **Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
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− | **With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
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− | **{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}''). |
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− | *{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.'' |
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− | |video = Ashe IVideo |
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− | }} |
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− | {{Ability|Q |
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− | |name = Ranger's Focus |
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− | |icon = false |
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− | |description = |
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− | {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. {{ai|Volley|Ashe}} and {{ai|Enchanted Crystal Arrow|Ashe}} only grant up to one stack per cast. |
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− | |description2 = {{MiniAbility|icon=Ranger's Focus.png|description={{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks, gains {{as|bonus attack speed}} and causes {{ai|Frost Shot|Ashe|Frost Shots}} to {{cctip|slow}} by an additional 20% for 4 seconds.}} |
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− | |description3 = {{MiniAbility|icon=Ranger's Focus 2.png|description={{sbc|Empowered Active:}} If '''Ashe''' has 5 stacks on activation, ''Ranger's Focus'' also causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.}} |
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− | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}} |
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− | |leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
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− | |cooldown = 18 |
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− | |cost = 50 |
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− | |costtype = Mana |
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− | |targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks. |
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− | |additional = |
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− | *The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
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− | *Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.'' |
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− | **{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.'' |
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− | **Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry}} to secondary targets. |
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− | *As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
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− | *The flurry cannot be used on structures. |
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− | |video = Ashe QVideo |
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− | }} |
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− | {{Ability|W |
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− | |name = Volley |
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− | |icon = Volley.png |
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− | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit. |
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− | |description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first. |
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− | |leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}} |
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− | |range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}|{{tt|20|Missile width}}}} |
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− | |speed = 2000 |
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− | |cooldown = {{ap|12|10|8|6|4}} |
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− | |cost = 50 |
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− | |costtype = Mana |
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− | |targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
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− | |damagetype = physical |
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− | |projectile = true |
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− | |spelleffects = area of effect |
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− | |spellshield = Will block the ability. |
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− | |video = Ashe WVideo |
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− | }} |
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− | {{Ability|E |
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− | |name = Hawkshot |
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− | |icon = Hawkshot.png |
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− | |description = {{sbc|Passive:}} '''Ashe''' stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once. |
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− | |description2 = {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain. |
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− | |range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}} |
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− | |speed = 1400 |
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− | |static = 5 |
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− | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}} |
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− | |custominfo = {{ap|90|80|70|60|50}} |
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− | |cost = 1 |
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− | |costtype = Charge |
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− | |targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
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− | |projectile = true |
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− | |additional = |
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− | *''Hawkshot'' grants [[sight|standard sight]], which does not reveal [[stealth]]ed units. |
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− | |video = Ashe EVideo |
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− | }} |
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− | {{Ability|R |
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− | |name = Enchanted Crystal Arrow |
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− | |icon = Enchanted Crystal Arrow.png |
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− | |description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], {{cctip|stun|stunning}} the champion, and dealing [[magic damage]] and {{cctip|slow|slowing}} nearby enemies for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled. |
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− | |description2 = Enemies near the main target also take 50% [[damage]]. |
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− | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}} |
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− | |range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}} |
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− | |speed = 1600 |
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− | |cooldown = {{ap|100|90|80}} |
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− | |cost = 100 |
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− | |costtype = Mana |
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− | |targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]]. |
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− | |damagetype = magic |
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− | |projectile = true |
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− | |spelleffects = area of effect |
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− | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
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− | |additional = |
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− | *''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
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− | *{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes). |
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− | |video = Ashe RVideo |
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− | }} |
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− | |-| |
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− | PBE= |
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{{Ability|I |
{{Ability|I |
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|name = Frost Shot |
|name = Frost Shot |
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|video = Ashe RVideo |
|video = Ashe RVideo |
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}} |
}} |
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− | </tabber> |
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== References == |
== References == |
Revision as of 00:40, 12 November 2015
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