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− | {{C-top}} |
+ | {{C-top}}{{Champion info|{{PAGENAME}}}} |
− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
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− | == Abilities == |
+ | == Abilities == |
{{Ability|I |
{{Ability|I |
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− | |name = Frost |
+ | |name = Frost Shot |
|icon = Frost Shot.png |
|icon = Frost Shot.png |
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− | |description = {{sbc| |
+ | |description = {{sbc|Frost Shot:}} '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] '''Frost''' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5%|9%|13%|17%|21%|25%|1|4|7|10|13|16|formula=5% plus 4% every 3 levels}} for 2 seconds and causing subsequent basic attacks against them to deal 10%{{plus}}([[Critical_strike#Chance|critical chance]]{{times}}(1{{plus}}''bonus'' [[Critical_strike#Damage|critical damage]]))% bonus physical damage while they remain {{cctip|slow|slowed}}. |
+ | |description2 = {{sbc|Critical Slow:}} '''Ashe's''' {{cctip|critical strike|critical strikes}} deal no additional damage, but instead double [[File:Frost Shot Debuff.png|20px|link=]] '''Frost's''' {{cctip|slow}} strength to {{pp|6|10%|18%|26%|34%|42%|50%|1|4|7|10|13|16|formula=10% plus 8% every 3 levels}}, decaying over the duration to its normal strength. |
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− | |description2 = '''Ashe's''' [[autoattack|basic attacks]] against ''frosted'' enemies always {{cci|Critical_strike_icon.png|critical strike|critically strike}} for [[critical#Modifying_Critical_Strike_Damage|modified critical damage]], but '''Ashe''' otherwise cannot perform [[critical strike]]s. |
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− | |description3 = {{sbc|Total Damage:}} {{as|110 + ([[Critical strike|%Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Critical Strike Damage]])) %AD}} |
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|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
|targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
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|damagetype = physical |
|damagetype = physical |
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|spelleffects = false |
|spelleffects = false |
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|spelleffects-false = {{ai|Frost Shot|Ashe|Frost Shots}} |
|spelleffects-false = {{ai|Frost Shot|Ashe|Frost Shots}} |
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− | |spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage. |
+ | |spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage. |
− | |additional= |
+ | |additional = |
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.'' |
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.'' |
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− | *'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref> |
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− | **{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}. |
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*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.'' |
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.'' |
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**{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
**{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''. |
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− | **Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd| |
+ | **Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|85}}% AD}} bonus damage - ''10%{{plus}}{{tt|50|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%''. |
− | **With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as| |
+ | **With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage ''10%{{plus}}{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%''. |
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}''). |
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}''). |
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− | *{{ii|Statikk Shiv}} will 110 + ( |
+ | *{{ii|Statikk Shiv}} will deal 110 + (Critical Chance{{times}} (1 + Bonus Critical Damage)) bonus magic damage if triggered against a frosted target, but will only deal 100 if triggered on a non-frosted target. |
− | |video=Ashe IVideo |
+ | |video = Ashe IVideo |
}} |
}} |
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− | |||
{{Ability|Q |
{{Ability|Q |
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|name = Ranger's Focus |
|name = Ranger's Focus |
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− | |icon = |
+ | |icon = Ranger's Focus.png |
+ | |description = {{sbc|Passive:}} While ''Ranger's Focus'' is inactive, '''Ashe's''' basic attacks each grant her {{ai|Focus|Ashe}} for 4 seconds, stacking up to 5 times. |
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− | |description = |
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⚫ | |description2 = {{sbc|Active:}} '''Ashe''' gains {{as|bonus attack speed}} and causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once. |
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− | {{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. {{ai|Volley|Ashe}} and {{ai|Enchanted Crystal Arrow|Ashe}} only grant up to one stack of {{ai|Focus|Ashe}} per cast. |
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⚫ | |||
− | |description2 = {{MiniAbility|icon=Ranger's Focus.png|description={{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds.}} |
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⚫ | |||
⚫ | | |
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⚫ | |||
⚫ | |||
⚫ | |||
|cost = 50 |
|cost = 50 |
||
− | |costtype = Mana |
+ | |costtype = Mana + 5 Focus |
− | |targeting = '''Ranger's Focus''' is [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks. |
+ | |targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks. |
− | |additional = |
+ | |additional = |
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
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*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.'' |
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.'' |
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**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.'' |
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.'' |
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− | **Runaan's splash damage is affected by the damage modifier - dealing {{ft| |
+ | **Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry}} to secondary targets. |
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
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− | *The flurry |
+ | *The flurry attack can be used on structures. |
+ | *Despite no {{cctip|critical strike|critical strike}} icon being visible next to the floating damage text, the attacks can still critically strike for purposes of {{ii|Statikk Shiv}} and {{ii|Rapid Firecannon}}'s passives. |
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− | |video=Ashe QVideo |
+ | |video = Ashe QVideo |
}} |
}} |
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− | |||
{{Ability|W |
{{Ability|W |
||
|name = Volley |
|name = Volley |
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|icon = Volley.png |
|icon = Volley.png |
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− | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a |
+ | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit and applying {{ais|Frost Shot|Ashe}} doubled {{cctip|slow}} to enemy [[champion]]s hit. |
− | |description2 = Enemies can intercept multiple arrows, but |
+ | |description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first. |
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}} |
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}} |
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⚫ | |||
− | | |
+ | |speed = 2000 |
|cooldown = {{ap|12|10|8|6|4}} |
|cooldown = {{ap|12|10|8|6|4}} |
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|cost = 50 |
|cost = 50 |
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|costtype = Mana |
|costtype = Mana |
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|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
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− | '''Projectile Speed:''' 2000 |
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− | '''Missile Width:''' 20 |
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|damagetype = physical |
|damagetype = physical |
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|projectile = true |
|projectile = true |
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|spelleffects = area of effect |
|spelleffects = area of effect |
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|spellshield = Will block the ability. |
|spellshield = Will block the ability. |
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− | |video=Ashe WVideo |
+ | |video = Ashe WVideo |
}} |
}} |
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{{Ability|E |
{{Ability|E |
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− | |name = Hawkshot |
+ | |name = Hawkshot |
− | |icon = Hawkshot.png |
+ | |icon = Hawkshot.png |
− | |description = {{sbc| |
+ | |description = {{sbc|Passive:}} '''Ashe''' stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once. |
+ | |description2 = {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain. |
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− | |description2 = Hawkshot can store up to 2 charges upon reaching rank 2. |
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− | |range = Global |
+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}} |
− | | |
+ | |speed = 1400 |
⚫ | |||
− | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}} |
+ | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}} |
− | |custominfo = {{ap|90|80|70|60|50}} |
+ | |custominfo = {{ap|90|80|70|60|50}} |
⚫ | |||
− | | |
+ | |cost = 1 |
+ | |costtype = Charge |
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⚫ | |||
⚫ | |||
+ | |projectile = true |
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⚫ | |||
*''Hawkshot'' grants [[sight|standard sight]], which does not reveal [[stealth]]ed units. |
*''Hawkshot'' grants [[sight|standard sight]], which does not reveal [[stealth]]ed units. |
||
− | |video=Ashe EVideo |
+ | |video = Ashe EVideo |
}} |
}} |
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− | |||
{{Ability|R |
{{Ability|R |
||
− | |name = Enchanted Crystal Arrow |
+ | |name = Enchanted Crystal Arrow |
− | |icon = Enchanted Crystal Arrow.png |
+ | |icon = Enchanted Crystal Arrow.png |
− | |description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] |
+ | |description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], {{cctip|stun|stunning}} the champion, and dealing [[magic damage]] and {{cctip|slow|slowing}} nearby enemies for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled. |
+ | |description2 = Enemies near the main target also take 50% [[damage]]. |
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− | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}} |
+ | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}} |
⚫ | |||
− | | |
+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}} |
− | | |
+ | |speed = 1600 |
− | | |
+ | |cooldown = {{ap|100|90|80}} |
+ | |cost = 100 |
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⚫ | |||
+ | |costtype = Mana |
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− | *'''Projectile Speed:''' 1600. |
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⚫ | |||
− | |damagetype = magic |
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− | | |
+ | |damagetype = magic |
+ | |projectile = true |
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− | |spelleffects= area of effect |
+ | |spelleffects = area of effect |
− | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
+ | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
− | |additional= |
+ | |additional = |
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
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*{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes). |
*{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes). |
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− | |video=Ashe RVideo |
+ | |video = Ashe RVideo |
}} |
}} |
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{{Reflist}} |
{{Reflist}} |
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{{C-bot}} |
{{C-bot}} |
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+ | |||
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[[pl:Ashe]] |
[[pl:Ashe]] |
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[[pt-br:Ashe]] |
[[pt-br:Ashe]] |
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− | [[ru: |
+ | [[ru:Эш]] |
[[zh:艾希]] |
[[zh:艾希]] |
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[[Category:Global champion]] |
[[Category:Global champion]] |
Revision as of 23:10, 21 November 2015
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