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{{C-top}}
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{{C-top}}{{Champion info|{{PAGENAME}}}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
 
   
== Abilities ==
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== Abilities ==
 
{{Ability|I
 
{{Ability|I
|name = Frost Shots
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|name = Frost Shot
 
|icon = Frost Shot.png
 
|icon = Frost Shot.png
|description = {{sbc|Innate:}} '''Ashe's''' [[autoattack|basic attacks]] and [[ability|abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] ''Frost'' to enemies damaged, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35|1|4|7|10|13|16}}% for 2 seconds.
+
|description = {{sbc|Frost Shot:}} '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] '''Frost''' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5%|9%|13%|17%|21%|25%|1|4|7|10|13|16|formula=5% plus 4% every 3 levels}} for 2 seconds and causing subsequent basic attacks against them to deal 10%{{plus}}([[Critical_strike#Chance|critical chance]]{{times}}(1{{plus}}''bonus'' [[Critical_strike#Damage|critical damage]]))% bonus physical damage while they remain {{cctip|slow|slowed}}.
  +
|description2 = {{sbc|Critical Slow:}} '''Ashe's''' {{cctip|critical strike|critical strikes}} deal no additional damage, but instead double [[File:Frost Shot Debuff.png|20px|link=]] '''Frost's''' {{cctip|slow}} strength to {{pp|6|10%|18%|26%|34%|42%|50%|1|4|7|10|13|16|formula=10% plus 8% every 3 levels}}, decaying over the duration to its normal strength.
|description2 = '''Ashe's''' [[autoattack|basic attacks]] against ''frosted'' enemies always {{cci|Critical_strike_icon.png|critical strike|critically strike}} for [[critical#Modifying_Critical_Strike_Damage|modified critical damage]], but '''Ashe''' otherwise cannot perform [[critical strike]]s.
 
|description3 = {{sbc|Total Damage:}} {{as|110 + ([[Critical strike|%Critical Strike Chance]]{{times}}(1 + ''Bonus'' [[critical strike|Critical Strike Damage]])) %AD}}
 
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|damagetype = physical
 
|damagetype = physical
 
|spelleffects = false
 
|spelleffects = false
 
|spelleffects-false = {{ai|Frost Shot|Ashe|Frost Shots}}
 
|spelleffects-false = {{ai|Frost Shot|Ashe|Frost Shots}}
|spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage.
+
|spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage.
|additional=
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|additional =
 
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.''
 
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.''
*'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref>
 
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}.
 
 
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.''
 
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.''
 
**{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
 
**{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
+
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|85}}% AD}} bonus damage - ''10%{{plus}}{{tt|50|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%''.
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
+
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage ''10%{{plus}}{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%''.
 
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}'').
 
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}'').
*{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.''
+
*{{ii|Statikk Shiv}} will deal 110 + (Critical Chance{{times}} (1 + Bonus Critical Damage)) bonus magic damage if triggered against a frosted target, but will only deal 100 if triggered on a non-frosted target.
|video=Ashe IVideo
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|video = Ashe IVideo
 
}}
 
}}
 
 
{{Ability|Q
 
{{Ability|Q
 
|name = Ranger's Focus
 
|name = Ranger's Focus
|icon = false
+
|icon = Ranger's Focus.png
  +
|description = {{sbc|Passive:}} While ''Ranger's Focus'' is inactive, '''Ashe's''' basic attacks each grant her {{ai|Focus|Ashe}} for 4 seconds, stacking up to 5 times.
|description =
 
 
|description2 = {{sbc|Active:}} '''Ashe''' gains {{as|bonus attack speed}} and causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.
{{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. {{ai|Volley|Ashe}} and {{ai|Enchanted Crystal Arrow|Ashe}} only grant up to one stack of {{ai|Focus|Ashe}} per cast.
 
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}}
|description2 = {{MiniAbility|icon=Ranger's Focus.png|description={{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks and gains bonus [[attack speed]] and increases {{ais|Frost Shot|Ashe}} {{cctip|slow}} strength by 20% for 4 seconds.}}
 
 
{{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
|description3 = {{MiniAbility|icon=Ranger's Focus 2.png|description={{sbc|Full stack active:}} If '''Ashe''' has 5 stacks of {{ai|Focus|Ashe}} on activation, ''Ranger's Focus'' will also cause each of Ashe's [[autoattack|basic attacks]] to fire a flurry of five arrows. Each arrow deals modified [[damage]] that stacks multiplicatively with {{ai|Frost Shot|Ashe|Frost Shots}} and benefits from [[life steal]]. The flurry will trigger [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s are only applied once.}}
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40}}%
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|cooldown = 18
 
 
|cost = 50
 
|cost = 50
|costtype = Mana
+
|costtype = Mana + 5 Focus
|targeting = '''Ranger's Focus''' is [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks.
+
|targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks.
|additional =
+
|additional =
 
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks.
 
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks.
 
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.''
 
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.''
 
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.''
 
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.''
**Runaan's splash damage is affected by the damage modifier - dealing {{ft|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow}} to secondary targets.
+
**Runaan's splash damage is affected by the damage modifier - dealing {{ft|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry}} to secondary targets.
 
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
*The flurry cannot be used on structures.
+
*The flurry attack can be used on structures.
  +
*Despite no {{cctip|critical strike|critical strike}} icon being visible next to the floating damage text, the attacks can still critically strike for purposes of {{ii|Statikk Shiv}} and {{ii|Rapid Firecannon}}'s passives.
|video=Ashe QVideo
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|video = Ashe QVideo
 
}}
 
}}
 
 
{{Ability|W
 
{{Ability|W
 
|name = Volley
 
|name = Volley
 
|icon = Volley.png
 
|icon = Volley.png
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a '''57.5°''' cone, dealing [[physical damage]] to enemies hit.
+
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit and applying {{ais|Frost Shot|Ashe}} doubled {{cctip|slow}} to enemy [[champion]]s hit.
|description2 = Enemies can intercept multiple arrows, but will not take [[damage]] from arrows beyond the first.
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|description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first.
 
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
 
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
 
|range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}|{{tt|20|Missile width}}}}
|range = 1200
+
|speed = 2000
 
|cooldown = {{ap|12|10|8|6|4}}
 
|cooldown = {{ap|12|10|8|6|4}}
 
|cost = 50
 
|cost = 50
 
|costtype = Mana
 
|costtype = Mana
 
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]].
 
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]].
'''Projectile Speed:''' 2000
 
'''Missile Width:''' 20
 
 
|damagetype = physical
 
|damagetype = physical
 
|projectile = true
 
|projectile = true
 
|spelleffects = area of effect
 
|spelleffects = area of effect
 
|spellshield = Will block the ability.
 
|spellshield = Will block the ability.
|video=Ashe WVideo
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|video = Ashe WVideo
 
}}
 
}}
 
{{Ability|E
 
{{Ability|E
|name = Hawkshot
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|name = Hawkshot
|icon = Hawkshot.png
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|icon = Hawkshot.png
|description = {{sbc|Active:}} '''Ashe''' animates a hawk to scout for her, granting {{cctip|sight}} for 2 seconds as it flies towards a target location. ''Hawkshot'' grants a '''1000'''-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by [[brush]] or terrain.
+
|description = {{sbc|Passive:}} '''Ashe''' stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once.
  +
|description2 = {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain.
|description2 = Hawkshot can store up to 2 charges upon reaching rank 2.
 
|range = Global
+
|range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}}
|static = 5
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|speed = 1400
 
|static = 5
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}}
+
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}}
|custominfo = {{ap|90|80|70|60|50}}
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|custominfo = {{ap|90|80|70|60|50}}
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability.
 
|projectile = true
+
|cost = 1
  +
|costtype = Charge
|additional =
 
 
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability.
  +
|projectile = true
 
|additional =
 
*''Hawkshot'' grants [[sight|standard sight]], which does not reveal [[stealth]]ed units.
 
*''Hawkshot'' grants [[sight|standard sight]], which does not reveal [[stealth]]ed units.
|video=Ashe EVideo
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|video = Ashe EVideo
 
}}
 
}}
 
 
{{Ability|R
 
{{Ability|R
|name = Enchanted Crystal Arrow
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|name = Enchanted Crystal Arrow
|icon = Enchanted Crystal Arrow.png
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|icon = Enchanted Crystal Arrow.png
|description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] giant arrow in a straight line. If it hits an [[champion|enemy champion]], it will deal [[magic damage]] and {{cctip|stun|stun}} that [[champion]] for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} second(s), based on the distance the arrow traveled. Enemies around the main target also take half damage.
+
|description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], {{cctip|stun|stunning}} the champion, and dealing [[magic damage]] and {{cctip|slow|slowing}} nearby enemies for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled.
  +
|description2 = Enemies near the main target also take 50% [[damage]].
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
+
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
|range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}}
 
|cooldown = {{ap|100|90|80}}
+
|range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}}
|cost = 100
+
|speed = 1600
|costtype = Mana
+
|cooldown = {{ap|100|90|80}}
  +
|cost = 100
|targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]].
 
  +
|costtype = Mana
*'''Projectile Speed:''' 1600.
 
 
|targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]].
|damagetype = magic
 
|projectile = true
+
|damagetype = magic
  +
|projectile = true
|spelleffects= area of effect
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|spelleffects = area of effect
|spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening.
+
|spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening.
|additional=
+
|additional =
 
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation.
 
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation.
 
*{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes).
 
*{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes).
|video=Ashe RVideo
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|video = Ashe RVideo
 
}}
 
}}
   
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{{Reflist}}
 
{{Reflist}}
 
{{C-bot}}
 
{{C-bot}}
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[[pl:Ashe]]
 
[[pl:Ashe]]
 
[[pt-br:Ashe]]
 
[[pt-br:Ashe]]
[[ru:Ashe]]
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[[ru:Эш]]
 
[[zh:艾希]]
 
[[zh:艾希]]
 
[[Category:Global champion]]
 
[[Category:Global champion]]

Revision as of 23:10, 21 November 2015

Template:C-topTemplate:Champion info

Abilities

Frost Shot

Frost Shot

Frost Shot: Ashe's basic attacks and abilities apply File:Frost Shot Debuff.png Frost to affected enemies, Template:Cctip them by Error: Parameter '3' is not accepted. for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance × (1 + bonus critical damage))% bonus physical damage while they remain Template:Cctip.

Critical Slow: Ashe's Template:Cctip deal no additional damage, but instead double File:Frost Shot Debuff.png Frost's Template:Cctip strength to Error: Parameter '3' is not accepted., decaying over the duration to its normal strength.

Info
  • No additional details.

Ranger's Focus

Ranger's Focus

Passive: While Ranger's Focus is inactive, Ashe's basic attacks each grant her Focus Focus for 4 seconds, stacking up to 5 times.

Active: Ashe gains bonus attack speed and causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from Frost Shots Frost Shots and life steal, and each flurry triggers on-attack effects five times but on-hit effects only once.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

Info
  • No additional details.

Volley

Volley

Active: Ashe fires 9 arrows in a cone in the target direction, dealing physical damage to all enemies hit and applying Frost Shot's Frost Shot's doubled Template:Cctip to enemy champions hit.

  • Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.

Info
  • No additional details.

Hawkshot

Hawkshot

Passive: Ashe stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.

Active: Ashe sends a hawk spirit toward the target location, granting Template:Cctip of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.

Info
  • No additional details.

Enchanted Crystal Arrow

Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, Template:Cctip the champion, and dealing magic damage and Template:Cctip nearby enemies for -2.5 seconds, based on the distance the arrow traveled.

「 Magic Damage: 250 / 425 / 600 (+ 100% AP) 」「 Secondary Magic Damage: 125 / 212.5 / 300 (+ 50% AP) 」

Enemies near the main target also take 50% damage.

Info
  • No additional details.

References

Template:C-bot