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m (→‎Abilities: whitespace reduction)
Tag: apiedit
Tags: Visual edit apiedit
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{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
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{{C-top}}{{Champion info|{{PAGENAME}}}}
   
== Abilities ==
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== Abilities ==
 
{{Ability|I
 
{{Ability|I
 
|name = Frost Shot
 
|name = Frost Shot
 
|icon = Frost Shot.png
 
|icon = Frost Shot.png
|description = '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] ''Frost'' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5|11|17|23|29|35%|1|4|7|10|13|16}} for 2 seconds.
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|description = {{sbc|Frost Shot:}} '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] '''Frost''' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5%|9%|13%|17%|21%|25%|1|4|7|10|13|16|formula=5% plus 4% every 3 levels}} for 2 seconds and causing subsequent basic attacks against them to deal {{as|10%{{plus}}({{as|critical chance{{times}}(1{{plus}}'''bonus''' critical damage)}})% AD|AD}} bonus physical damage while they remain {{cctip|slow|slowed}}.
|description2 = '''Ashe''' cannot {{cctip|critical strike|critically strike}} normally, but her [[basic attack]]s against [[File:Frost Shot Debuff.png|20px|link=]] ''Frosted'' enemies always {{cctip|critical strike|critically strike}}, increasing their [[damage]] by 10%{{plus}}(critical strike chance{{times}}(1{{plus}}bonus [[critical damage]]))%.
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|description2 = {{sbc|Critical Slow:}} '''Ashe's''' {{cctip|critical strike|critical strikes}} deal no additional damage, but instead double [[File:Frost Shot Debuff.png|20px|link=]] '''Frost's''' {{cctip|slow}} strength to {{pp|6|10%|18%|26%|34%|42%|50%|1|4|7|10|13|16|formula=10% plus 8% every 3 levels}}, decaying over the duration to its normal strength.
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|damagetype = physical
 
|damagetype = physical
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|spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage.
 
|spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage.
 
|additional =
 
|additional =
  +
*'''Frost Shot:'''
*''Frosted'' targets are distinct from ''Slowed'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other slows can't trigger it.''
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**''Frosted'' targets are distinct from ''{{cctip|slow|slowed}}'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other {{cctip|slow|slows}} can't trigger it.''
*'''Ashe's''' empowered attacks (''even with no bonus crit chance or damage'') are classified as critical strikes for gameplay purposes and will trigger effects such as {{mi4|Frenzy}} and {{mi4|Reinforced Armor}}. <ref>[http://www.reddit.com/r/leagueoflegends/comments/346lge/champion_update_ashe_takes_aim_at_pbe/cqrz1kt Frost Shot's damage clasification]</ref>
 
 
**Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifiers.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.''
**{{pending for test}}: As such, it is also not applied by {{ii|Runaan's Hurricane}}.
 
  +
***{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})'', for a total of {{as|140% AD}}.
*Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifies.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.''
 
**{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
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***Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|75}}% AD}} bonus damage - ''{{tt|50|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%'', for a total of {{as|185% AD}}.
**Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|82.5}}% AD}} bonus damage - ''{{tt|55|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
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***With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage ''10%{{plus}}({{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}}))%'', for a total of {{as|260% AD}}.
**With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|150% AD}} bonus damage ''{{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})''.
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***{{sbc|Probable Bug:}} {{as|'''Bonus''' critical damage}} from runes is stacking '''multiplicatively''' with {{iis|Infinity Edge}} {{as|'''bonus''' critical damage}}, rather than '''additively''', for a maximum of {{as|228.265% AD}} bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})''), for a total of {{as|328.265% AD}} instead of {{as|205.51% AD}} (for a total of {{as|305.51% AD}} damage) (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}'').
  +
*'''Critical Slow:'''
**{{sbc|Probable Bug:}} Critical strike damage from runes is stacking multiplicatively with {{iis|Infinity Edge}} bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})'') instead of 205.51% (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}'').
 
  +
**{{ii|Statikk Shiv}} will neither deal additional damage nor {{cctip|slow}} damaged targets on {{cctip|critical strike|critical strikes}} due to ''Critical Slow''.
*{{ii|Statikk Shiv}} will 110 + (CritChance{{times}} (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. ''Be sure to apply Frost with {{ai|Volley|Ashe}} or {{ai|Enchanted Crystal Arrow|Ashe}} before engaging if you plan on using this item.''
 
 
|video = Ashe IVideo
 
|video = Ashe IVideo
 
}}
 
}}
 
{{Ability|Q
 
{{Ability|Q
 
|name = Ranger's Focus
 
|name = Ranger's Focus
|icon = false
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|icon = Ranger's Focus.png
  +
|description = {{sbc|Passive:}} While ''Ranger's Focus'' is inactive, '''Ashe's''' basic attacks each grant her {{ai|Focus|Ashe}} for 4 seconds, stacking up to 4 times.
|description =
 
 
|description2 = {{sbc|Active:}} For the next 4 seconds, '''Ashe''' gains {{as|bonus attack speed}} and causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.
{{sbc|Passive:}} '''Ashe''' gains a stack of {{ai|Focus|Ashe}} for 4 seconds whenever she {{cctip|slow|slows}} an enemy, stacking up to 5 times. {{ai|Volley|Ashe}} and {{ai|Enchanted Crystal Arrow|Ashe}} only grant up to one stack per cast.
 
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}}
|description2 = {{MiniAbility|icon=Ranger's Focus.png|description={{sbc|Active:}} '''Ashe''' consumes her current {{ai|Focus|Ashe}} stacks, gains {{as|bonus attack speed}} and causes {{ai|Frost Shot|Ashe|Frost Shots}} to {{cctip|slow}} by an additional 20% for 4 seconds.}}
 
 
{{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
|description3 = {{MiniAbility|icon=Ranger's Focus 2.png|description={{sbc|Empowered Active:}} If '''Ashe''' has 5 stacks on activation, ''Ranger's Focus'' also causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.}}
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}}
 
|leveling3 = {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|cooldown = 18
 
 
|cost = 50
 
|cost = 50
|costtype = Mana
+
|costtype = Mana + 4 Focus
 
|targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks.
 
|targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks.
 
|additional =
 
|additional =
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*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.''
 
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.''
 
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.''
 
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.''
**Runaan's splash damage is affected by the damage modifier - dealing {{ft|50 {{as|(+{{ap|57.5|60|62.5|65|67.5}}% AD)}} damage per flurry|10 {{as|(+{{ap|11.5|12|12.5|13|13.5}}% AD)}} damage per arrow}} to secondary targets.
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**Runaan's splash damage is affected by the damage modifier - dealing {{ft|15 {{as|(+{{ap|5.75|6|6.25|6.5|6.75}}% AD)}} damage per arrow|75 {{as|(+{{ap|28.75|30|31.25|32.5|33.75}}% AD)}} damage per flurry}} to each secondary target.
 
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
*The flurry cannot be used on structures.
+
*The flurry attack can be used on structures.
 
|video = Ashe QVideo
 
|video = Ashe QVideo
 
}}
 
}}
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|name = Volley
 
|name = Volley
 
|icon = Volley.png
 
|icon = Volley.png
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit.
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|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit and applying {{ais|Frost Shot|Ashe}} doubled {{cctip|slow}} to enemy [[champion]]s hit.
 
|description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first.
 
|description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first.
 
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
 
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
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|name = Hawkshot
 
|name = Hawkshot
 
|icon = Hawkshot.png
 
|icon = Hawkshot.png
|description = {{sbc|Passive:}} '''Ashe''' stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once.
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|description = {{sbc|Passive:}} '''Ashe''' uses a [[stock]] system on this ability; she stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once.
 
|description2 = {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain.
 
|description2 = {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain.
 
|range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}}
 
|range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}}
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|name = Enchanted Crystal Arrow
 
|name = Enchanted Crystal Arrow
 
|icon = Enchanted Crystal Arrow.png
 
|icon = Enchanted Crystal Arrow.png
|description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], {{cctip|stun|stunning}} the champion, and dealing [[magic damage]] and {{cctip|slow|slowing}} nearby enemies for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled.
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|description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], dealing [[magic damage]]. Enemies near the main target also take 50% [[damage]].
  +
|description2 = The main target is {{cctip|stun|stunned}}, while enemies nearby are {{cctip|slow|slowed}}, both for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled.
|description2 = Enemies near the main target also take 50% [[damage]].
 
 
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
 
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
 
|range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}}
 
|range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}}
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{{Reflist}}
 
{{Reflist}}
 
{{C-bot}}
 
{{C-bot}}
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[[pl:Ashe]]
 
[[pl:Ashe]]
 
[[pt-br:Ashe]]
 
[[pt-br:Ashe]]
[[ru:Ashe]]
+
[[ru:Эш]]
 
[[zh:艾希]]
 
[[zh:艾希]]
 
[[Category:Global champion]]
 
[[Category:Global champion]]

Revision as of 01:06, 13 February 2016

Template:C-topTemplate:Champion info

Abilities

Frost Shot

Frost Shot

Frost Shot: Ashe's basic attacks and abilities apply File:Frost Shot Debuff.png Frost to affected enemies, Template:Cctip them by Error: Parameter '3' is not accepted. for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance × (1 + bonus critical damage))% AD bonus physical damage while they remain Template:Cctip.

Critical Slow: Ashe's Template:Cctip deal no additional damage, but instead double File:Frost Shot Debuff.png Frost's Template:Cctip strength to Error: Parameter '3' is not accepted., decaying over the duration to its normal strength.

Info
  • No additional details.

Ranger's Focus

Ranger's Focus

Passive: While Ranger's Focus is inactive, Ashe's basic attacks each grant her Focus Focus for 4 seconds, stacking up to 4 times.

Active: For the next 4 seconds, Ashe gains bonus attack speed and causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from Frost Shots Frost Shots and life steal, and each flurry triggers on-attack effects five times but on-hit effects only once.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

Info
  • No additional details.

Volley

Volley

Active: Ashe fires 9 arrows in a cone in the target direction, dealing physical damage to all enemies hit and applying Frost Shot's Frost Shot's doubled Template:Cctip to enemy champions hit.

  • Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.

Info
  • No additional details.

Hawkshot

Hawkshot

Passive: Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.

Active: Ashe sends a hawk spirit toward the target location, granting Template:Cctip of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.

Info
  • No additional details.

Enchanted Crystal Arrow

Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage. Enemies near the main target also take 50% damage.

「 Magic Damage: 250 / 425 / 600 (+ 100% AP) 」「 Secondary Magic Damage: 125 / 212.5 / 300 (+ 50% AP) 」

The main target is Template:Cctip, while enemies nearby are Template:Cctip, both for -2.5 seconds, based on the distance the arrow traveled.

Info
  • No additional details.

References

Template:C-bot