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League of Legends Wiki
(Reverted edits by TheBest990 (talk | block) to last version by Cat2006house)
Tag: apiedit
(Replaced content with "Ashe9337 Category:Global champion Category:Alpha stage release Category:2009 release Category:Released champion Category:Marksman champion [[Category:S...")
Tag: sourceedit
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Ashe9337
{{C-top}}{{Champion info|{{PAGENAME}}}}
 
 
== Abilities ==
 
{{Ability|I
 
|name = Frost Shot
 
|icon = Frost Shot.png
 
|description = {{sbc|Frost Shot:}} '''Ashe's''' [[basic attack|basic attacks]] and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] '''Frost''' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5%|9%|13%|17%|21%|25%|1|4|7|10|13|16|formula=5% plus 4% every 3 levels}} for 2 seconds and causing subsequent basic attacks against them to deal {{as|10%{{plus}}({{as|critical chance{{times}}(1{{plus}}'''bonus''' critical damage)}})% AD|AD}} bonus physical damage while they remain {{cctip|slow|slowed}}.
 
|description2 = {{sbc|Critical Slow:}} '''Ashe's''' {{cctip|critical strike|critical strikes}} deal no additional damage, but instead double [[File:Frost Shot Debuff.png|20px|link=]] '''Frost's''' {{cctip|slow}} strength to {{pp|6|10%|18%|26%|34%|42%|50%|1|4|7|10|13|16|formula=10% plus 8% every 3 levels}}, decaying over the duration to its normal strength.
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|damagetype = physical
 
|spelleffects = false
 
|spelleffects-false = {{ai|Frost Shot|Ashe|Frost Shots}}
 
|spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage.
 
|additional =
 
*'''Frost Shot:'''
 
**''Frosted'' targets are distinct from ''{{cctip|slow|slowed}}'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other {{cctip|slow|slows}} can't trigger it.''
 
**Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifiers.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.''
 
***{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})'', for a total of {{as|140% AD}}.
 
***Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|75}}% AD}} bonus damage - ''{{tt|50|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%'', for a total of {{as|185% AD}}.
 
***With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage ''10%{{plus}}({{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}}))%'', for a total of {{as|260% AD}}.
 
*'''Critical Slow:'''
 
**{{ii|Statikk Shiv}} will neither deal additional damage nor {{cctip|slow}} damaged targets on {{cctip|critical strike|critical strikes}} due to ''Critical Slow''.
 
|video = Ashe IVideo
 
}}
 
{{Ability|Q
 
|name = Ranger's Focus
 
|icon = Ranger's Focus.png
 
|description = {{sbc|Passive:}} While ''Ranger's Focus'' is inactive, '''Ashe''' is granted {{ai|Focus|Ashe}} for 4 seconds [[On-attack#On-Attack_Effects.2FAuto-attack_Modifiers|on attack]], stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every 1 second.
 
|description2 = {{sbc|Active:}} For the next 5 seconds, '''Ashe''' gains {{as|bonus attack speed}} and causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect|on-hit effects]] only once. '''Ashe''' cannot gain {{ai|Focus|Ashe}} while this ability is active.
 
|description3 = ''Ranger's Focus'' resets '''Ashe's''' autoattack timer.
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}}
 
{{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|cost = 50
 
|costtype = Mana + 4 Focus
 
|targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks generated by [[on-attack effects]].
 
|additional =
 
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks.
 
*Triggering {{ii|Runaan's Hurricane}} five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref>
 
**On-hit effects are disabled on the latter four attacks and will not be triggered even by {{iis|Runaan's Hurricane}} bolts. Each flurry only applies on-hit damage from {{iis|Runaan's Hurricane}} bolts once.
 
**Runaan's splash damage is affected by the damage modifier - dealing {{ft|15 {{as|(+{{ap|5.75|6|6.25|6.5|6.75}}% AD)}} damage per arrow|15 {{as|(+{{ap|28.75|30|31.25|32.5|33.75}}% AD)}} damage per flurry}} to each secondary target.
 
* Each arrow from a flurry applies [[File:Frost Shot Debuff.png|20px|link=Ashe#Frost Shot]] [[Ashe#Frost Shot|Frost]] and the bonus damage from {{ai|Frost Shot|Ashe}} is calculated individually per arrow.
 
** Similarly, since a flurry is 5 instances of physical damage, {{ii|The Black Cleaver}} allows her to cleave the enemy target 5 times per flurry.
 
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 
*The flurry attack can be used on structures.
 
|video = Ashe QVideo
 
}}
 
{{Ability|W
 
|name = Volley
 
|icon = Volley.png
 
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit and applying {{ais|Frost Shot|Ashe}} doubled {{cctip|slow}} to enemy [[champion]]s hit.
 
|description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first.
 
|description3 = This ability can {{cctip|critical strike|critically strike}} but deals no additional damage for the purpose of {{ai|Frost Shot|Ashe}}.
 
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
 
|range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}|{{tt|20|Missile width}}}}
 
|speed = 2000
 
|cooldown = {{ap|12|10|8|6|4}}
 
|cost = 50
 
|costtype = Mana
 
|targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]].
 
|damagetype = physical
 
|projectile = true
 
|spelleffects = area of effect
 
|spellshield = Will block the ability.
 
|video = Ashe WVideo
 
}}
 
{{Ability|E
 
|name = Hawkshot
 
|icon = Hawkshot.png
 
|description = {{sbc|Passive:}} '''Ashe''' uses a [[stock]] system on this ability; she stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once.
 
|description2 = {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain.
 
|range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}}
 
|speed = 1400
 
|static = 5
 
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction.}}
 
|custominfo = {{ap|90|80|70|60|50}}
 
|cost = 1
 
|costtype = Charge
 
|targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability.
 
|projectile = true
 
|additional =
 
*''Hawkshot'' grants [[sight|standard sight]], which does not reveal [[stealth]]ed units.
 
|video = Ashe EVideo
 
}}
 
{{Ability|R
 
|name = Enchanted Crystal Arrow
 
|icon = Enchanted Crystal Arrow.png
 
|description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], dealing [[magic damage]]. Enemies near the main target also take 50% [[damage]].
 
|description2 = The main target is {{cctip|stun|stunned}}, while enemies nearby are {{cctip|slow|slowed}}, both for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled.
 
|leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}}
 
|range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}}
 
|speed = 1600
 
|cooldown = {{ap|100|90|80}}
 
|cost = 100
 
|costtype = Mana
 
|targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]].
 
|damagetype = magic
 
|projectile = true
 
|spelleffects = area of effect
 
|spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening.
 
|additional =
 
*''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation.
 
*{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes).
 
|video = Ashe RVideo
 
}}
 
 
== References ==
 
{{Reflist}}
 
{{C-bot}}
 
 
 
 
 
[[cs:Ashe]]
 
[[de:Ashe]]
 
[[es:Ashe]]
 
[[fr:Ashe]]
 
[[pl:Ashe]]
 
[[pt-br:Ashe]]
 
[[ru:Эш]]
 
[[zh:艾希]]
 
 
[[Category:Global champion]]
 
[[Category:Global champion]]
 
[[Category:Alpha stage release]]
 
[[Category:Alpha stage release]]

Revision as of 00:34, 12 March 2016

Ashe9337